使用ChatGPT Image 2制作分镜图像等,并通过Pollo的Seedance 2.0将其转化为视频。
分享链接 · https://openimages.ajiang.me/p/2067260817112965406/

camera_lens · motion-blurcomposition · dynamic-diagonallighting · rim-lightmood · dramaticmood · energeticscene · sports
提示词(原文,逐字保留)
ChatGPT Image 2で絵コンテ画像などを制作し、PolloのSeedance 2.0で動画化しました。
制作した5本の動画をPremiere Proで編集し、PolloのTopaz Enhance動画アップスケール機能で仕上げています。プロンプト参考
Seedance 2.0 Prompt
Reference image usage:
Use “サッカー1.png” as the strong start-frame reference (@start). Preserve the composition, color atmosphere, lighting, protagonist appearance, stadium mood, and field-level perspective.
Use “絵コンテ画像1サッカー.png” as the black silhouette storyboard guide. Convert the 12-panel action flow, composition, framing, distance, and progression into a full-color Japanese anime video. Do not keep the silhouette style. Replace silhouettes with the character designs from the reference sheets.
Use “エコロンキャラクターサッカー(19).png” as the protagonist design reference. Keep her front, side, back view, face, cap, wings, uniform, shoes, and all details consistent.
Use “サッカー0キャラ(4).png” as defender 1 reference.
Use “サッカー1キャラ(4).png” as defender 2 reference.
Use “サッカー2キャラ(4).png” as defender 3 reference.
Use “サッカー3キャラ(4).png” as defender 4 reference.
Use “キーパー1(5).png” as the goalkeeper reference.
Use “サッカー2背景.png” as the stadium background and packed spectator stands reference. The stadium should feel full, bright, large-scale, and energetic.
Aspect ratio: 16:9. Duration: 15 seconds. Japanese full-color anime style. 24flm. High-end, animation-heavy anime soccer action. Cinematic, polished, dynamic, and visually exciting. Do not make it live-action or photorealistic.
Use high-quality linework, rich color design, dramatic lighting, detailed stadium backgrounds, dynamic camera work, impact frames, speed lines, grass debris, ball motion arcs, and motion blur.
The protagonist is the small, agile winged girl soccer player from “エコロンキャラクターサッカー(19).png”. She wears a green and orange soccer uniform, green cap, short brown hair, translucent green wings, and black-and-white shoes. Keep her face, body proportions, hairstyle, wings, outfit, and shoes strictly consistent throughout the video. Use the shoe design from the same reference image.
Defender 1 from “サッカー0キャラ(4).png” is the first 1-on-1 opponent, average build, facing her directly.
Defender 2 from “サッカー1キャラ(4).png” is slightly slimmer and speed-oriented, pressing quickly.
Defender 3 from “サッカー2キャラ(4).png” is tall and strong, using long reach to close the lane from the side.
Defender 4 from “サッカー3キャラ(4).png” is large and muscular, the final field defender, using a heavy step-in or powerful sliding tackle.
The goalkeeper from “キーパー1(5).png” is an older male keeper who reacts to the final shot and punches the ball away.
Environment:
A large soccer stadium at night. Strong floodlights, deep night sky, wide pitch, visible grass texture, distant goal, packed spectator stands, subtle humidity, and a cool blue nighttime atmosphere. Use strong white floodlights as key light and back light. Add rim light and highlights on the protagonist’s hair, wings, shoulders, legs, and the ball. The wings should look slightly translucent when lit. The ball and grass should have clear specular highlights. The spectator stands should remain packed like “サッカー2背景.png”.
Core direction:
A stylish, dominant soccer action sequence where the heroine fully controls the ball and beats defenders one by one with elegance and speed. Show only one defender clearly at a time. Avoid chaotic crowding. Keep the ball position, foot direction, breakthrough direction, and spacing between characters clear at all times.
Camera direction:
The camera mainly follows the ball, then slides toward the character when needed. Use low dolly tracking, lateral tracking, light orbiting, quick push-ins, short whip pans, diagonal compositions, overhead views, and low angles. At moments of explosive acceleration, let the camera feel slightly late catching up, but never lose readability. Avoid messy shake. Keep the action professionally choreographed.
Lens feeling:
24mm–28mm for wide stadium shots and solo runs. Around 35mm for tracking mid shots. 50mm–70mm for footwork, feints, and impact. Slightly longer lens feeling may be used for the most intense impact and goalkeeper punch save. If unclear, choose the most cinematic and readable option.
15-second sequence:
0.0–1.0 sec:
Start naturally from “サッカー1.png”. The heroine stands with the ball at her feet in the night stadium, facing defender 1. Wide cinematic introduction, triangle composition, gentle dolly-in. Establish tension, atmosphere, and packed night-match energy.
1.0–2.0 sec:
The heroine explodes forward. Low camera tracking close to the ball. Low-angle dolly shot. Her wings and hair trail backward, grass flies up, and the camera slightly lags behind her acceleration to emphasize speed.
2.0–3.0 sec:
Sharp body feint in front of defender 1. The camera slides from the ball to the upper body. Defender 1 loses balance, and the heroine pushes the ball the opposite way to beat him cleanly. Keep ball, feet, and both bodies readable.
3.0–4.0 sec:
She gets past defender 1, and defender 2 steps in from ahead. Use lateral tracking. Push defender 1 into the background and focus only on the heroine and defender 2.
4.0–5.0 sec:
Close-range footwork. Defender 2 presses fast. The heroine keeps the ball glued to her feet with tight touches. Use an inverted triangle composition and 50mm–70mm footwork emphasis. The camera may momentarily lag, then catch up.
5.0–6.0 sec:
She breaks past defender 2 and accelerates out. Use motion blur, grass spray, and speed lines. Low dolly tracking centered on the ball, then slide slightly toward her body.
6.0–7.0 sec:
Defender 3 closes the lane from the side with long reach. Mid-distance diagonal framing. The heroine lowers her posture and prepares to send the ball outward. A subtle orbital move is allowed.
7.0–8.0 sec:
She changes direction sharply and beats defender 3. Her body twists, wings arc beautifully, and the ball glides outward with a clear motion trail. Defender 3 stretches but cannot reach. A brief whip-like camera motion is allowed.
8.0–9.0 sec:
Defender 4 becomes the final field obstacle, coming in with a powerful sliding tackle or huge step-in. The heroine lightly lifts the ball and jumps over him. Emphasize the size contrast. Keep the airborne heroine, sliding defender, and floating ball clearly readable.
9.0–10.5 sec:
She beats all defenders and sprints alone toward goal. Long shot. The goalkeeper and goal appear in the distance. Use a 24mm–28mm wide-angle feeling, pitch perspective lines, grass speed lines, floodlights, and packed spectator stands to maximize scale and exhilaration.
10.5–12.0 sec:
One-on-one with the goalkeeper. The heroine places the ball in front, and the keeper lowers into a ready stance. Use low angle or mid-wide framing. Clearly show the heroine, ball, goalkeeper, and goal. Create a brief tense pause with subtle dolly-in.
12.0–13.5 sec:
Maximum impact moment. The heroine draws her leg far back and unleashes a powerful shot with full-body twist. Emphasize leg swing, wing spread, ball launch, exploding grass, and strong speed lines. The goalkeeper instantly reacts, diving sideways with his fist prepared. Keep both the shot and keeper reaction clear.
13.5–14.3 sec:
The goalkeeper releases a powerful aura and punches the shot away. Aura surrounds both fist and ball, creating a brief energy clash before contact. Show the fist-to-ball contact as a strong impact frame. Emphasize glove detail, shockwave, light burst, spray, and flying grass particles. The camera may feel slightly late, then quickly catch up.
14.3–15.0 sec:
The punched ball launches upward with impossible speed, far beyond normal soccer physics, using exaggerated sci-fi anime staging. Low-angle shot from inside the stadium as the ball streaks upward between floodlights, wrapped in flames, leaving a comet-like light tail. The heroine finishes her shooting follow-through and looks up with shock and frustration. The goalkeeper lands in front of the goal with the afterimage of the dramatic save. The camera follows the ball upward at ultra-high speed. The stadium shrinks below, the ball pierces the clouds, and the sky shifts from deep blue to black outer space. Add flame glow, plasma trails, and star-streak speed lines.
Important constraints:
No BGM. No singing. No subtitles. No captions. No speech bubbles. No on-screen text. No logos. No watermarks. Do not render readable jersey numbers, cap text, emblems, or readable symbols in the final video, even if they exist in the reference sheets. Use them only as design references, then remove them in the final animation. Do not include real brands or real team identities. Do not use the black silhouette style. Keep the entire video in full-color Japanese anime style.
If anything is unclear, prioritize the action flow from “絵コンテ画像1サッカー.png”, while preserving the atmosphere of “サッカー1.png”, the packed stadium atmosphere from “サッカー2背景.png”, and the consistency of all character references. Automatically optimize unclear parts for the most readable, powerful, and cinematic result.
中文译文
使用ChatGPT Image 2制作分镜图像等,并通过Pollo的Seedance 2.0将其转化为视频。
制作好的5段视频在Premiere Pro中进行剪辑,并通过Pollo的Topaz Enhance视频升频功能完成最终效果。提示词参考
Seedance 2.0 Prompt
参考图像用法:
将"サッカー1.png"作为强起始帧参考(@start)。保留构图、色彩氛围、灯光、主角外观、体育场氛围和场地视角。
将"絵コンテ画像1サッカー.png"作为黑色剪影分镜指引。将12格动作流程、构图、取景、距离和推进过程转化为全彩日本动漫视频。不要保留剪影风格。用参考表中的角色设计替换剪影。
将"エコロンキャラクターサッカー(19).png"作为主角设计参考。保持其正面、侧面、背面视图、脸部、帽子、翅膀、球衣、球鞋和所有细节的一致性。
将"サッカー0キャラ(4).png"作为防守者1的参考。
将"サッカー1キャラ(4).png"作为防守者2的参考。
将"サッカー2キャラ(4).png"作为防守者3的参考。
将"サッカー3キャラ(4).png"作为防守者4的参考。
将"キーパー1(5).png"作为守门员的参考。
将"サッカー2背景.png"作为体育场背景和坐满观众的看台参考。体育场应感觉满座、明亮、大规模和充满活力。
宽高比:16:9。时长:15秒。日本全彩动漫风格。24帧/秒。高端、动画感强的动漫足球动作。电影感、精良、动感、视觉震撼。不要做成真人或照片级写实风格。
使用高质量线条、丰富的色彩设计、戏剧化的灯光、精细的体育场背景、动态镜头运用、冲击帧、速度线、草屑、足球运动弧线和动态模糊。
主角是来自"エコロンキャラクターサッカー(19).png"的灵活小巧的带翅膀女孩足球运动员。她身穿绿色和橙色球衣,戴绿色帽子,棕色短发,半透明绿色翅膀,黑白相间的球鞋。在整个视频中严格保持其脸部、身体比例、发型、翅膀、服装和球鞋的一致性。使用同一参考图中的球鞋设计。
来自"サッカー0キャラ(4).png"的防守者1是第一个一对一的对手,普通体型,正面面对她。
来自"サッカー1キャラ(4).png"的防守者2身材略瘦,速度型,快速压迫。
来自"サッカー2キャラ(4).png"的防守者3身材高大强壮,用长臂从侧面封堵路线。
来自"サッカー3キャラ(4).png"的防守者4身材魁梧肌肉发达,是最后的场上防守者,使用沉重的跨步或强力滑铲。
来自"キーパー1(5).png"的守门员是一名年长的男性守门员,对最后一次射门做出反应并将球击出。
环境:
夜晚的大型足球场。强烈泛光灯、深邃夜空、宽阔球场、可见的草地纹理、远处的球门、坐满观众的看台、微微的湿度感和冷蓝色夜晚氛围。使用强烈的白色泛光灯作为主光和逆光。在主角的头发、翅膀、肩膀、腿和足球上添加轮廓光和高光。翅膀在光线下应呈现微微半透明效果。足球和草地应有清晰的镜面高光。看台应保持像"サッカー2背景.png"那样坐满观众。
核心方向:
一个时尚、主导的足球动作场面,女主角完全掌控足球,优雅而迅速地一一击败防守者。一次只清晰展示一名防守者。避免混乱拥挤。始终保持足球位置、脚部方向、突破方向和角色之间间距的清晰。
镜头方向:
镜头主要跟随足球,必要时再滑向角色。使用低位推车跟踪、横向跟踪、轻微环绕、快速推进、短促甩镜、对角构图、俯视和低角度。在爆发性加速的瞬间,让镜头感觉稍晚追上,但绝不能失去可读性。避免杂乱的抖动。保持动作的专业编排。
镜头感觉:
24mm–28mm用于体育场广角镜头和单独奔跑。约35mm用于跟踪中景。50mm–70mm用于脚下动作、假动作和冲击。最强烈的冲击和守门员拳击扑救时可使用稍长焦镜头感觉。如果不清楚,选择最具电影感和可读性的方案。
15秒分镜:
0.0–1.0秒:
从"サッカー1.png"自然开始。女主角在夜晚体育场中脚下带球站立,面对防守者1。电影感广角介绍,三角构图,柔和推进。营造紧张感、氛围和满座的夜间比赛能量。
1.0–2.0秒:
女主角猛然爆发向前。低位镜头贴近足球跟踪。低角度推车镜头。她的翅膀和头发向后飘扬,草屑飞起,镜头略滞后于她的加速以强调速度。
2.0–3.0秒:
在防守者1面前做出锐利身体假动作。镜头从足球滑向上半身。防守者1失去平衡,女主角将球推向反方向干净利落地过掉他。保持足球、脚步和两个身体的清晰可读。
3.0–4.0秒:
她过掉防守者1,防守者2从前方切入。使用横向跟踪。将防守者1推到背景中,只聚焦女主角和防守者2。
4.0–5.0秒:
近距离脚下动作。防守者2快速压迫。女主角用紧凑的触球将球粘在脚下。使用倒三角构图和50mm–70mm脚下动作强调。镜头可短暂滞后,然后追上。
5.0–6.0秒:
她突破防守者2并加速冲出。使用动态模糊、草屑飞溅和速度线。低位推车跟踪聚焦于足球中心,然后稍微滑向她的身体。
6.0–7.0秒:
防守者3用长臂从侧面封堵路线。中距离对角构图。女主角降低重心准备将球向外送出。允许轻微的环绕运镜。
7.0–8.0秒:
她急剧变向击败防守者3。她的身体扭转,翅膀划出美丽弧线,足球带着清晰运动轨迹向外滑出。防守者3伸长身体但够不到。允许短暂鞭甩般的镜头运动。
8.0–9.0秒:
防守者4成为最后的场上障碍,以强力滑铲或巨大的跨步冲来。女主角轻轻挑球跳过他。强调体型对比。保持空中女主角、滑铲防守者和悬浮足球的清晰可读。
9.0–10.5秒:
她击败所有防守者,独自向球门冲刺。远景镜头。守门员和球门出现在远处。使用24mm–28mm广角感、球场透视线条、草地速度线、泛光灯和坐满观众的看台来最大化规模和兴奋感。
10.5–12.0秒:
与守门员一对一。女主角将球放在身前,守门员下蹲进入准备姿势。使用低角度或中广角构图。清晰展示女主角、足球、守门员和球门。通过微妙的推进营造短暂的紧张停顿。
12.0–13.5秒:
最大冲击瞬间。女主角将腿大幅后摆,以全身扭转释放强力射门。强调摆腿、翅膀张开、足球飞出、草地爆裂和强烈速度线。守门员立即反应,横向鱼跃准备出拳。保持射门和守门员反应的清晰。
13.5–14.3秒:
守门员释放强大的气场,将射门击出。气场包裹拳头和足球,在接触前形成短暂的能量碰撞。将拳球接触展现为强烈的冲击帧。强调手套细节、冲击波、光芒爆发、水雾和飞散的草屑。镜头可感觉稍晚,然后快速追上。
14.3–15.0秒:
被击出的足球以不可思议的速度向上飞升,远超正常足球物理,使用夸张的科幻动漫舞台表现。体育场内部的低角度镜头,足球在泛光灯之间向上飞驰,被火焰包裹,留下彗星般的光尾。女主角完成射门随挥动作,震惊且沮丧地抬头望去。守门员落在球门前,留下这次戏剧扑救的残影。镜头以超高速度跟随足球向上。体育场在下方缩小,足球刺穿云层,天空从深蓝色变为黑色的外太空。添加火焰辉光、等离子轨迹和星轨速度线。
重要约束:
无背景音乐。无歌唱。无字幕。无标题文字。无对话框气泡。无屏幕文字。无标志。无水印。即使参考图中存在,也不要在最终视频中渲染可读的球衣号码、帽子文字、徽章或可读符号。仅将它们用作设计参考,然后在最终动画中移除。不要包含真实品牌或真实球队身份。不要使用黑色剪影风格。整段视频保持日本全彩动漫风格。
如果有任何不清楚的地方,优先采用"絵コンテ画像1サッカー.png"的动作流程,同时保留"サッカー1.png"的氛围、"サッカー2背景.png"的满座体育场氛围以及所有角色参考的一致性。自动优化模糊部分以获得最清晰、最有力和最具电影感的结果。
来源与署名
原文由 @by2lGwfvhOkrAV2 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。
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