@[storyboard] 是本视频的故事板蓝图——请按镜头逐格复刻。每个 P## 节拍需与其分镜在镜头角度、景别、构图、调度、画面位…

GPT-Image-2 · @ManuAGI01 · Sun Jul 05

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分享链接 · https://openimages.ajiang.me/p/2073669624122789898/

@[storyboard] 是本视频的故事板蓝图——请按镜头逐格复刻。每个 P## 节拍需与其分镜在镜头角度、景别、构图、调度、画面位置和方向上完全对齐。忽略黏土预演风格、空白人…
composition · multi-panellighting · low-keymood · dramaticquality_flags · embedded-textquality_flags · multi-panel-layoutquality_flags · typography-heavy

提示词(原文,逐字保留)

@[storyboard] is the storyboard blueprint of this video - recreate it shot for shot. Each P## beat matches its panel for camera angle, shot scale, framing, staging, screen position, and direction. Ignore clay-previs style, blank mannequins, borders, and stray marks. Render full color and final detail in the style below; written beats and mapped references define all identity. Additional references define only final appearance, never layout or staging. Use @[char1] as the sole source of C1’s final appearance and @[char2] as the sole source of C2’s final appearance. VISUAL MEDIUM: Cinematic 3D realism with stylized martial-arts energy, detailed skin, cloth weight, hair motion, and feature-film finish. CHARACTER IDENTITY: C1 is a lean original young fighter with a braided crest hairstyle, sharp focused eyes, a cropped layered battle jacket, wrapped forearms, tapered pants, flexible boots, and a long sash tail. Compact, precise, relentless, always driving forward through the centerline. C2 is a broad original guardian fighter with a hooded mantle, powerful torso, thick bracers, layered heavy robes, grounded footwork, and wide circular arm mechanics. Defensive, rooted, heavy, trying to smother the centerline with turning power. MOTION LANGUAGE: Explosive close-quarters kung fu: centerline pressure, trapping hands, circular redirects, real body weight, cloth lag, rooted stepping, and one brief P07 impact speed ramp. VISUAL EFFECTS: Limb-attached aura only: violet surges, gold flares, teal pulses, crimson bursts, shockwave ripples, glowing dust, drifting particles, and one luminous spirit silhouette in light haze. Effects must originate from skin contact, limb motion, foot pivots, or chest impact only, never as props. CINEMATOGRAPHY: Low-key practical-lit training hall, saturated heightened color, warm/cool tension, wide immersive lens feel, readable full-body geometry, fast tracking, sharp push-ins, lateral whips, and one held release frame. AUDIO: No background music. Breath, foot slides, cloth snaps, palm cracks, aura crackle, floor impacts, debris ticks, one chest-hit thunderclap at P07, then hard silence. ENVIRONMENT: Worn night training hall with stone floor, two pillar rows, hanging cloth strips, open center lane, suspended dust, and consistent geography. EMOTIONAL GUIDANCE: C1 advances with compact precision and unwavering intent; C2 widens the exchange with heavier circular power until the guard breach freezes both bodies. RHYTHM + ESCALATION: Hard cuts accelerate through P01–P06, P07 slows for one decisive palm impact, and P08 holds the empty release. BEATS: P01: Low floor-level wide from the center lane, floor filling the lower frame as C1 drives screen left to right into C2, who braces from screen right; forearm bands are aura trails, not objects. P02: Tight over-C2-shoulder medium close, C1 crowds the lens, clamps C2’s wrist across centerline, and snaps the other fist toward his sternum; violet and gold energy wraps the trapped wrist and punch path from skin contact. P03: Canted side medium, C2 sweeps a wide circular redirection from screen right, turning C1’s straight attack outward while stepping around the lead foot; teal and crimson arcs tear from forearm and heel pivot as dust skims the floor. P04: Extreme close insert on hands and sternum line, C1 slaps C2’s guard down and threads two compact strikes through the split gate; small aura bursts pop from knuckles and forearms, with cloth fibers and dust kicked loose. P05: Bird’s-eye wide, C1 steps into a tight triangular stance near center left while C2 circles at center right; the circular floor streak is displaced dust and aura drag from footwork. P06: Compressed profile medium, C1 is fully inside C2’s guard at screen left, one checking hand pinning the outer arm while the rooted palm chambers near C2’s chest; C2’s late counter hangs behind the shoulder, with small teal and gold currents between wrists. P07: Low chest-impact close, C1 plants the decisive rooted palm into C2’s chest, bodies locked in one silhouette; one luminous spirit silhouette erupts from C2’s back as an impact-attached energy event, and multicolor shockwaves fold outward as his body freezes. P08: Steady rear-wide release from behind C2’s collapsing body, C1 stands screen left with palm lowered and sash settling as C2 folds toward the stone floor at screen right; the spirit shape is gone, leaving fading particles, dust rings, settling cloth, and silence.

中文译文

@[storyboard] 是本视频的故事板蓝图——请按镜头逐格复刻。每个 P## 节拍需与其分镜在镜头角度、景别、构图、调度、画面位置和方向上完全对齐。忽略黏土预演风格、空白人偶、边框与杂散笔触。以下方风格渲染全彩与最终细节;身份由书面节拍与映射参考共同决定。额外参考仅定义最终外观,不可决定布局或调度。C1 的最终外观以 @[char1] 为唯一来源,C2 的最终外观以 @[char2] 为唯一来源。 视觉媒介:电影级 3D 写实风格,融合风格化武术能量,细腻的皮肤、布料质感、头发动态,以及院线级完成度。 角色身份: C1 是一位身形精瘦的原创年轻武者,梳辫冠发型,目光锐利专注,身穿短款分层战甲外衣,小臂缠有护腕,锥形长裤,软底战靴,并佩有一条长长的绶带尾。身法紧凑、精准、毫不停歇,始终沿中线向前推进。 C2 是一位身形魁梧的原创守护型武者,身披兜帽斗篷,躯干雄壮,戴着厚实护臂,身穿多层厚重长袍,步伐沉稳扎根,使用大开大合的圆弧臂法。风格防御、根沉、厚重,试图以旋转之力封锁中线。 动作语言:爆发性的近身功夫——中线压力、擒拿手、圆弧化劲、真实的身体重量、布料滞后、根步推进,以及在 P07 中短暂的一次冲击速度渐变。 视觉特效:仅限附着于肢体的气韵——紫色涌动、金色爆发、青色脉冲、深红迸裂、冲击波涟漪、发光尘埃、飘浮粒子,以及在轻雾中浮现的一具发光灵魂剪影。特效必须仅源自皮肤接触、肢体动作、足部转动或胸口冲击,绝不可作为独立道具出现。 摄影风格:低光比实光打光的练功房,饱和强化的色彩,冷暖张力,宽幅沉浸式镜头感,清晰可读的人体几何,快速追踪、犀利推进、横向甩镜,以及一个定格释放画面。 音效:无背景音乐。仅保留呼吸声、脚底滑动、布料抽响、掌击爆裂、气韵嘶鸣、地板冲击、碎屑滴答,以及在 P07 的一次胸口重击雷鸣,随后归于死寂。 环境:深夜陈旧练功房,石质地面,两排立柱,悬挂的布条,中央开放通道,悬浮的灰尘,以及一致的空间地理。 情绪指引:C1 以紧凑精准、毫不动摇的意志向前推进;C2 以更厚重的圆弧之力扩大交锋,直至破防瞬间让两人同时定格。 节奏与升级:P01–P06 以硬切加速推进,P07 放慢呈现一次决定性的掌击,P08 以空寂的释放画面收束。 节拍: P01:贴近地面的中央通道低位广角,画面下方铺满地板,C1 从画面左侧向右侧冲击 C2,C2 在画面右侧严阵以待;小臂带为气韵拖影而非实体。 P02:越过 C2 肩部的紧凑中近景,C1 逼近镜头,沿中线钳制住 C2 的手腕,另一拳向其胸口猛抽;紫金两色能量自皮肤接触处缠裹被擒的手腕与拳路。 P03:倾斜的侧面中景,C2 从画面右侧挥出大圆弧化劲,转身将 C1 的直攻向外偏转,同时绕过前脚调整步位;青色与深红弧光自前臂与脚跟转动处撕裂而出,薄尘掠过地面。 P04:极端近景插入,聚焦双手与胸口线,C1 将 C2 的防守向下拍落,并沿破开的门户输送两记紧凑打击;小股气韵自指节与小臂迸发,布纤维与扬尘被击散。 P05:俯瞰广角,C1 在画面中左踏出紧凑三角步架势,C2 则在画面中右环绕踱步;地面的环形拖痕为脚步掀起的位移尘土与气韵拖拽。 P06:压缩的侧面中景,C1 已完全进入 C2 防守圈内,位于画面左侧,一只控制手压住外侧手臂,而扎根之掌蓄势于 C2 胸口附近;C2 晚到的反击悬停在肩后,双腕间有小型青色与金色气流。 P07:低位胸口击近景,C1 将决定性的一记扎根之掌拍入 C2 胸口,两人身形锁定为一个剪影;一具发光灵魂剪影自 C2 背后作为冲击附着的能量事件喷薄而出,多彩冲击波向外翻卷,而 C2 的身躯就此定格。 P08:稳定的后方广角释放镜头,从 C2 倾倒的身躯后方拍摄,C1 站于画面左侧,掌势低垂,绶带缓缓落下,C2 则在画面右侧朝石质地板塌落;灵魂剪影已消散,仅余渐隐的粒子、尘埃环、缓缓落定的布料与寂静。

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原文由 @ManuAGI01 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。

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