每日提示:隐藏BOSS之巅剪影 🌙⚔️💜💚
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color_palette · dark-moodycolor_palette · high-contrastcomposition · centeredcomposition · full-bodycomposition · low-anglelighting · backlit
提示词(原文,逐字保留)
Prompt of the Day: SECRET BOSS PINNACLE SILHOUETTE 🌙⚔️💜💚
Today's prompt was crafted by our good friend @Nodoka_Katana has us all looking like a final boss
Today’s Prompt of the Day turns your character reference image into a legendary secret boss standing alone above the world — framed by a dramatic moon, wrapped in deep shadow, and staring down with blazing supernatural eyes.
Attach your main character reference as Image 1.
Optional:
Attach a weapon, armament, cybernetic limb, magical implement, cannon, or integrated weapon reference as Image 2.
Try randomized pinnacle locations like:
* jagged mountain spire
* ruined gothic cathedral tower
* ancient temple rooftop
* floating island peak
* broken castle tower
* volcanic summit
* moonlit shrine roof
* dragon-bone tower
Try moon modes like:
* blood moon
* shattered moon
* eclipse moon
* halo-ringed moon
* cracked glowing moon
* storm-cloud moon
* violet moon
* moon with floating fragments
Have fun with this one 🌙
............................PROMPT STARTS HERE............................
SECRET BOSS PINNACLE SILHOUETTE — 16:9 CINEMATIC PROMPT
Create a dramatic cinematic anime / manhwa-style illustration in 16:9 wide format.
@Image1 = Character Identity Authority
Use the first attached image as the full visual identity source for the main character. Preserve the face, hairstyle, hair colour, eye colour, outfit, body proportions, accessories, silhouette, colour palette, and overall presence. Do not redesign the character.
@Image2 = Optional Weapon / Armament Authority
If a second image is provided, use it as the full design authority for the weapon, weapons, projectile weapon, magical implement, cybernetic limb, transformed arm, integrated armament, shoulder weapon, cannon, ranged weapon, or mechanical augmentation.
Preserve @Image2’s weapon type, overall shape, silhouette, grip, handle, blade, barrel, muzzle, bow limbs, emitter, firing mechanism, ornaments, runes, cables, vents, plating, joints, glowing cores, colour palette, aura, and recognizability.
If no @Image2 is provided, the character should be unarmed unless @Image1 already includes built-in weapons, cybernetics, magical limbs, claws, wings, tail, or other natural / mechanical combat features.
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CORE SCENE
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Show the character standing alone on the absolute pinnacle of a dramatic tall location.
PINNACLE LOCATION: [CURRENTLY RANDOMIZED]
Possible locations include: jagged mountain spire, ancient temple rooftop, ruined tower, gothic cathedral spire, broken castle tower, colossal stone pillar, floating island peak, suspension bridge tower, celestial shrine rooftop, dragon-bone tower, glacier pillar, volcanic summit, ruined observatory platform, long temple stair summit, or moonlit shrine roof.
Use a powerful low-angle perspective looking upward from below. The character should feel close, imposing, dominant, elegant, dangerous, and mythic.
The character must be centered or near-centered and occupy a large portion of the frame. The wide environment should add scale and atmosphere without making the character tiny or lost.
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MOON BACKGROUND
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MOON MODE: [CURRENTLY RANDOMIZED]
Choose or use one dramatic moon style:
full moon, clear moonlit sky, harvest moon, blood moon, blue moon, silver moon, violet moon, golden moon, ghostly pale moon, eclipse moon, crescent moon, broken moon, fractured moon, shattered celestial moon, cracked glowing moon, moon on fire, halo-ringed moon, rune-circled moon, storm-cloud moon, petal-covered moon, moon with celestial rings, floating lunar fragments, stars, or cosmic dust.
Place the moon behind the character’s body, head, or upper body so it frames the silhouette clearly.
If the moon is broken, fractured, or shattered, include glowing lunar fragments, visible gaps, floating debris, and bright cracks while keeping it readable as a moon.
If using a clear moonlit sky, keep it dark, crisp, star-filled, and atmospheric with sparse clouds.
Optional: add lightning behind or around the character’s silhouette, but do not let it overpower the character.
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LIGHTING / VISIBILITY
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Use Dark Shadow-Dominant Detail Reveal.
The character should be strongly backlit by the moon and noticeably darker than the sky and moonlight. Do not brightly front-light the character.
Keep the body, outfit, hair, armor, accessories, wings, horns, tail, weapons, cybernetics, and integrated armaments mostly in deep shadow for a powerful silhouette.
Do not make the character a flat black cutout. Use selective rim-light, moon-edge highlights, faint reflected light, and tiny detail glints to reveal enough identity detail: face shape, hair, outfit, anatomy, accessories, fabric layers, armor, wings, horns, tail, scales, mechanical parts, weapon shapes, and signature design elements.
The character should feel like a mythic figure emerging from darkness: darker than the background, intimidating, atmospheric, readable, and recognizable.
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EYES
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The eyes must glow brightly in the same colour as the eyes in @Image1.
Make the eyes the brightest facial feature, like cat eyes reflecting in a dark room: sharp, intense, luminous, predatory, magical, and impossible to miss.
Optional: add subtle supernatural eye-smoke, faint glowing mist, flame-like wisps, or spectral trails.
The eyes must appear as two separate glowing points with darkness between them.
Do not create a visor, glowing band, bright line, bridge, or connecting strip between the eyes.
Do not let the glowing eyes become dim, hidden, or swallowed by shadow.
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POSE MODE
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POSE MODE: [CURRENTLY RANDOMIZED]
Choose or use one clear physical pose. The pose must be readable from a low-angle cinematic view and shown through stance, hand position, weapon position, wing position, body angle, silhouette, armament direction, or mechanical augmentation placement.
If the chosen pose requires a sword or blade-like weapon but no suitable weapon is provided, adapt it into the closest matching unarmed, staff, spear, projectile, arm-cannon, spellcasting, or fantasy-weapon stance while keeping the same mood and body language.
Possible poses:
* Sentinel / Watcher Pose: standing tall and still, silently watching from above.
* Weapon-Lowered Pinnacle Pose: weapon lowered in a calm, controlled, threatening stance.
* Attack-Ready Leap Pose: crouched or poised to leap down and attack.
* Regal / Divine Pose: majestic, calm, sovereign, almost godlike.
* Winged Overlord Pose: wings spread wide to frame the moon, if the character has wings.
* Unarmed Predator Pose: dangerous through posture, hands, claws, wings, tail, or body angle.
* Wrath Stance: weapon gripped firmly, raised across the upper body or near the shoulder line, body twisted and ready to strike.
* Executioner Stance: weapon lowered or angled down, calm and merciless, as if judgment is already decided.
* Blade-Over-Shoulder Stance: weapon resting across one shoulder or behind the neck, relaxed but dangerous.
* One-Foot-on-the-Edge Pose: one foot at the pinnacle edge, body leaning slightly forward, looking down.
* Gargoyle Perch Pose: crouched low with one hand or claw near the stone, predatory and watchful.
* Descending Strike Pose: beginning to leap from the pinnacle, weapon raised or drawn back, body angled downward.
* Open-Hand Command Pose: one hand extended outward or downward, commanding, judging, summoning, or inviting.
* Crossed-Arms Overlord Pose: arms crossed, standing tall and unmoved, cold and dominant.
* Spellcasting Pinnacle Pose: one hand raised or extended, magical energy gathering, eyes glowing intensely.
* Wing-Mantle Pose: wings partially wrapped around the body like a cloak, leaving eyes and silhouette visible.
* Tail-Coiled Sovereign Pose: tail coils around the pinnacle or curves behind the body, if the character has a tail.
* Beckoning Predator Pose: one hand extended with curled fingers, daring the viewer closer.
* Guardia Alta / High Guard: blade held high above or near the right shoulder, ready for a downward strike.
* Guardia d’Alicorno / Unicorn Guard: blade held high, angled forward and upward. Do not add an actual unicorn, horn, or animal.
* Guardia di Testa / Head Guard: hands high near the head, blade hanging diagonally across the body or shoulder line.
* Coda Lunga / Long Tail Guard: blade held low outside the body beside or behind the leg, point angled upward or trailing back.
* Porta di Ferro / Iron Gate Guard: blade held low inside the body line, grounded and defensive.
* Aimed Projectile Stance: bow, gun, crossbow, cannon, magical weapon, or ranged armament aimed outward, downward, or toward the viewer.
* Charging Shot Pose: ranged weapon, cannon, hand cannon, spell focus, or integrated armament gathering visible energy.
* Firing-Line Execution Pose: ranged weapon or arm cannon aimed downward from above, calm and inevitable.
* Arm-Cannon Overlord Pose: one arm extended outward or downward as a connected cannon, plasma weapon, barrel, or emitter.
* Mechanical Augmentation Display Pose: cybernetic limbs, mechanical arms, wings, armor systems, or integrated weapons clearly visible through posture and rim-light.
* Palm-Blast Command Pose: one hand extended, palm glowing with magical, psychic, divine, or technological energy.
* Shoulder-Mounted Threat Pose: shoulder-mounted cannon, launcher, drone weapon, turret, or augmentation aimed or charging.
The pose should feel composed, dominant, elegant, intimidating, and mythic.
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WEAPON / ARMAMENT RULES
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If @Image2 is provided, use it as the full authority for the weapon, projectile weapon, magical implement, cybernetic limb, transformed arm, integrated armament, or mechanical augmentation.
If the armament is handheld, it must be clearly held in the character’s hand or hands. The hand-to-weapon connection must be visible and convincing.
If the armament is built into the body, transformed from the body, or mechanically attached, it must clearly connect to the arm, hand, shoulder, back, torso, or body.
Do not let handheld weapons float, detach, hover, hang in midair, fuse awkwardly, or sit beside the character as props.
Do not let integrated weapons, arm cannons, cybernetic limbs, transformed hands, shoulder cannons, or plasma weapons appear separate from the body.
The armament should be intentionally aimed, charged, carried, raised, lowered, drawn, or readied according to the selected pose.
For a single melee weapon, usually hold it downward diagonally, preferably toward the right side of the image, unless the selected pose says otherwise.
For dual weapons, hold both clearly in a natural dual-wield stance.
For sword guard poses, follow the selected guard while keeping the weapon visibly connected to the hand or hands.
For projectile weapons, bows, firearms, cannons, arm cannons, or magical ranged weapons, show the weapon clearly aimed, charged, or carried according to the pose.
For transformed arms, cybernetic weapons, or plasma cannons, make the function readable through plates, vents, glowing cores, barrels, emitters, cables, seams, energy buildup, or magical-tech structure.
Weapons and armaments may catch faint moonlight, reflected light, aura glow, or edge highlights so they remain visible in the shadow-heavy scene.
Do not simplify ornate weapons, mechanical augmentations, or magical armaments into generic shapes.
Do not replace a mechanical weapon with a generic sword.
Do not replace an arm cannon with a handheld gun unless specifically requested.
Do not ignore projectile weapons or integrated augmentations.
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ATMOSPHERE
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Use deep shadows, cool night tones or moon-appropriate colours, drifting clouds, mist, wind movement, falling petals, glowing motes, distant lights, ruins, rooftops, mountains, valleys, temples, or tiny structures far below.
The scene should feel vast and cinematic, but the character must remain the visual priority.
The character should be darker than the atmosphere, while the glowing eyes, rim-light, weapon glow, muzzle glow, magical charge, or mechanical energy core create the visual punch.
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STRICT RULES
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Do not:
- Do not add extra characters.
- Do not make more than one character.
- Do not turn the character into an unreadable black blob.
- Do not brightly front-light the character.
- Do not make the eyes dim, hidden, visor-like, or connected by a glowing line.
- Do not make handheld weapons float, detach, or disconnect from the hands.
- Do not make integrated armaments, arm cannons, or cybernetic limbs detach from the body.
- Do not make the character tiny, distant, or lost in the environment.
- Do not let the environment overpower the subject.
- Do not lose the identity details from @Image1.
- Do not replace @Image2 with a generic weapon unless specifically requested.
- Do not add text, logos, captions, UI, borders, or watermarks.
Final image should feel like a legendary secret boss standing above the world, framed by a dramatic lunar backdrop, wrapped in deep shadow and selective rim-light, with blazing cat-like supernatural eyes and a powerful readable silhouette.
..............................END OF PROMPT..................................
#POTD #promptoftheday #AI #AiArt #Art #AnimeArt #SecretBoss #BossFight #DarkFantasy #AnimeStyle #ManhwaStyle #CharacterDesign #FantasyArt #CinematicArt #DigitalArt #CommunityPrompt
中文译文
每日提示:隐藏BOSS之巅剪影 🌙⚔️💜💚
今日提示由我们的好朋友 @Nodoka_Katana 精心打造,让我们都化身为最终Boss。
今日每日提示会将你的角色参考图转变为一位传奇的隐藏Boss,独自屹立于世界之巅——被一轮戏剧性的月亮所环绕,笼罩在深邃的阴影之中,以炽烈超凡的双眼俯视众生。
请将你的主要角色参考作为图片1附加。
可选:
将武器、武器装备、赛博义肢、魔法器具、加农炮或一体化武器参考作为图片2附加。
可以尝试随机化的顶峰位置,例如:
* 嶙峋的山峰尖塔
* 破败的哥特式大教堂塔楼
* 古老的寺院屋顶
* 漂浮的岛屿之巅
* 残破的城堡塔楼
* 火山之巅
* 月下的神社屋顶
* 龙骨塔
可以尝试以下月亮模式:
* 血月
* 碎裂之月
* 日蚀之月
* 光环环绕之月
* 裂光之月
* 风暴云中的月
* 紫罗兰之月
* 漂浮碎片之月
尽情享受这次创作吧 🌙
............................提示从这里开始............................
隐藏BOSS之巅剪影 — 16:9 电影感画面提示
以16:9宽幅画幅创作一幅戏剧性的电影感动漫/漫画风格插画。
@Image1 = 角色身份权威
请将第一张附加图片作为主角的完整视觉身份来源。保留面部、发型、发色、瞳色、服装、身体比例、配饰、剪影、色调以及整体气场。不要重新设计角色。
@Image2 = 可选的武器/装备权威
如果提供了第二张图片,请将其作为武器、武器、远程武器、魔法器具、赛博义肢、变形臂、一体化装备、肩部武器、加农炮、远程武器或机械增强部件的完整设计权威。
请保留@Image2的武器类型、整体形状、剪影、握柄、手柄、刀刃、枪管、枪口、弓臂、发射器、击发机构、装饰、符文、线缆、通风口、装甲板、关节、发光核心、色调、光环以及辨识度。
如果未提供@Image2,角色应为徒手状态,除非@Image1本身已包含内置武器、赛博装备、魔法肢体、利爪、翅膀、尾巴或其他自然/机械战斗特征。
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核心场景
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展现角色独自站立于一处戏剧性的高耸位置的最顶峰。
顶峰位置:[当前随机化]
可选位置包括:嶙峋的山峰尖塔、远古寺院屋顶、残破之塔、哥特式大教堂尖塔、断裂的城堡塔楼、巨型石柱、漂浮岛屿之巅、悬索桥塔楼、仙神社屋顶、龙骨塔、冰柱、火山之巅、破败观象台平台、长长寺院阶梯之巅或月下神社屋顶。
运用自下而上的强烈低角度透视。角色应给人以贴近、威压、统治、优雅、危险且如神话般的感觉。
角色必须居中或接近居中,并占据画面的大部分。宽阔的环境应增添规模感与氛围,而不应让角色显得渺小或迷失。
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月亮背景
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月亮模式:[当前随机化]
选择或使用一种戏剧性的月亮风格:
满月、清朗月夜、收获之月、血月、蓝月、银月、紫罗兰之月、金月、幽白之月、日蚀之月、弦月、破裂之月、碎裂之月、破碎苍穹之月、裂光之月、燃烧之月、光环环绕之月、符文环绕之月、风暴云之月、花瓣覆满之月、带有天环之月、漂浮月光碎片、星辰或宇宙尘埃。
将月亮放置于角色的身体、头部或上半身后方,以清晰地框住剪影。
如果月亮是破裂、碎裂或破碎的,请包含发光的月光碎片、可见的缺口、漂浮的碎片以及明亮的裂纹,同时保持其作为月亮的可辨识性。
如果使用清朗月空,请保持深沉、清晰、繁星点点且氛围浓郁,搭配稀疏的云朵。
可选:在角色剪影的后面或周围添加闪电,但不可让其压过角色的存在感。
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光照/可见度
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采用深影主导式的细节显露手法。
角色应被月亮强烈逆光照射,显著暗于天空与月光。不要对角色进行明亮的正面打光。
将身体、服装、头发、盔甲、配饰、翅膀、犄角、尾巴、武器、赛博装备以及一体化装备大体保留在深沉的阴影之中,以形成强烈的剪影。
不要让角色成为单调的纯黑剪影。运用选择性轮廓光、月缘高光、微弱的反射光以及细微的光点来揭示足够的身份细节:脸型、发型、服装、解剖结构、配饰、织物层次、盔甲、翅膀、犄角、尾巴、鳞片、机械部件、武器形状以及标志性的设计元素。
角色应如神话人物般从黑暗中浮现:暗于背景、威压、氛围浓郁、可辨识且令人印象深刻。
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眼睛
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眼睛必须以与@Image1中相同的颜色明亮地发光。
让眼睛成为面部最亮的特征,如同在黑暗房间中反光的猫眼:锐利、强烈、明亮、掠食般、神秘且无法忽视。
可选:添加微妙的超自然眼神烟雾、淡淡的发光薄雾、火焰般的丝带或幽冥轨迹。
眼睛必须呈现为两个独立的光点,中间保持黑暗。
不要在两眼之间形成面罩、发光的横条、明亮的线条、桥梁或连接的条带。
不要让发光的眼睛变得黯淡、被遮蔽或被阴影吞没。
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姿势模式
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姿势模式:[当前随机化]
选择或使用一种清晰的物理姿势。姿势必须能够从低角度电影视角中读取,并通过站姿、手部位置、武器位置、翅膀位置、身体角度、剪影、武器朝向或机械增强部件的布置来展现。
如果所选姿势需要剑或刀刃类武器,但没有提供合适的武器,请将其调整为最接近的徒手、法杖、长枪、投射物、臂炮、施法或奇幻武器的姿势,同时保持相同的情绪与肢体语言。
可选姿势:
* 哨兵/守望者姿势:高大静止地站立,自上方默默观察。
* 武器低垂的顶峰姿势:武器低垂,姿态冷静、自控而具威胁性。
* 蓄势待发跃击姿势:蹲伏或蓄势准备向下跃击。
* 威严/神圣姿势:雄伟、冷静、威严,几近神性。
* 翼之霸主姿势:双翼展开以框住月亮(若角色有翅膀)。
* 徒手掠食者姿势:通过姿态、手、利爪、翅膀、尾巴或身体角度展现危险性。
* 愤怒姿态:紧握武器,横于上半身或靠近肩线,身体扭转蓄势出击。
* 刽子手姿态:武器低垂或向下倾斜,冷静而无情,仿佛审判已然结束。
* 刀刃扛肩姿态:武器横搭于一肩或颈后,放松却危险。
* 一足踏边缘姿势:一脚立于顶峰边缘,身体微微前倾,向下凝视。
* 石像鬼栖姿姿势:低伏,一手或爪靠近石面,掠食般守望。
* 下劈姿态:即将自顶峰跃下,武器扬起或后拉,身体向下倾斜。
* 摊手命令姿势:一手向外或向下伸展,示意命令、审判、召唤或邀约。
* 双臂交叉霸主姿势:双臂交叉,高大不动,冷酷而具统治力。
* 顶峰施法姿势:一手扬起或伸展,魔法能量汇聚,双眼炽烈发光。
* 翼披姿态:双翼如斗篷般部分包裹身体,露出双眼与剪影。
* 尾卷至尊姿态:尾巴缠绕于顶峰或弯曲于身后(若角色有尾巴)。
* 引诱掠食者姿势:一手伸出,指尖微曲,挑衅观者靠近。
* Guardia Alta/高位戒备:刀刃高举于右肩上方或附近,准备向下斩击。
* Guardia d'Alicorno/独角兽戒备:刀刃高举,向前上方倾斜。请勿添加实际的独角兽、犄角或动物。
* Guardia di Testa/头部戒备:双手高举至头部附近,刀刃斜挂于身体或肩线。
* Coda Lunga/长尾戒备:刀刃低垂于体外,位于腿旁或腿后,刀尖向上倾斜或向后拖曳。
* Porta di Ferro/铁门戒备:刀刃低垂于身体内侧,沉稳而具防御性。
* 瞄准投射物姿态:弓、枪、十字弓、加农炮、魔法武器或远程装备向外、向下或朝观者瞄准。
* 充能射击姿态:远程武器、加农炮、手炮、法术聚焦或一体化装备汇聚可见的能量。
* 火力线处决姿态:远程武器或臂炮自上向下瞄准,冷静而不可阻挡。
* 臂炮霸主姿态:一臂向外或向下延伸,作为连接的加农炮、等离子武器、炮管或发射器。
* 机械增强展示姿态:赛博义肢、机械臂、翅膀、装甲系统或一体化武器通过姿态与轮廓光清晰可见。
* 掌心爆裂命令姿态:一手伸出,掌心散发魔法、心灵、神圣或科技能量。
* 肩挂威胁姿态:肩部加农炮、发射器、无人机武器、炮塔或增强部件瞄准或蓄能。
姿势应呈现冷静、统治、优雅、威压且具有神话感。
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武器/装备规则
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如果提供了@Image2,请将其作为武器、投射武器、魔法器具、赛博义肢、变形臂、一体化装备或机械增强部件的完整权威。
如果装备为手持,则必须清晰地握于角色的手中。手与武器的连接必须可见且令人信服。
如果装备为内置于身体、由身体变形而来或机械附接,则必须清晰地与臂、手、肩、背、躯干或身体相连。
不要让手持武器漂浮、脱离、悬浮、悬挂于空中、突兀融合或作为道具散置于角色身旁。
不要让一体化武器、臂炮、赛博义肢、变形手、肩炮或等离子武器显得与身体分离。
装备应根据所选姿势,有意识地瞄准、充能、携带、举起、低垂、拔取或准备。
对于单把近战武器,通常向下斜握,优选位于画面右侧,除非所选姿势另有说明。
对于双武器,以自然的双手持武器姿态同时清晰持握。
对于剑戒备类姿势,请遵循所选戒备,同时保持武器与手清晰连接。
对于投射武器、弓、枪械、加农炮、臂炮或魔法远程武器,请根据姿势清晰地展示瞄准、充能或携带状态。
对于变形臂、赛博武器或等离子加农炮,请通过甲板、通风口、发光核心、炮管、发射器、线缆、缝隙、能量汇聚或魔法科技结构来表现其功能。
武器与装备可捕捉微弱的月光、反射光、光环辉光或边缘高光,以便在阴影浓郁的场景中保持可见。
不要将华丽的武器、机械增强部件或魔法装备简化为通用形状。
不要将机械武器替换为通用的剑。
不要将臂炮替换为手持枪械,除非有特别要求。
不要忽略投射武器或一体化增强部件。
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氛围
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原文由 @EvaGlitchAI 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。
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