以 @[image1] 作为 C1 Felina 外形、服装、比例、材质、相似度的唯一参考;以 @[image2] 作为 C2 Ali…
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![以 @[image1] 作为 C1 Felina 外形、服装、比例、材质、相似度的唯一参考;以 @[image2] 作为 C2 Alisa 外形、服装、比例、材质、相似度的唯一参…](https://media.openimages.relakkesyang.org/images/2069819196561617008/1.jpg)
![以 @[image1] 作为 C1 Felina 外形、服装、比例、材质、相似度的唯一参考;以 @[image2] 作为 C2 Alisa 外形、服装、比例、材质、相似度的唯一参…](https://media.openimages.relakkesyang.org/images/2069819196561617008/2.jpg)
color_palette · dark-moodycolor_palette · high-contrastcomposition · multi-panelhuman_attributes · short-hairlighting · low-keymood · dramatic
提示词(原文,逐字保留)
Use @[image1] as sole authority for C1 Felina appearance, wardrobe, proportions, materials, likeness; use @[image2] as sole authority for C2 Alisa appearance, wardrobe, proportions, materials, likeness.
VISUAL STYLE: realistic 3D, absolute blackout sword duel in an unlit cybercity service deck; no daylight, moonlight, lamps, screens, practicals, ambient fill, neon, rim light, or visible character between impacts. Only sword-energy collision flashes light the scene. C1 and C2 become readable only at the exact collision frame, then vanish. C1 holds exactly one sword, S1, emitting broad deep crimson-white pressure waves; C2 holds exactly one sword, S2, emitting broad cold silver-blue pressure waves. Energy waves are wide volumetric sheets, not blade copies or slash trails. Wet floor plates, dead server ribs, maglev spine, and rain haze appear only inside the collision flash.
AUDIO: Near-silence, breath, boot pivots, cloth snaps, pressure-wave booms, blade hums, electrical buzz, hard black gaps.
ENVIRONMENT: Blacked-out futuristic service corridor under a maglev spine: wet floor plates, dead screens, server ribs, narrow bridge, unseen void beyond the rail.
EMOTIONAL GUIDANCE: C1 and C2 fight seriously in nonstop exchange; every movement is a committed sword strike throwing a counter-wave, no readable body outside collision flash.
RHYTHM + ESCALATION: Counter-wave blackout combo: pure black, hidden simultaneous strikes, one-frame collision flash, pure black. Most flashes hit on a hard 0.5-second pulse; each beat feels like the next hit in one combo, with occasional double-pulse accents.
BEATS:
P01: Wide corridor combo hit: from pure black, C1 screen left and C2 screen right slash into the first counter-wave impact; flash reveals both silhouettes for one frame.
P02: Floor-level sweep collision: two hidden low cuts meet over the wet floor; the flash briefly reveals only boots, floor plates, and the two wave fronts.
P03: Overhead circular impact: two unseen diagonal cuts collide; the circular flash reveals both rotating silhouettes around the contact, then black.
P04: Side medium cross-wave: hidden cross-cut and thrust-cut collide at chest height; the flash reveals both torsos, swords, and wave sheets for one instant.
P05: Long corridor combo continuation: a distant wave collision bursts like the next chain hit; the flash sketches both far silhouettes, server ribs, and wet path.
P06: Low rear counter impact: hidden upward cut and downward cut meet; the flash catches C1 foreground, C2 background, and the wave impact, then black.
P07: Canted wall collision: two hidden cuts collide beside the server wall; the flash reveals both bodies, off-center wave impact, and wall ribs only inside the burst.
P08: Close-range burst: two short cuts explode between the held swords; the narrow flash reveals both faces and hands for one frame without direct blade contact.
P09: Wide void combo exchange: two hidden heavy waves cross the black gap as another linked hit; the collision flash draws both figures against the void, then erases them.
P10: Top-down counter flare: hidden opposing waves meet above the floor; the flash opens a circular wet-floor patch and reveals both fighters only inside that circle.
P11: Compressed wave crush: simultaneous close cuts collide at frame center; three one-frame pulses reveal both bodies without duplicating swords, with black gaps between pulses.
P12: Extreme wide final counter-wave: hidden overhead cuts collide under the maglev spine; the largest flash reveals both full silhouettes for one instant, then total black.
中文译文
以 @[image1] 作为 C1 Felina 外形、服装、比例、材质、相似度的唯一参考;以 @[image2] 作为 C2 Alisa 外形、服装、比例、材质、相似度的唯一参考。
视觉风格:写实 3D,无光赛博都市服务层的绝对黑暗剑斗;无日光、月光、灯具、屏幕、实用光、环境补光、霓虹、轮廓光,撞击帧之间的角色不可见。仅由剑能碰撞闪光照亮场景。C1 与 C2 仅在精确碰撞瞬间可辨,随即消失。C1 仅持一剑 S1,发出宽阔的深红白色气压波;C2 仅持一剑 S2,发出宽阔的冷银蓝色气压波。能量波为宽阔的体积面,非剑身复制或斩击轨迹。潮湿地板、死寂的服务器肋条、磁悬浮主梁、雨雾仅在碰撞闪光内部显现。
音频:近静默、呼吸、靴底转动、布料抽响、气压波轰鸣、剑身嗡鸣、电流嗡声、硬黑间隔。
环境:磁悬浮主梁下全黑未来服务走廊:潮湿地板、死屏、服务器肋条、窄桥、轨道之外不可见的虚空。
情绪引导:C1 与 C2 在连续交锋中认真对战;每一次动作都是一次投入的剑击并发出反冲波,碰撞闪光之外无可辨身形。
节奏与递进:反冲波黑暗连击:纯黑、隐藏的同步攻击、单帧碰撞闪光、纯黑。多数闪光落在硬性的 0.5 秒脉冲上;每一拍都像连击中下一击,间或出现双脉冲重音。
节拍:
P01:宽廊连击命中:从纯黑中,C1 在画面左侧、C2 在画面右侧挥斩进入首次反冲波冲击;闪光瞬间揭示双方剪影一帧。
P02:贴地横扫碰撞:两记隐藏的下段斩在湿地面上交汇;闪光短暂揭示仅靴子、地板与两道波锋。
P03:头顶环形冲击:两记未见的斜斩相撞;环形闪光揭示绕接触点旋转的双方剪影,随即归于黑暗。
P04:侧面中段交叉波:隐藏的横斩与突刺斩在胸口高度相撞;闪光瞬间揭示双方躯干、剑身与波面。
P05:长廊连击延续:远处的波碰撞如连击下一环般炸裂;闪光勾勒出远方两剪影、服务器肋条与潮湿路径。
P06:低位背后反冲:隐藏的上挑斩与下劈斩相会;闪光捕捉前景 C1、背景 C2 与波冲击,随即归黑。
P07:斜墙碰撞:两记隐藏斩击在服务器墙边相撞;闪光仅在爆裂内揭示双身、偏置的波冲击与墙肋。
P08:近距爆发:两记短斩在持剑之间炸开;窄闪光瞬间揭示双方面容与双手,无剑身直接接触。
P09:宽幅虚空连击交换:两记隐藏的重波跨越黑空作为又一次连环命中;碰撞闪光在虚空中勾出双方身形,随后抹去。
P10:自上而下反冲闪焰:隐藏的对立波在地板上方相会;闪光打开一圆形湿地区域,并仅在该圆内揭示两位战士。
P11:压缩波碾碎:同步近距斩在画面中心相撞;三次单帧脉冲揭示双方身形且不复制剑身,脉冲之间为黑隙。
P12:极宽终局反冲波:隐藏的头上斩击在磁悬浮主梁下相撞;最大闪光瞬间揭示双方完整剪影,随后彻底归黑。
来源与署名
原文由 @aimikoda 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。
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