仅将 @[storyboard ref] 用作分镜布局锚点,用于镜头顺序、镜头调度、走位、屏幕方向和空间连续性。根据本提示和映射的参考…
分享链接 · https://openimages.ajiang.me/p/2074444661796790764/
![仅将 @[storyboard ref] 用作分镜布局锚点,用于镜头顺序、镜头调度、走位、屏幕方向和空间连续性。根据本提示和映射的参考进行渲染;忽略分镜风格、简化解剖、画格文字、…](https://media.openimages.relakkesyang.org/images/2074444661796790764/1.jpg)
camera_lens · telephotocolor_palette · high-contrastcomposition · multi-panelcomposition · wide-shothuman_attributes · glasseshuman_attributes · long-hair
提示词(原文,逐字保留)
Use @[storyboard ref] only as storyboard layout anchor for shot order, camera, staging, screen direction, and spatial continuity. Render from this prompt and mapped references; ignore storyboard style, simplified anatomy, panel text, malformed props, extra limbs, duplicate silhouettes, stray marks, icons, effect scribbles, borders, and headers. Read each panel as a separate shot sample; keep the same C#/object identities and do not merge poses. Use @[char1 ref] only for C1 final appearance, face, body, wardrobe, proportions, materials, and likeness and @[char2 ref] only for C2 final appearance, face, body, wardrobe, proportions, materials, and likeness; storyboard silhouettes guide staging and designs must not transfer between roles.
VISUAL STYLE: Gritty cyberpunk action in bright daylight, 15-second street-to-carpet trailer sequence, wet reflective asphalt, glowing skyscrapers, crimson whip-trail vs brilliant blue muzzle flare and cyan holographic grid, practical fire and smoke, lens flares, fast tracking cuts, epic Hollywood trailer finish, 4K realistic textures. AUDIO: Driving trailer-hit percussion and sub-bass swells; whip-crack snaps, explosion booms, muzzle-flash cracks, glass and metal debris scatter, holographic UI chirps, crowd murmur fading into the tense red-carpet hush. ENVIRONMENT: Sunlit wet NYC street with yellow taxis, orange construction barriers, steam-venting manholes, and glass skyscrapers, transitioning to a modern glass-fronted building entrance with red carpet, purple accent lighting, and formally dressed guests. EMOTIONAL GUIDANCE: C1 and C2 stay locked in parallel high-stakes momentum through the street chaos, then shift into unspoken tension the instant the location changes to the carpet — controlled, watchful, dangerous beneath the glamour. RHYTHM + ESCALATION: Treat each beat as one readable keyframe escalating from street combat chaos into a sudden tonal drop at the carpet, ending on a quiet, loaded exit.
BEATS: P01: Street-level camera behind C1 as she plants her stance and cracks the energy whip low across the wet asphalt, a crimson light-trail lashing sideways as steam vents from a manhole nearby. P02: Wide tracking shot follows C1 leaping over an exploding taxi, whip trailing a long arcing red light behind her, flame and smoke filling the bright daytime air. P03: Extreme floor-level insert on C1's boot and whip-hand as the tip cracks the pavement, throwing a burst of sparks and small rubble outward. P04: Low tracking shot beside C2 sprinting toward camera through drifting smoke, one arm raised, his wrist device glowing blue as he moves. P05: Close-mid shot of C2 pointing forward, a holographic blue grid projection blooming from his wrist device, taxis and skyline visible behind him. P06: Extreme close shot as C2 draws his large multi-barrel handgun, the first blast of brilliant blue energy flaring from the barrel with a sharp lens flare. P07: Overhead shot capturing both leads at once — C1's red whip-trail and C2's blue muzzle-flash crossing the frame from opposite ends of the street. P08: Slow-motion tilted shot of C2 leaping clear over an exploding taxi, blue muzzle bursts trailing beneath him as debris scatters outward. P09: Wide establishing shot as the scene cuts to a sunlit red-carpet event outside a modern glass building, C1 and C2 now standing at opposite ends amid formally dressed guests, no weapons visible. P10: Close two-shot of C1 and C2 facing each other at close range on the carpet, the exchange held tense and still, purple accent light glinting off the glass behind them. P11: Medium shot of C2 raising his hood over his head, already half-turned away from C1 toward the building entrance. P12: Same-layout final shot as C2 walks confidently into the modern entrance, guests turning to watch, C1 held static and watching from the edge of frame.
Suno Style: Cinematic Trailer, Orchestral Hybrid, Percussion-Driven.
中文译文
仅将 @[storyboard ref] 用作分镜布局锚点,用于镜头顺序、镜头调度、走位、屏幕方向和空间连续性。根据本提示和映射的参考进行渲染;忽略分镜风格、简化解剖、画格文字、畸形道具、多余四肢、重复轮廓、杂散痕迹、图标、效果涂鸦、边框和标题。将每个画格作为独立的镜头样本阅读;保持相同的 C#/物体身份,不要合并姿势。仅将 @[char1 ref] 用于 C1 的最终外观、面部、身体、服装、比例、材质和相似度,仅将 @[char2 ref] 用于 C2 的最终外观、面部、身体、服装、比例、材质和相似度;分镜轮廓仅用于指导走位,设计不得在角色之间转移。
视觉风格:明亮日光下的硬核赛博朋克动作,15秒街巷到红毯预告片序列,湿润反光的柏油路面,闪烁的摩天大楼,深红鞭痕对比明亮的蓝色枪口闪光与青色全息网格,实景火焰与烟雾,镜头光晕,快速跟踪剪辑,史诗好莱坞预告片终章,4K 写实质感。音效:强劲的预告片重击打击乐与次低音声浪;鞭裂脆响、爆炸轰鸣、枪口闪光爆裂、玻璃与金属碎片飞散、全息界面提示音、逐渐淡出至红毯紧张静默的人群低语。环境:阳光照射的湿润纽约街道,有黄色出租车、橙色施工围挡、冒蒸汽的井盖和玻璃幕墙摩天大楼,转换至现代玻璃幕墙建筑入口,铺有红毯、紫色强调光,宾客着正装。情绪引导:C1 与 C2 在街巷混乱中保持平行的高风险动量,然后在场景切换至红毯的瞬间转入无声的紧张——克制、警觉,危险潜藏于华丽之下。节奏与升级:将每个节拍视为一个可读的关键帧,从街巷战斗混乱升级至红毯上的骤然情绪下沉,最终以安静、意味深长的离场收尾。
节拍:P01:街面高度镜头位于 C1 身后,她稳住脚步,将能量鞭低扫过湿润柏油路面,深红光痕横向抽打,附近井盖喷出蒸汽。P02:宽幅跟踪镜头跟随 C1 跃过一辆爆炸的出租车,鞭影在身后拖出长弧形红光,火焰与烟雾弥漫在明亮的白昼空气中。P03:C1 靴子与持鞭手的极低地面特写,鞭梢击裂地面,向外迸射火花与小块碎石。P04:C2 侧旁的低角度跟踪镜头,他穿过飘散的烟雾向镜头冲来,单臂抬起,手腕装置随其移动发出蓝光。P05:C2 指向前方的中近景,全息蓝色网格投影从其手腕装置绽放而出,背景可见出租车与天际线。P06:C2 拔出大型多管手枪的极近景,第一道明亮蓝色能量从枪口喷发并伴随锐利镜头光晕。P07:俯拍镜头同时捕捉两位主角——C1 的红色鞭痕与 C2 的蓝色枪口闪光从街道两端横穿画面。P08:C2 跃过爆炸出租车的慢动作倾斜镜头,蓝色枪口爆裂的闪光在其下方拖曳,碎片向外飞散。P09:宽幅建立镜头,场景切换至现代玻璃建筑外阳光下的红毯活动,C1 与 C2 此刻分立两端,置身着正装的宾客之间,看不见武器。P10:C1 与 C2 在红毯上近距离对峙的近景双人镜头,对峙保持紧张静止,紫色强调光从身后玻璃上闪烁而过。P11:C2 将兜帽拉起遮住头部的中景镜头,已半转身背向 C1 朝建筑入口走去。P12:与上一镜头相同构图的最终镜头,C2 自信地走入现代入口,宾客转头注视,C1 静止站立,从画面边缘注视着。
Suno 风格:电影预告片,管弦乐混合,以打击乐驱动。
来源与署名
原文由 @Just_sharon7 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。
同工具的更多提示词
- 使用图片中的人物创建一个电影感的足球进球高光视频。保持人物身份一致,并使用准备好的足球服。视频应展示戏剧性的世界杯风格进球时刻:前锋进攻、射门、进球、滑跪庆祝…@junwatu
- 将此源提示翻译为可阅读和可搜索的中文。调用 translate_prompt 恰好一次。保留 URL、JSON 键、命令标志、括号、占位符、代码和参数值的字面…@0kncn
- 提示词 Seedance 2.0 4K 9:16 一段高端混合媒介的第一人称视角约会视频,9:16 竖屏比例。以男性伴侣的第一人称视角,坐在一张木桌对面,位于…@rafalors
- Seedance 2.0 Mini 360 度动画提示词: CHARACTER(角色):精瘦健壮的年轻男性足球运动员,中深棕色肌肤,年轻的面容,富表现力的眼睛…@Raul_IA_Prod
- AI 将在 12 个月内成为前期制作的默认方式。 这是我已经在运行的流程: 1. 勘景一个真实的场景,拍摄一张参考照片 2. 在 Seedance 2.0 中…@eliott__mogenet
- 以 @[character ref] 作为 C1 最终外观与着装的唯一参考来源,将其转化为风格化 3D。 一个连续发展的主镜头,无可见剪辑。一颗虚拟广角镜头…@aimikoda