仅将 @[storyboard ref] 用作分镜布局锚点,以确定镜头顺序、镜头调度、舞台走位、屏幕方向与空间连续性。根据本提示与已映…
分享链接 · https://openimages.ajiang.me/p/2072285872720843184/
![仅将 @[storyboard ref] 用作分镜布局锚点,以确定镜头顺序、镜头调度、舞台走位、屏幕方向与空间连续性。根据本提示与已映射的参考进行渲染;忽略分镜风格、简化解剖、面…](https://media.openimages.relakkesyang.org/images/2072285872720843184/1.jpg)
![仅将 @[storyboard ref] 用作分镜布局锚点,以确定镜头顺序、镜头调度、舞台走位、屏幕方向与空间连续性。根据本提示与已映射的参考进行渲染;忽略分镜风格、简化解剖、面…](https://media.openimages.relakkesyang.org/images/2072285872720843184/2.jpg)
color_palette · dark-moodycomposition · multi-panellighting · low-keylighting · rim-lightmood · tensequality_flags · multi-panel-layout
提示词(原文,逐字保留)
Use @[storyboard ref] only as storyboard layout anchor for shot order, camera, staging, screen direction, and spatial continuity. Render from this prompt and mapped references; ignore storyboard style, simplified anatomy, panel text, malformed props, extra limbs, duplicate silhouettes, stray marks, icons, effect scribbles, borders, and headers.
Read each panel as a separate shot sample; keep the same C#/object identities and do not merge poses.
Use @[char1 ref] only for C1 final appearance, face, body, wardrobe, proportions, materials, and likeness and @[char2 ref] only for C2 final appearance, face, body, wardrobe, proportions, materials, and likeness; storyboard silhouettes guide staging and designs must not transfer between roles.
VISUAL STYLE: High-sakuga manhwa-anime action, 15-second close-combat collision storm, wide foreshortening, low-key rift backlight, electric blue aura fists vs dense black aura forearms, dust haze, machine-gun impact flashes, aura blooms, debris bursts, clean dimensional linework.
AUDIO: Relentless dark percussion and sub-bass choir; machine-gun fist impacts, forearm slaps, cloth snaps, pressure vacuum, floor shear, shock cracks, debris scatter, final aura collapse.
ENVIRONMENT: Collapsed black-stone gate arena with mirror floor, broken rib pillars, hanging slabs, a vertical rift door, and loose rubble.
EMOTIONAL GUIDANCE: C1 and C2 stay at arm's reach, trading Wing Chun centerline traps, chain punches, elbow checks, pivots, and impact dodges through hundreds of clashes.
RHYTHM + ESCALATION: Treat each beat as one readable keyframe from a nonstop barrage, chaining contact clusters into a moving final hit.
BEATS:
P01: Worm-floor action master behind C1 as C2 crowds her with an overhand punch under the rift. C1 drop-steps inside with a pak-sao forearm deflect; clustered aura dents and dust bursts show repeated near-misses.
P02: Tight over-shoulder compression from C2. C2 chains a left-right punch barrage at chest-line range, black pressure rings ripping over the floor; C1 threads through the gaps, blue aura whipping around both hands.
P03: Ground insert on C1's lead sneaker and fist line. Her heel stamps forward through rapid footwork, blue-black shadow bursts underfoot, and rubble pebbles fire backward.
P04: Low root angle on the burst. C1 detonates into C2's centerline from the footprint crater, vertical fists leading; C2's forearm guard and hat brim frame the foreground.
P05: Compressed side collision. C1 appears inside C2's reach and machine-parries his descending forearm with a double hand trap at throat level, throwing blue-black aura sparks sideways.
P06: Extreme kinetic impact close. C1 and C2 scrape crossed forearms through a six-contact exchange, blue and black aura tearing sideways as the floor cracks under both feet.
P07: Overhead geometry view. C2 whips a circular elbow-backfist counter chain from his right side; C1 folds under the arc inside his guard as floor chips orbit the swing.
P08: Rear absence from behind C2. C1 reappears shoulder-close from his floor shadow, crouched low with a short rib punch chambered; the old path is only a fading aura scar.
P09: Canted body-check close. C2 twists and drives a shoulder-sleeve combo into C1, blasting her through dust; she tucks midair with both fists ready for the next counter.
P10: Low drive close. C1 pivots under C2's arm into his blind spot, rising palm strike driving a blue aura crescent upward as debris streaks past the lens.
P11: Extreme diagonal release. C1 chain-punches across C2's chest line at arm's reach; blue fist impacts split his black aura shell and snap his hat brim back.
P12: Same-layout contact final impact. C1 finishes with a one-inch punch at contact range; C2 folds backward within arm's reach, black aura shredding into dust.
Suno Style: Shamisen, Japanese Intense.
中文译文
仅将 @[storyboard ref] 用作分镜布局锚点,以确定镜头顺序、镜头调度、舞台走位、屏幕方向与空间连续性。根据本提示与已映射的参考进行渲染;忽略分镜风格、简化解剖、面板文字、错误的道具、多余肢体、重复轮廓、散乱痕迹、图标、效果涂鸦、边框与页眉。
将每个面板作为单独的镜头样本读取;保持相同的 C#/对象身份,不要合并姿势。
仅将 @[char1 ref] 用于 C1 的最终外观、面部、身体、服饰、比例、材质与相似度;仅将 @[char2 ref] 用于 C2 的最终外观、面部、身体、服饰、比例、材质与相似度;分镜轮廓仅用于指导走位,设计不得在角色之间转移。
视觉风格:高品质作画 manhwa-动漫 动作,15 秒近身格斗碰撞风暴,宽幅透视压缩,低调裂隙背光,电蓝色气拳对密集黑色气前臂,尘霾,机炮冲击闪光,气劲绽放,碎石迸裂,干净的立体线条。
音频:持续不断的暗色打击乐与次低音合唱;机炮式拳头冲击、前臂拍击、布料抽响、气压真空、地面剪切、冲击裂纹、碎石飞散、最终气劲崩塌。
环境:坍塌的黑色石门竞技场,镜面地面,断裂的肋状立柱,悬挂的石板,垂直裂隙门,散落的碎石。
情感引导:C1 与 C2 保持一臂距离,交换咏春中线陷阱、链拳、肘部格挡、轴心步与冲击闪避,贯穿数百次交锋。
节奏与升级:将每个节拍视为持续轰炸中一帧清晰可读的关键帧,将接触簇串联成一次运动的终结一击。
节拍:
P01:C1 身后是俯视地面动作大师视角,C2 在裂隙下以过顶拳压上前来。C1 向内落步,以膀手前臂格挡;成簇的气劲凹陷与尘爆展示反复的险避。
P02:C2 肩后紧压构图。C2 以左-右链拳在胸线距离狂轰,黑色压力环撕裂过地面;C1 在间隙间穿行,蓝色气劲在双手间抽打。
P03:C1 前脚运动鞋与拳线的地面插入镜头。她的脚跟通过快速步法向前踩踏,脚下蓝黑色暗影爆裂,碎石砾向后弹射。
P04:爆发瞬间的低根视角。C1 从足印坑中沿着 C2 中线爆裂升起,垂直双拳领先;C2 的前臂格挡与帽檐框住前景。
P05:侧向压缩碰撞。C1 出现在 C2 攻击范围内,以双手咽喉位陷阱机炮式格挡他下劈的前臂,侧向抛出蓝黑色气劲火花。
P06:极端动势冲击特写。C1 与 C2 在六次接触交锋中交叉前臂刮擦,蓝与黑气劲侧向撕裂,地面在两人脚下龟裂。
P07:俯视几何视角。C2 从其右侧挥出环形肘-背拳反击链;C1 在其护臂内侧沿弧线下钻,地砖碎片绕挥击轨道飞旋。
P08:C2 身后的后方缺失镜头。C1 从其地面阴影中肩距重新出现,低伏蓄势一记短肋拳;旧路径仅剩一道渐隐的气劲疤痕。
P09:倾斜的贴身撞击特写。C2 扭转并以肩-袖组合击入 C1,将她轰入尘雾中;她在空中蜷缩,双拳已就绪准备下一次反击。
P10:低角度推进特写。C1 沿 C2 手臂下方枢转进入其盲区,上升掌击向上推出蓝色气劲月牙,碎石划破镜头飞过。
P11:极端斜向释放。C1 沿 C2 胸线在一臂距离内链拳打击;蓝色拳锋劈开他的黑色气劲外壳,将其帽檐向后弹飞。
P12:同构图的最终接触冲击。C1 以一寸拳在贴身距离收尾;C2 在一臂距离内向后折倒,黑色气劲被撕碎成尘埃。
Suno 风格:三味线,日式激烈。
来源与署名
原文由 @aimikoda 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。
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