Midjourney:剑术宗师,全身,干净背景,--no headphones, bag --ar 2:3 --sref 830290…

GPT-Image-2 · @aimikoda · Sat Jun 20

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Midjourney:剑术宗师,全身,干净背景,--no headphones, bag --ar 2:3 --sref 8302900945 --profile txgf1m1…
composition · multi-panelcomposition · wide-shotquality_flags · embedded-textquality_flags · multi-panel-layoutscene · historical-settingsubject_type · character

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Midjourney: jian master, full body, clean background, --no headphones, bag --ar 2:3 --sref 8302900945 --profile txgf1m1 --stylize 1000 Gpt Image 2 Storyboard: Create a 16:9 petal-jian combat storyboard sheet image. [SUBJECT] A polished modern-minimal production board for a calm jian master facing five ninjas and defeating them one by one. The sheet communicates fixed courtyard geography, exact C# continuity, one carried jian, airborne red trails, flower-petal vanish effects, and one reverse hilt strike with a pale spirit outline. [HEADER] Design an artistic production-board header with scene-aware typography, thin readable rules, clear hierarchy, generous spacing, and restrained graphic treatment outside panel interiors only. The header must contain exactly these two quoted lines: "Petals After Steel" "Five shadows bloom away from one quiet blade." [BOARD STRUCTURE] Use AUTO layout with 8 panels. Use compact panel headers exactly in this format: `P## / shot tag / beat name`. Draw one panel per BEATS entry, preserve P## order, and keep each panel to one clear visual action beat. [VISUAL STYLE] Panel interiors are silent visual-reference thumbnails: simple open-outline silhouettes, thin medium-light graphite linework, mostly white paper, broad negative space, and only anchors needed to read pose, object contact, screen direction, and spatial result. Open-outline silhouettes show only outer body-mass and limb contours, with no internal anatomy, face detail, clothing detail, texture, or character-design finish. Use restrained color only for airborne red trails, colored petal effects, and one pale spirit outline. No blood, black fluid, gore, gray wash, graphite toning, modeling, or shaded fill. [REFERENCES] Image A: C1 silhouette, robe/coat block, hair mass, jian presence, and red-accent attitude only. [CONTINUITY] Keep C# silhouette identity, prop state, effect origin, screen direction, fixed courtyard geography, and start-to-end spatial result consistent. Defeated C2-C6 continue as same-ID petal clouds or fading traces, not extra bodies or extra ninjas. The P04 spirit outline is an effect from C4, not a seventh character. Each storyboard panel is one frozen instant: use one pose/state per C#/object and avoid before/after wording such as `then`, `after`, `before`, `first`, `next`, `later`, or `remains ... then`. [COUNT LOCK] P01 preserves exactly six one-instance characters: C1 jian master, C2 far left, C3 left-front, C4 center-front, C5 right-front, and C6 far right. Later panels never add duplicate ninjas; vanished characters appear only as same-ID petal traces. P08 shows C1 plus exactly five fading petal traces in C2-C6 lanes. Use one C1 jian and one airborne sword-trail state per panel. C1 carries exactly one jian throughout; P04 uses the same jian's hilt, not a second weapon. [TEXT RULES] Visible text: only the two quoted header lines and compact panel headers. [CONSTRAINTS] Avoid logos, watermarks, overlays, extra panels, insets, finished illustration, dense detail, duplicate/ghost entities, before-after copies, and inconsistent counts. [BEATS] Draw one storyboard panel per visual BEAT: BEATS: P01 / overhead wide / five-shadow gate: high overhead wide of the clean wet-stone courtyard; C1 stands centered with jian lowered, C2 far left, C3 left-front, C4 center-front, C5 right-front, and C6 far right stand upright in one half-circle. P02 / low front medium / first petals: low front medium; C1 stands shifted off C2's attack line with jian extended in one straight airborne red trail, C2 holds one left-rear breaking pose with colored petals opening from the hit, and C3 left-front, C4 center-front, C5 right-front, C6 far right remain upright. P03 / side wide / second bloom: side-view wide; C1 holds a forward-glide pose across the lane, one straight airborne red trail crosses C3's path, same C2 is a fading petal trace far left, C3 folds backward left-front into colored petals, and C4 center-front, C5 right-front, C6 far right remain upright. P04 / three-quarter medium / hollow spirit: three-quarter medium; C4 presses into C1's rear quarter and overlaps C5's face-and-weapon lane, C1's torso stays mostly forward, the hilt of C1's same carried jian is planted backward into C4's chest, one pale spirit outline is displaced behind C4's back, C4's torso edges break into colored petals, same C2 and C3 are petal traces left, and C6 stays far right. P05 / overhead wide / crescent bloom: overhead wide; same C4 is a colored petal cloud in the center lane, C1 stands between C5's lane and center with one thin airborne red crescent near the jian, C5 recoils right-rear into colored petals near the frame edge, same C2 and C3 are petal traces left, and C6 stands far right. P06 / low rear wide / last standing: low rear wide from behind C1; C6 stands isolated and upright far right, while four fading petal traces mark spent lanes behind C1. P07 / frontal long / final contact: frontal long; C1 stands calm near center-left with jian low, one short airborne red diagonal visibly crosses C6's torso, C6 is caught off-balance behind C1 with colored petals opening from that contact, and same C2-C5 remain only as fading petal traces in their lanes. P08 / high wide / empty half-circle: high wide of the same courtyard with more distance; C1 stands center with sword lowered, leaving five distinct fading petal traces in a half-circle echo of P01. --- Seedance 2.0: Use @[image1] only as the director-approved visual-anchor storyboard for panel order, camera angle, shot scale, framing, pose, blocking, screen direction, composition, prop/effect states, and spatial continuity. Follow the panel cameras and positions exactly; do not render the sheet, copy its sketch medium, or add events outside this prompt. Create final video. The entire video is one continuous developing master shot with no visible cuts. Use one virtual 35mm normal-wide lens; scale changes come from side-tracks, push-ins, pullbacks, and low pivots on the same courtyard axis. Use @[image2] as sole authority for C1 final appearance, face, body, wardrobe, proportions, materials, and likeness; C1 carries exactly one jian throughout, and C2-C6 are matte-black masked ninjas with short blades. VISUAL STYLE: Stylized 3D painterly action cinema, low-key moonlit courtyard, warm lantern blocks, cool shadows, white robe, airborne red blade trails only, no blood or black fluid; each defeated ninja bursts into colored flower petals and vanishes. One pale spirit appears only from the reverse hilt strike. Faint haze, crisp 2x body motion, one slow-motion impact pocket. AUDIO: No music or score. Use wet foot-glides, cloth snaps, jian air-slices, a hollow hilt thump, blade kisses, petal flutters, soft vanish whooshes, and silence. ENVIRONMENT: Empty moonlit temple courtyard with wet stone, rear gate, three low lantern blocks, and a shallow half-circle fighting lane. EMOTIONAL GUIDANCE: C1 remains upright and calm while the ninjas crowd, block each other's sightlines, and disappear one by one into petals. RHYTHM + ESCALATION: The sequence starts still, accelerates through clean petal bursts, holds on the spirit impact as the peak, and releases into an empty half-circle. BEATS: P01 / overhead wide / five-shadow gate: high overhead wide holds the full courtyard as C1 stands centered, jian lowered, facing C2 far left, C3 left-front, C4 center-front, C5 right-front, and C6 far right in one half-circle. P02 / low front medium / first petals: low front medium catches C2 slashing from far left; C1 shifts off-line and extends one straight airborne red trail, cutting C2 into a left-rear burst of colored petals. P03 / side wide / second bloom: side wide tracks the same lane as C1 glides, not spins; a straight airborne red trail threads through C3 while C2 petals fade far left and C4-C6 hold their arc; C3 breaks backward into petals. P04 / three-quarter medium / hollow spirit: three-quarter medium frames C4 rushing into C1's rear quarter while blocking C5's face-and-weapon lane; in slow motion C1 does not fully turn, lets the same jian run beside his body, and snaps its hilt backward into C4's chest, pushing one pale spirit from C4's back as C4 dissolves into petals. P05 / overhead wide / crescent bloom: overhead wide shows a center-lane petal cloud as C5 closes; C1 threads past C5 and draws one thin airborne red crescent, turning C5 right-rear into a wider petal spray that brushes the camera edge. P06 / low rear wide / last standing: low rear wide follows C1's pivot exit; C6 stands isolated and upright far right, the only remaining attacker, while four fading petal trails mark spent lanes behind C1. P07 / frontal long / final contact: frontal long holds as C6 reaches C1's prepared line; C1's low jian visibly kisses across C6's torso in one short red diagonal, and at contact C6 bursts into colored petals behind C1. P08 / high wide / empty half-circle: high wide returns to the same courtyard with more distance; C1 lowers the sword at center, and five fading petal traces hold the original half-circle lanes from P01.

中文译文

Midjourney:剑术宗师,全身,干净背景,--no headphones, bag --ar 2:3 --sref 8302900945 --profile txgf1m1 --stylize 1000 Gpt Image 2 分镜: 创建一张 16:9 的花瓣-剑战斗分镜板图片。 [SUBJECT 主题] 一张精致、现代、极简的制作板,描绘一位沉静的剑术宗师面对五名忍者并逐一将其击败。画面需传达:固定的庭院空间地理、精确的 C# 连续性、一柄随身携带的剑、空中红色剑痕、花瓣消散效果,以及一次带有苍白灵魂轮廓的反握剑柄击。 [HEADER 页眉] 设计一个具有艺术感的制作板页眉,使用贴合场景的字体排印、纤细可读的分割线、清晰的层级、宽松的留白,以及仅在画格内部之外的克制图形处理。 页眉必须且只能包含以下两句带引号的文字: "Petals After Steel" "Five shadows bloom away from one quiet blade." [BOARD STRUCTURE 板面结构] 使用 AUTO 布局,共 8 个画格。 画格小标题须严格使用以下格式:`P## / shot tag / beat name`。 为每一条 BEATS 条目绘制一个画格,保留 P## 的顺序,每个画格只呈现一个清晰的视觉动作节拍。 [VISUAL STYLE 视觉风格] 画格内部为静默的视觉参考缩略图:简洁的开放轮廓剪影、纤细中浅的铅笔线稿、以白色纸张为主、宽裕的负空间,仅保留足以辨认姿势、物体接触、屏幕方向与空间结果的锚点。 开放轮廓剪影仅显示外在身体体块与四肢轮廓,不包含内部解剖、面部细节、服装细节、质感或角色设计的完稿。仅在以下情形使用克制的颜色:空中红色剑痕、彩色花瓣效果、以及一处苍白灵魂轮廓。 禁止血液、黑色液体、暴力血肉、灰色水洗、铅绘调子、立体塑形或阴影填充。 [REFERENCES 参考] 图像 A:仅供 C1 剪影、长袍/外衣体块、发量、剑的存在感与红色点缀的态度参考。 [CONTINUITY 连续性] 保持 C# 剪影身份、道具状态、效果起点、屏幕方向、固定的庭院空间地理以及起止空间结果的一致性。 被击败的 C2-C6 以相同 ID 的花瓣云团或淡化残影延续,不视为新增的身体或忍者。P04 的灵魂轮廓是 C4 释放的效果,而非第七个角色。 每个分镜画格为一个凝固瞬间:每个 C# / 物体仅使用一种姿势/状态,避免使用 `then`、`after`、`before`、`first`、`next`、`later` 或 `remains ... then` 之类的先/后叙述措辞。 [COUNT LOCK 数量锁定] P01 严格保留正好六个一次性出现的角色:剑术宗师 C1、最左的 C2、左前的 C3、中前的 C4、右前的 C5、最右的 C6。后续画格不得增加重复忍者;已消失的角色仅以相同 ID 的花瓣残影出现。P08 显示 C1 加上 C2-C6 各自轨迹上正好五个淡化花瓣残影。 每个画格仅使用一柄 C1 的剑与一处空中剑痕状态。C1 全程仅携带一柄剑;P04 使用同一柄剑的剑柄,而非第二件武器。 [TEXT RULES 文字规则] 可见文字:仅限两句带引号的页眉文字与画格小标题。 [CONSTRAINTS 约束] 避免 logo、水印、叠加层、额外画格、嵌入图、完成度高的人物刻画、密集细节、重复/幽灵实体、先-后对比副本,以及不一致的数量。 [BEATS 节拍] 为每个视觉节拍绘制一个分镜画格: BEATS: P01 / overhead wide / five-shadow gate:高位俯拍全景,俯瞰干净、湿润的石板庭院;C1 立于中央,剑低垂,C2 最左、C3 左前、C4 中前、C5 右前、C6 最右呈半圆站直。 P02 / low front medium / first petals:低位正面中景;C1 偏移出 C2 的攻击轴线,剑伸出一条直直的空中红色剑痕,C2 保持一个左后方溃破姿态、命中处绽开彩色花瓣,C3 左前、C4 中前、C5 右前、C6 最右保持站直。 P03 / side wide / second bloom:侧面全景;C1 保持向前滑行的姿态横越场地,一条笔直的空中红色剑痕穿过 C3 的路径,原 C2 作为淡化花瓣残影停留在最左,C3 向左前方后仰折入彩色花瓣,C4 中前、C5 右前、C6 最右保持站直。 P04 / three-quarter medium / hollow spirit:四分之三中景;C4 逼入 C1 的后侧象限并与 C5 的面部-武器轨迹重叠,C1 的躯干基本朝前,C1 同一柄随身剑的剑柄反向刺入 C4 胸口,一具苍白灵魂轮廓被推移至 C4 身后,C4 躯干边缘碎裂为彩色花瓣,原 C2、C3 留作左侧花瓣残影,C6 停留在最右。 P05 / overhead wide / crescent bloom:高位俯拍全景;原 C4 化作中央轨迹上的彩色花瓣云,C1 立于 C5 轨迹与中央之间,剑旁带一道纤细的空中红色弧月剑痕,C5 向右后方弹退为画面边缘的彩色花瓣,原 C2、C3 留作左侧花瓣残影,C6 站在最右。 P06 / low rear wide / last standing:C1 后方的低位后景全景;C6 单独孤立站直于最右,其余四条已耗尽的轨迹在 C1 身后留下四个淡化的花瓣残影。 P07 / frontal long / final contact:正面长焦;C1 沉静站立于中偏左,剑低垂,一道短促的空中红色斜线明显横越 C6 躯干,C6 在 C1 身后失衡,接触处绽开彩色花瓣,原 C2-C5 仍仅以各自轨迹上的淡化花瓣残影存在。 P08 / high wide / empty half-circle:高位全景拉远呈现同一庭院;C1 立于中央,剑低垂,在与 P01 对应的半圆轨迹上留下五个清晰可辨的淡化花瓣残影。 --- Seedance 2.0: 仅将 @[image1] 作为导演认可的可视锚定分镜,用于画格顺序、镜头角度、景别、构图、姿势、调度、屏幕方向、构图布局、道具/效果状态以及空间连续性。严格遵循各画格的镜头与位置;不得渲染整张分镜板、不得复制其素描介质,也不得添加本提示词之外的事件。生成最终视频。 整段视频为一个连续发展的长镜头,无可见剪辑。使用一支虚拟的 35mm 正常广角镜头;景别变化来自沿同一庭院轴线的侧移推拉、低位支点俯仰。 将 @[image2] 作为 C1 最终外观、面部、身体、服饰、比例、材质与形象的唯一权威依据;C1 全程仅携带一柄剑,C2-C6 为佩戴哑光黑色面具、手持短刀的忍者。 视觉风格:风格化 3D 绘画式动作电影,低调月色庭院,温暖灯笼光块,冷调阴影,白色长袍,仅有空中红色剑痕,无血无黑液;每名被击败的忍者炸散为彩色花瓣后消失。仅一次苍白灵魂出现,来自反握剑柄一击。淡薄雾气,干净 2 倍速肢体动作,一处慢动作冲击停顿。 音频:无配乐。仅使用湿石脚滑步、布料抽响、剑破空声、空洞剑柄闷击、刀刃轻触、花瓣翻飞、轻柔消失呼啸,以及静默。 环境:月色寺院空庭院,湿润石板,后方院门,三盏低位灯笼光块,以及一处浅半圆战斗区。 情绪引导:C1 始终保持挺立沉静,忍者们相互拥挤、彼此遮挡视线,并逐一化为花瓣消失。 节奏与递进:序列以静起步,经由干净的花瓣爆裂加速推进,在灵魂冲击处凝滞为高潮,随后释出为空旷的半圆。 BEATS: P01 / overhead wide / five-shadow gate:高位俯拍全景定格整座庭院,C1 立于中央,剑低垂,面向最左的 C2、左前的 C3、中前的 C4、右前的 C5 与最右的 C6,呈半圆形列阵。 P02 / low front medium / first petals:低位正面中景捕捉 C2 自最左挥砍而来;C1 偏出轴线并伸出一条笔直的空中红色剑痕,将 C2 斩为向左后方爆开的彩色花瓣。 P03 / side wide / second bloom:侧面全景沿同一轨迹跟拍 C1 滑行而非旋转;一条笔直的空中红色剑痕贯穿 C3,C2 的花瓣在最左淡去,C4-C6 维持其弧阵;C3 向后碎为花瓣。 P04 / three-quarter medium / hollow spirit:四分之三中景框取 C4 冲向 C1 后侧象限,同时封堵 C5 的面部-武器轨迹;慢动作中 C1 并未完全转身,让同一柄剑贴身运行,反手将剑柄猛击入 C4 胸口,自 C4 背后推出一具苍白灵魂,C4 随即化散为花瓣。 P05 / overhead wide / crescent bloom:高位俯拍全景显示 C5 逼近时中央轨迹上的花瓣云;C1 自 C5 身旁穿过,画出一道纤细的空中红色弧月剑痕,将 C5 击向右后方,化为更宽的花瓣喷溅并轻扫镜头边缘。 P06 / low rear wide / last standing:低位后景全景跟随 C1 转身撤步;C6 孤立站直于最右,作为唯一存留的攻击者,C1 身后四条已耗尽的轨迹以四个淡化的花瓣残影标记。 P07 / frontal long / final contact:正面长焦定格 C6 抵达 C1 预设的应对线;C1 低位的剑以一道短促的红色斜线明显拂过 C6 躯干,接触瞬间 C6 于 C1 身后炸散为彩色花瓣。 P08 / high wide / empty half-circle:高位全景拉远回到同一庭院;C1 于中央低垂剑身,五道淡化的花瓣残影维持 P01 中原始的半圆轨迹。

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