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composition · full-bodycomposition · multi-panelhuman_attributes · long-hairhuman_attributes · tattoo-visiblemood · dramaticscene · fantasy-world
提示词(原文,逐字保留)
Use @[storyboard ref] only for shot order, camera, staging, screen direction, and spatial continuity. Render from these beats and mapped references, not the sheet/sketch/text; ignore malformed anatomy, wrong props/text, extra limbs, stray marks, arrows, icons, effect scribbles, borders, and typography.
Read each panel as a separate shot; preserve identities and do not merge poses.
Use @[char ref] as sole authority for C1 face, body, rabbit-ear hair silhouette, cropped hoodie, loose pants, sneakers, physical katana design, proportions, materials, likeness; use @[droid ref] as sole authority for C2 combat droid shell, leg set, cannons, optic cluster, proportions, armor.
VISUAL STYLE: 2D anime sakuga, cel shading, hard sun through a broken hangar roof, warm/cool tension, C1 orange-red katana trails against C2 cobalt-white armor, impact frames, sharp inserts, dust haze, speed smears, plasma sparks, wet reflections.
AUDIO: No score. Servo chatter, twin blaster pulses, blade ring, fast steps, cloth snaps, shield buzz, ricochet sparks, water hiss, metal groan, breath cuts.
ENVIRONMENT: Shallow mirror-water salt basin inside a ruined orbital hangar, long central lane, broken roof ribs, two pylon blocks, wet reflections, open sky glare.
EMOTIONAL GUIDANCE: C1 is already sprinting when the scene opens; every pause is only a breath between hits, and the last image is a clean upright finish.
RHYTHM + ESCALATION: Begin on impact, keep serial cuts and reflection matches firing, spike through a one-direction barrage, and finish with an airborne vertical head stab plus blade recovery.
BEATS:
P01: Action master: C2 crab-steps while firing down the wet lane as C1 sprints in from screen left, katana raised, sparks kicking off the blade while roof ribs and pylons lock geography.
P02: Low water catch: C1 runs through ankle-deep water, catches two bolts on the sword edge, and throws spray backward in a hard diagonal.
P03: Cannon POV: C2 pivots on its leg set, twin barrels swinging across foreground to chase C1 as she cuts across the lane through bolt streaks.
P04: Reflection match: the puddle shows C1's blade arc redirecting a skipped bolt into C2's front leg joint, water hissing around the hit.
P05: Overhead trap: C2 rolls sideways into a domed shield and pours fire outward while C1 sprints around the shield radius, blade trail crossing the bolt fan.
P06: Canted close: C1 snaps the katana near her cheek, slicing two crossed bolts apart as the optic cluster hunts her through the haze.
P07: Pylon ricochet: C1 plants one sneaker on a pylon block, kicks off sideways, and turns the blade over her shoulder through a burst of plasma.
P08: Barrel strike: a close insert catches the katana knocking one blaster barrel sideways, sparks spraying from the physical contact point.
P09: Long-lens crush: all incoming fire comes from C2's side only; C1 darts through a red-orange blade cage, shoulders low, feet skipping over wet impacts.
P10: Shield buckle: reflected plasma and katana trail hit the same shield seam, snapping the shell back while C2 lunges and keeps firing.
P11: Shell run-up: C1 charges up the droid's moving front leg and shell lip, body low, katana tucked tight as cannon fire rakes beneath her.
P12: Airborne switch: low upward angle from C2's head as C1 clears the shell, both hands turning the katana vertical above the optic cluster.
P13: Falling line: C1 drops straight down, blade point aimed at the exact head center, her body a vertical streak against the broken roof glare.
P14: Head impact: the physical katana punches into C2's head center and rips free in the same vertical line; the shell snaps backward and water jumps around the legs.
P15: Moving collapse: high wide release as C2 crashes screen right with a split head plate, while C1 lands upright nearby holding the katana and broken shield arcs die in puddles.
中文译文
翻译此源提示以供阅读和搜索。调用 translate_prompt 一次。原文保留 URL、JSON 键、命令标志、方括号、占位符、代码和参数值。不要总结或添加评论。
仅将 @[storyboard ref] 用于镜头顺序、镜头语言、调度、画面方向和空间连续性。根据这些节拍和映射参考进行渲染,而非参考板/草图/文字;忽略畸形的解剖、错误的道具/文字、多余的四肢、杂乱的痕迹、箭头、图标、特效涂鸦、边框和排版。
将每个分镜视为独立镜头;保持角色身份一致,不要合并姿态。
以 @[char ref] 作为 C1 面部、身体、兔耳发型轮廓、短款连帽衫、宽松长裤、运动鞋、物理武士刀设计、比例、材质、相似度的唯一依据;以 @[droid ref] 作为 C2 战斗机器人外壳、腿部组件、炮组、光学簇、比例、护甲的唯一依据。
视觉风格:2D 动漫作画、赛璐璐上色、破碎机库屋顶透下的强烈日光、冷暖张力、C1 橙红色刀光轨迹对阵 C2 钴白色护甲、冲击定格、锐利插入镜头、扬尘雾、速度残影、等离子火花、湿反射。
音频:不要配乐。伺服器咔哒声、双炮脉冲、刀刃嗡鸣、疾速脚步声、衣物抽响、护盾嗡响、跳弹火花、水汽嘶声、金属呻吟、呼吸急促。
环境:废墟轨道机库内的浅镜面盐水池,长中央通道,断裂的屋顶桁架,两座塔架块体,湿润反射,开放天空眩光。
情绪引导:场景开始时 C1 已在冲刺;每一次停顿都只是攻击之间的换气,最后一个画面是干净利落的直立收势。
节奏与升级:以冲击开场,保持连续剪辑和反射匹配剪辑不断发射,经过单向弹幕的尖峰,以空中垂直爆头加收刀结束。
节拍:
P01:动作主镜头:C2 横步向湿通道开火,C1 从画面左侧冲刺而入,武士刀高举,刀锋上迸出火花,屋顶桁架与塔架锁定空间。
P02:低机位水面接刀:C1 跑过脚踝深的水面,用刀刃接住两发光弹,向后斜上方激起大片水花。
P03:炮口视角:C2 借助腿部组件旋转,双炮管横切前景追踪 C1,C1 横穿通道穿过弹光。
P04:反射匹配:水洼中映出 C1 的刀弧将一枚跳弹折射进 C2 前腿关节,命中点周围水汽嘶响。
P05:头顶陷阱:C2 横滚进入一面穹顶护盾并向外倾泻火力,C1 沿护盾半径冲刺,刀光轨迹穿过扇形弹幕。
P06:倾斜近景:C1 在脸颊旁快速挥刀,将两枚交叉光弹斩断,光学簇在雾中搜寻她。
P07:塔架跳弹:C1 一只运动鞋踏在塔架块体上,侧向蹬出,将刀从肩上翻过一团等离子弧。
P08:炮管击打:特写插入镜头捕捉武士刀将一门爆能炮管击偏,火花从物理接触点喷溅。
P09:长焦挤压:所有来袭火力仅来自 C2 一侧;C1 在红橙色刀光笼中穿梭,肩膀压低,双足掠过湿漉漉的弹着点。
P10:护盾凹陷:反射的等离子与刀光轨迹击中同一道护盾接缝,将外壳向后弹开,C2 同时前冲继续开火。
P11:外壳助跑:C1 沿机器人移动的前腿与外壳边缘向上冲,身体压低,武士刀紧贴身侧,炮火从她脚下掠过。
P12:空中换手:从 C2 头部仰拍低角度,C1 跃过外壳,双手将武士刀竖直举于光学簇上方。
P13:下落轨迹:C1 垂直落下,刀尖直指头部正中心,她的身体化作一道竖直残影映衬在破碎屋顶的眩光中。
P14:爆头:物理武士刀刺入 C2 头部正中心并沿同一直线撕出;外壳向后猛弹,腿部周围的水被激起。
P15:动态坍塌:高位广角释放镜头,C2 向画面右侧倒下,头部装甲裂开,C1 在附近直立落地持刀,碎裂的护盾弧光消逝于水洼。
来源与署名
原文由 @aimikoda 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。
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