可爱的雏鸟 --ar 3:4 --raw --profile q9waadp --niji 7
分享链接 · https://openimages.ajiang.me/p/2067236974482563075/

color_palette · mutedcolor_palette · warm-tonescomposition · negative-spacemood · playfulscene · studiosubject_type · animal
提示词(原文,逐字保留)
cute fledgling --ar 3:4 --raw --profile q9waadp --niji 7
GPT Image 2 Prompts:
Storyboard 1:
Create a 16:9 warm urban fledgling courage storyboard sheet image: a modern-minimal stylized production board with ultra-clean low-detail blocking thumbnail panels, a designed project card, panel header strips, and a visual director strip.
[PROJECT CARD]
Compact designed masthead, not a table. Use scene-appropriate typography, generous spacing, crisp dark-gray text, thin but readable rules, clear hierarchy, and restrained city-rooftop field-note styling for the masthead, outer frame, section bands, panel header strips, and director strip.
TITLE: FLEDGLING ROOFTOP EDGE
META LINE: warm urban fable / vertical courage test / quiet cliffhanger
PRIORITY: readable bird scale, mocking-to-determination arc, skyscraper entry, elevator button cause-effect, rooftop height, and final edge gaze
MICRO BRIEF: Show C1 failing to fly, being mocked by flight-capable birds, sneaking into a skyscraper, forcing a button press in the elevator, reaching the roof, and looking down from the edge.
[SCENE]
C1 is a small fledgling bird with short wings; C2 and C3 are slightly larger birds that can fly and visibly mock C1 through posture, open beaks, and easy wing control. C1 enters a glass skyscraper, rides an elevator with commuters, waits until everyone exits, forces a short flight to press the top-floor button with its beak, reaches the rooftop terrace, then stands at the corner looking down. The sequence must read as a vertical courage test from sidewalk embarrassment to rooftop vertigo.
[VISUAL RULES]
Panel interiors are light but readable ultra-clean low-detail blocking thumbnails, not illustrations: open outline shapes, readable outline silhouettes, thin medium-light graphite lines, broad negative space, mostly white paper, and only the minimum anchor details needed to read the beat. Sheet typography, panel headers, borders, section rules, and director strip labels use crisp readable dark-gray ink, medium contrast, and small-but-readable type; only panel interiors stay lighter, sparse, and mostly uncolored. Put panel numbers, beat names, and lens tags only in header strips outside panels. Avoid overly faint hairlines, bold outlines, thick contour lines, solid filled silhouettes, black ink look, dark print effect, facial detail, feather detail, fabric folds, material rendering, dense city texture, glass reflection detail, elevator UI labels inside panels, scenic micro-detail, tonal modeling, messy sketch buildup, crosshatching, heavy shading, saturated color, labels, arrows, captions, speech bubbles, UI, ghost poses, duplicate bodies, technical overlays, and finished concept-art rendering inside panels.
[CONTINUITY]
Use P01 as the master vertical geography: sidewalk planter foreground, glass skyscraper entrance behind, elevator lobby visible beyond, and tower height implied above. Keep C1 small and grounded through P01-P04, C2 and C3 outside the building after P03, the elevator control panel consistently high on frame right in P04-P06, and the rooftop parapet as the final height hazard in P07-P08. C1's posture progresses from tucked and embarrassed to braced effort, then to still half-open wings at the edge.
[DIRECTOR STRIP]
Bottom visual infographic strip aligned to 8 panel columns, with exactly two stacked mini-cells per panel: RHYTHM TRACK as clean outlined horizontal rhythm blocks and ESCALATION MAP as clean outlined L1-L5 bars with a curve trace. Use crisp thin strokes, spacing, and compact open graphic shapes; keep labels small but readable. No camera path, action path, state track, paragraph cells, timestamps, arrows, icons, dark filled blocks, or color legend.
RHYTHM TRACK CELL LABELS: RHY P01: slow reveal / medium block / clean beat; RHY P02: impact / short block / smash beat; RHY P03: burst / medium block / whip beat; RHY P04: build / medium block / clean beat; RHY P05: pause / medium block / held beat; RHY P06: impact / short block / smash beat; RHY P07: slow reveal / medium block / clean beat; RHY P08: hold / long block / held beat
ESCALATION MAP CELL LABELS: ESC P01: L2 tension / rise; ESC P02: L3 rise / spike; ESC P03: L3 rise / rise; ESC P04: L3 rise / unresolved; ESC P05: L4 surge / rise; ESC P06: L4 surge / spike; ESC P07: L4 surge / rise; ESC P08: L5 peak / unresolved
[SEQUENCE]
Grid: 8 panels in a clean 4x2 layout; each panel uses the header pattern P## / lens or shot tag / beat name outside the image area; panels follow the matching video prompt order exactly. P01 / 35mm MW / Failed Hop: C1 makes a tiny failed hop below the skyscraper while C2 and C3 glide easily above; P02 / 50mm MC / Mocked Below: C2 and C3 perch above with open-beak mocking gestures as C1 tucks low and looks toward the glass doors; P03 / 24mm wide / Door Dash: C1 darts through automatic doors between human shoes while C2 and C3 remain outside; P04 / 35mm low / Elevator Entry: C1 slips into the crowded elevator and stares up at the high control panel on frame right; P05 / 50mm MS / Alone Under Buttons: commuters have exited and C1 braces below the tall button panel; P06 / macro insert / Beak Button: C1 forces a shaky flap and presses the highest button with its beak; P07 / 24mm wide / Rooftop Arrival: top doors open and C1 hops onto the wind-swept roof toward the far parapet; P08 / 35mm high angle / Edge Look Down: C1 reaches the roof corner, looks into the deep street drop, and holds half-open wings.
---
Storyboard 2:
Create a 16:9 vertigo high-speed fledgling flight storyboard sheet image: a modern-minimal stylized production board with ultra-clean low-detail blocking thumbnail panels, a designed project card, panel header strips, and a visual director strip.
[PROJECT CARD]
Compact designed masthead, not a table. Use scene-appropriate typography, generous spacing, crisp dark-gray text, thin but readable rules, clear hierarchy, and restrained aerial-city field-note styling for the masthead, outer frame, section bands, panel header strips, and director strip.
TITLE: FLEDGLING HIGH-SPEED FLIGHT
META LINE: rooftop dive / one continuous rear chase / green landing release
PRIORITY: readable rear-follow camera, vertigo drop, first wing control, window pass-through, city-to-green contrast, and joyful final landing
MICRO BRIEF: Continue from the rooftop edge as C1 jumps, falls, catches flight, races through a lower building window-to-window, lands in a green clearing, then celebrates.
[SCENE]
C1 is the same small fledgling bird with short wings and soft down, now starting at the rooftop parapet from the previous edge frame. The whole sequence reads as one continuous rear-follow shot: C1 dives from the roof, turns the fall into elegant high-speed flight, enters one lower building through an open window, exits through the opposite open window, lands in a sunlit green area, then visibly celebrates. The key feeling is excitement plus vertigo, with the camera always behind C1.
[VISUAL RULES]
Panel interiors are light but readable ultra-clean low-detail blocking thumbnails, not illustrations: open outline shapes, readable outline silhouettes, thin medium-light graphite lines, broad negative space, mostly white paper, and only the minimum anchor details needed to read the beat. Sheet typography, panel headers, borders, section rules, and director strip labels use crisp readable dark-gray ink, medium contrast, and small-but-readable type; only panel interiors stay lighter, sparse, and mostly uncolored. Put panel numbers, beat names, and lens tags only in header strips outside panels. Avoid overly faint hairlines, bold outlines, thick contour lines, solid filled silhouettes, black ink look, dark print effect, facial detail, feather detail, fabric folds, material rendering, dense city texture, glass reflection detail, office prop detail, leaf detail, grass blade detail, scenic micro-detail, tonal modeling, messy sketch buildup, crosshatching, heavy shading, saturated color, labels, arrows, captions, speech bubbles, UI, ghost poses, duplicate bodies, technical overlays, and finished concept-art rendering inside panels.
[CONTINUITY]
Use P01 as the continuation geography from the prior roof-edge frame: C1 at the parapet, deep city canyon below, lower building ahead, and a distant green clearing beyond. Treat all panels as sampled phases of one uninterrupted rear-follow camera path with the same 24mm feel; C1 is always seen from behind or rear three-quarter, never front-facing. Keep the window pass-through as one lower building with aligned open entry and exit windows, then transition cleanly from hard city geometry to the soft green landing area; final joy must read through a tiny hop, lifted wings, and upright body language, not facial detail.
[DIRECTOR STRIP]
Bottom visual infographic strip aligned to 8 panel columns, with exactly two stacked mini-cells per panel: RHYTHM TRACK as clean outlined horizontal rhythm blocks and ESCALATION MAP as clean outlined L1-L5 bars with a curve trace. Use crisp thin strokes, spacing, and compact open graphic shapes; keep labels small but readable. No camera path, action path, state track, paragraph cells, timestamps, arrows, icons, dark filled blocks, or color legend.
RHYTHM TRACK CELL LABELS: RHY P01: hold / long block / held beat; RHY P02: burst / short block / whip beat; RHY P03: impact / short block / smash beat; RHY P04: burst / medium block / whip beat; RHY P05: impact / short block / smash beat; RHY P06: burst / medium block / whip beat; RHY P07: recover / medium block / clean beat; RHY P08: final hit / medium block / match beat
ESCALATION MAP CELL LABELS: ESC P01: L5 peak / unresolved; ESC P02: L5 peak / spike; ESC P03: L4 surge / release; ESC P04: L5 peak / rise; ESC P05: L5 peak / spike; ESC P06: L4 surge / release; ESC P07: L3 rise / drop; ESC P08: L2 tension / release
[SEQUENCE]
Grid: 8 panels in a clean 4x2 layout; each panel uses the header pattern P## / lens or shot tag / beat name outside the image area; panels follow the matching video prompt order exactly. P01 / 24mm rear follow / Roof Release: C1 pushes off the parapet into empty air with the street canyon below; P02 / 24mm rear follow / Vertigo Drop: C1 falls fast with tucked wings as tower walls stretch upward around the frame; P03 / 24mm rear follow / First Catch: C1 snaps wings open and turns the vertical drop into forward glide; P04 / 24mm rear chase / High-Speed Line: C1 banks through a narrow gap between buildings with the camera locked behind; P05 / 24mm rear chase / Window Entry: C1 folds tight and shoots through an open lower-building window; P06 / 24mm rear chase / Opposite Exit: C1 crosses the room and exits through the opposite open window into sunlight; P07 / 24mm rear follow / Green Descent: C1 banks over treetops as the speed softens toward a clearing; P08 / 24mm rear follow / Joy Landing: C1 flares, touches down in green grass, then makes a tiny joyful hop with wings lifted.
---
Seedance 2.0 Prompts:
Part 1:
Use @[storyboard1 ref] only as the director-approved storyboard reference for visible panel order, staging, action, character placement, prop/effect states, and spatial cues shown in the sheet. Follow panel order exactly and do not invent alternative coverage or add story details absent from the storyboard or this prompt. Do not render the storyboard sheet itself, transfer its sketch medium, or inherit character faces, body proportions, wardrobe design, colors, drawing shapes, or simplified proxy anatomy from the storyboard. Recreate the filmed sequence represented by the panels rather than the physical storyboard artwork.
Use @[char ref] as C1 is a small fledgling bird with short wings and soft down, C2 and C3 are slightly larger flight-capable birds, and commuters are ordinary human background figures.
VISUAL STYLE: Cinematic animated urban fable with warm daylight, clean city geometry, expressive body language, grounded scale contrast, soft feather motion, and polished character animation.
AUDIO: No background music or score. Use only diegetic city ambience, bird chirps, elevator chimes, wing foley, button click, rooftop wind, distant traffic, and brief silence at the edge.
ENVIRONMENT: A bright city sidewalk connects to a glass skyscraper lobby, elevator bank, high-rise corridor, and open rooftop terrace with a low parapet.
EMOTIONAL GUIDANCE: C1 moves from embarrassed shrinkage to stubborn effort, then to tense stillness as height becomes real.
BEATS:
P01: 35mm medium-wide at sidewalk planter height; C1 makes a tiny failed hop below the skyscraper while C2 and C3 glide easily above the entrance, establishing the glass doors, elevator lobby, and tower scale; SFX small wing flutters and traffic wash.
P02: 50mm medium close; C2 and C3 perch above C1 with open-beak mocking gestures and confident wing spreads, and C1 tucks low before lifting its eye-line toward the skyscraper doors in the background; SFX sharp chirps and a city hush around C1.
P03: 24mm wide low tracking; C1 darts through automatic glass doors between moving human shoes, leaving C2 and C3 outside as small silhouettes while the elevator bank becomes the target; SFX door hiss, footsteps, quick claws.
P04: 35mm elevator interior from floor level; C1 slips into the crowded elevator beside commuter shoes as the doors close, the button panel sits high on frame right, and C1 stares up at it; SFX elevator ding, fabric rustle, doors sliding shut.
P05: 50mm medium inside the elevator; after the commuters exit on intermediate floors, C1 stands alone under the tall control panel, braces, and starts a hard, awkward flap upward toward the top-floor button; SFX fading footsteps, wing strain, elevator hum.
P06: macro insert to medium; C1 forces a short shaky flight, jabs the highest floor button with its beak, and drops back as the lit button confirms the ascent; SFX button click, feather scrape, motor rising.
P07: 24mm wide rooftop reveal; the top doors open and C1 hops out onto the terrace, crossing wind-swept concrete toward the far corner parapet with the city skyline dropping behind it; SFX elevator doors, sudden wind, distant horns.
P08: 35mm high-angle over-shoulder at the roof corner; C1 reaches the parapet lip, looks straight down into the deep street canyon, and holds half-open wings as the frame hangs on the vertigo and decision; SFX wind thins to silence over distant traffic.
Part 2:
Extend @[video1] for 15s.
Use @[char ref] as C1 is the same small fledgling bird with short wings and soft down from the prior rooftop-edge sequence.
VISUAL STYLE: Cinematic animated urban fable with high-speed aerial motion, clean sunlit tower geometry, vertigo depth, elegant wing control, glass reflections kept readable, and a soft green landing contrast.
AUDIO: No background music or score. Use only diegetic rooftop wind, rushing air, wing foley, window whoosh, interior flutter, distant traffic, grass impact, one happy chirp, and breathlike silence after landing.
ENVIRONMENT: A high rooftop drops into a glass city canyon, a lower building with two aligned open windows, and a sunlit green park clearing.
EMOTIONAL GUIDANCE: C1 turns fear into control as the drop becomes elegant flight and resolves in visible joy after landing.
BEATS:
P01: 24mm rear follow at the same roof-corner edge; C1 leans past the parapet, half-open wings trembling, then pushes off into empty air while the street canyon fills the frame below; SFX wind pull and tiny claw scrape.
P02: 24mm rear follow over the edge; C1 drops fast with wings tucked, the camera dives behind its back, and tower walls stretch upward on both sides to create vertigo; SFX rushing air swells.
P03: 24mm rear follow in the fall; C1 snaps both wings open, wobbles once, then catches lift and bends the vertical drop into a clean forward glide; SFX wing snap, air pressure shift.
P04: 24mm rear chase between buildings; C1 accelerates into a beautiful high-speed line, banking through a narrow tower gap while the camera stays locked behind its tail; SFX fast wind ribbon and passing glass hum.
P05: 24mm rear chase toward a lower building; C1 aims at an open window, folds tight, and shoots through the frame into the interior as the city glare cuts to indoor shadow; SFX window whoosh and paper flutter.
P06: 24mm rear chase inside to outside; C1 threads across the room past blurred desks and lights, reopens its wings, and exits through the opposite open window back into sunlight; SFX room rush, startled fabric, second whoosh.
P07: 24mm rear follow descending; C1 banks out over treetops toward a green clearing, speed softens, and the camera widens slightly from behind as grass replaces concrete below; SFX wind easing, leaves brushing air.
P08: 24mm rear follow landing; C1 flares both wings, touches down in the green field, skids one step, then pops into a tiny joyful hop with wings lifted as the camera settles behind it; SFX grass scrape, soft thump, happy chirp, silence.
中文译文
可爱的雏鸟 --ar 3:4 --raw --profile q9waadp --niji 7
GPT Image 2 Prompts:
Storyboard 1(分镜1):
创建一张 16:9 温暖都市雏鸟勇气故事板画面图像:一张现代极简风格化的制作板,包含超干净低细节的遮挡式缩略图分镜面板、一个设计过的项目卡、分镜标题条以及一条可视化导演条。
[PROJECT CARD](项目卡)
紧凑设计的刊头,不是表格。使用符合场景的字体、宽松的留白、清晰的深灰色文本、纤细但可读的规线、明确的层级,以及克制的城市屋顶田野笔记式排版,用于刊头、外框、分区色带、分镜标题条和导演条。
TITLE(标题):FLEDGLING ROOFTOP EDGE
META LINE(元信息行):warm urban fable / vertical courage test / quiet cliffhanger
PRIORITY(重点):readable bird scale, mocking-to-determination arc, skyscraper entry, elevator button cause-effect, rooftop height, and final edge gaze
MICRO BRIEF(微型简述):Show C1 failing to fly, being mocked by flight-capable birds, sneaking into a skyscraper, forcing a button press in the elevator, reaching the roof, and looking down from the edge.
[SCENE](场景)
C1 是一只翅膀短小的雏鸟;C2 和 C3 是体型稍大、会飞的鸟,通过姿态、张开的喙以及自如的翅膀控制明显地嘲笑 C1。C1 进入一座玻璃摩天大楼,与通勤者一起乘坐电梯,等所有人离开后,强迫自己作短距离飞行用喙按下顶楼按钮,到达屋顶平台,然后站在角落向下望。整个序列必须读起来像一场从人行道尴尬到屋顶眩晕的纵向勇气测试。
[VISUAL RULES](视觉规则)
面板内部是浅色但可读的超干净低细节遮挡式缩略图,而不是插画:开放的轮廓形状、可读的轮廓剪影、细的中浅石墨线条、宽大的负空间、主要是白纸,以及仅保留读懂节拍所需的最少锚定细节。整张图的字体、分镜标题、边框、分区规线以及导演条标签使用清晰可读的深灰色墨水、中等对比度和小而可读的字号;只有面板内部保持更浅、更稀疏、且基本不上色。分镜编号、节拍名称和镜头标签仅放在面板外的标题条中。避免使用过淡的细线、粗轮廓、粗等高线、实心填充剪影、纯黑墨水观感、深色印刷效果、面部细节、羽毛细节、布料褶皱、材质渲染、密集的城市纹理、玻璃反射细节、面板内的电梯 UI 标签、风景微细节、色调塑造、凌乱的草图堆叠、交叉影线、重度阴影、高饱和度颜色、标签、箭头、说明文字、对白气泡、UI、残影姿势、重复身体、技术叠加层以及面板内完成的概念艺术渲染。
[CONTINUITY](连续性)
以 P01 为主纵向地理参照:人行道花坛前景、玻璃摩天大楼入口在后、电梯大堂可见于更后方,塔楼高度隐含在画面上方。P01-P04 期间保持 C1 小且着地,C2 和 C3 在 P03 之后留在建筑外,P04-P06 期间电梯控制面板始终保持在画面右侧高处,P07-P08 期间屋顶矮墙作为最后的高度危险点。C1 的姿态从蜷缩尴尬到支撑用力,再到在边缘静止地半张翅膀。
[DIRECTOR STRIP](导演条)
底部可视化信息条对齐 8 个分镜列,每个分镜正好有上下两格迷你单元格:RHYTHM TRACK 为干净的轮廓式水平节奏块,ESCALATION MAP 为干净的轮廓式 L1-L5 条形带曲线轨迹。使用清晰纤细的描边、间距以及紧凑开放式的图形形状;保持标签小但可读。不使用镜头路径、动作路径、状态轨道、段落格、时间戳、箭头、图标、深色填充块或颜色图例。
RHYTHM TRACK CELL LABELS(RHYTHM TRACK 单元格标签):RHY P01: slow reveal / medium block / clean beat; RHY P02: impact / short block / smash beat; RHY P03: burst / medium block / whip beat; RHY P04: build / medium block / clean beat; RHY P05: pause / medium block / held beat; RHY P06: impact / short block / smash beat; RHY P07: slow reveal / medium block / clean beat; RHY P08: hold / long block / held beat
ESCALATION MAP CELL LABELS(ESCALATION MAP 单元格标签):ESC P01: L2 tension / rise; ESC P02: L3 rise / spike; ESC P03: L3 rise / rise; ESC P04: L3 rise / unresolved; ESC P05: L4 surge / rise; ESC P06: L4 surge / spike; ESC P07: L4 surge / rise; ESC P08: L5 peak / unresolved
[SEQUENCE](序列)
网格:8 个分镜呈干净的 4x2 排布;每个分镜使用标题样式 P## / 镜头或景别标签 / 节拍名称,位于画面区域之外;分镜严格遵循对应的视频提示顺序。P01 / 35mm MW / Failed Hop:C1 在摩天大楼下方做一次小小的失败跳跃,而 C2 和 C3 在上方轻松滑翔;P02 / 50mm MC / Mocked Below:C2 和 C3 栖于上方做出张嘴嘲弄的姿态,C1 压低身子望向玻璃门;P03 / 24mm wide / Door Dash:C1 在人类的鞋子之间冲过自动门,而 C2 和 C3 留在外面;P04 / 35mm low / Elevator Entry:C1 溜进拥挤的电梯,凝视画面右侧高处的控制面板;P05 / 50mm MS / Alone Under Buttons:通勤者已离开,C1 在高高的按钮面板下做好准备;P06 / macro insert / Beak Button:C1 强迫自己抖动翅膀,并用喙按下最高的按钮;P07 / 24mm wide / Rooftop Arrival:顶层门打开,C1 跳上大风呼啸的屋顶,朝远处的矮墙而去;P08 / 35mm high angle / Edge Look Down:C1 到达屋顶角落,望向深深的街道落差,并保持半张翅膀的姿势。
---
Storyboard 2(分镜2):
创建一张 16:9 眩晕高速雏鸟飞行故事板画面图像:一张现代极简风格化的制作板,包含超干净低细节的遮挡式缩略图分镜面板、一个设计过的项目卡、分镜标题条以及一条可视化导演条。
[PROJECT CARD](项目卡)
紧凑设计的刊头,不是表格。使用符合场景的字体、宽松的留白、清晰的深灰色文本、纤细但可读的规线、明确的层级,以及克制的空中城市田野笔记式排版,用于刊头、外框、分区色带、分镜标题条和导演条。
TITLE(标题):FLEDGLING HIGH-SPEED FLIGHT
META LINE(元信息行):rooftop dive / one continuous rear chase / green landing release
PRIORITY(重点):readable rear-follow camera, vertigo drop, first wing control, window pass-through, city-to-green contrast, and joyful final landing
MICRO BRIEF(微型简述):Continue from the rooftop edge as C1 jumps, falls, catches flight, races through a lower building window-to-window, lands in a green clearing, then celebrates.
[SCENE](场景)
C1 是同一只翅膀短小、绒毛柔软的雏鸟,从上一个边缘镜头中的屋顶矮墙开始。整段序列读作一个连续的后方跟拍镜头:C1 从屋顶俯冲,将坠落转化为优雅的高速飞行,从一扇打开的窗户进入一栋较低的建筑物,从对面打开的窗户飞出,降落在阳光照射的绿色区域,然后明显地庆祝。关键的感觉是兴奋加上眩晕,镜头始终在 C1 身后。
[VISUAL RULES](视觉规则)
面板内部是浅色但可读的超干净低细节遮挡式缩略图,而不是插画:开放的轮廓形状、可读的轮廓剪影、细的中浅石墨线条、宽大的负空间、主要是白纸,以及仅保留读懂节拍所需的最少锚定细节。整张图的字体、分镜标题、边框、分区规线以及导演条标签使用清晰可读的深灰色墨水、中等对比度和小而可读的字号;只有面板内部保持更浅、更稀疏、且基本不上色。分镜编号、节拍名称和镜头标签仅放在面板外的标题条中。避免使用过淡的细线、粗轮廓、粗等高线、实心填充剪影、纯黑墨水观感、深色印刷效果、面部细节、羽毛细节、布料褶皱、材质渲染、密集的城市纹理、玻璃反射细节、办公道具细节、叶片细节、草叶细节、风景微细节、色调塑造、凌乱的草图堆叠、交叉影线、重度阴影、高饱和度颜色、标签、箭头、说明文字、对白气泡、UI、残影姿势、重复身体、技术叠加层以及面板内完成的概念艺术渲染。
[CONTINUITY](连续性)
以 P01 作为延续自前一个屋顶边缘镜头的地理参照:C1 在矮墙处,下方是深陷的城市峡谷,前方是较低的建筑物,更远处是一片绿色空地。将所有面板视为不中断的后方跟拍镜头路径的采样阶段,统一保持 24mm 感;C1 始终从背后或后三分之二视角呈现,绝不出现正面。窗户穿越部分为一栋较低的建筑物,入口和出口窗户对齐打开,然后从坚硬的城市几何干净地过渡到柔和的绿色降落区;最终的喜悦必须通过小跳跃、扬起的翅膀和直立的肢体语言来表达,而不是通过面部细节。
[DIRECTOR STRIP](导演条)
底部可视化信息条对齐 8 个分镜列,每个分镜正好有上下两格迷你单元格:RHYTHM TRACK 为干净的轮廓式水平节奏块,ESCALATION MAP 为干净的轮廓式 L1-L5 条形带曲线轨迹。使用清晰纤细的描边、间距以及紧凑开放式的图形形状;保持标签小但可读。不使用镜头路径、动作路径、状态轨道、段落格、时间戳、箭头、图标、深色填充块或颜色图例。
RHYTHM TRACK CELL LABELS(RHYTHM TRACK 单元格标签):RHY P01: hold / long block / held beat; RHY P02: burst / short block / whip beat; RHY P03: impact / short block / smash beat; RHY P04: burst / medium block / whip beat; RHY P05: impact / short block / smash beat; RHY P06: burst / medium block / whip beat; RHY P07: recover / medium block / clean beat; RHY P08: final hit / medium block / match beat
ESCALATION MAP CELL LABELS(ESCALATION MAP 单元格标签):ESC P01: L5 peak / unresolved; ESC P02: L5 peak / spike; ESC P03: L4 surge / release; ESC P04: L5 peak / rise; ESC P05: L5 peak / spike; ESC P06: L4 surge / release; ESC P07: L3 rise / drop; ESC P08: L2 tension / release
[SEQUENCE](序列)
网格:8 个分镜呈干净的 4x2 排布;每个分镜使用标题样式 P## / 镜头或景别标签 / 节拍名称,位于画面区域之外;分镜严格遵循对应的视频提示顺序。P01 / 24mm rear follow / Roof Release:C1 离开矮墙跃入空中,下方是街道峡谷;P02 / 24mm rear follow / Vertigo Drop:C1 翅膀收紧快速坠落,塔楼墙壁在画面中向上拉伸;P03 / 24mm rear follow / First Catch:C1 猛地张开翅膀,将垂直坠落转为向前滑翔;P04 / 24mm rear chase / High-Speed Line:C1 在建筑物之间的狭窄缝隙中倾斜飞行,镜头锁定在后方;P05 / 24mm rear chase / Window Entry:C1 收紧身体,冲入一栋较低建筑物的打开窗户;P06 / 24mm rear chase / Opposite Exit:C1 穿过房间,从对面打开的窗户飞出进入阳光;P07 / 24mm rear follow / Green Descent:C1 在树冠上方倾斜飞行,速度逐渐放缓,朝一片空地飞去;P08 / 24mm rear follow / Joy Landing:C1 张开双尾减速,降落于绿色草地中,然后做出一个小小的、欢快的跳跃并扬起翅膀。
---
Seedance 2.0 Prompts:
Part 1(第1部分):
仅将 @[storyboard1 ref] 用作导演认可的故事板参考,用于画面中所显示的面板顺序、舞台调度、动作、角色位置、道具/特效状态以及空间提示。严格遵循面板顺序,不要发明替代镜头覆盖,也不要添加故事板或本提示中未出现的故事细节。不要渲染故事板纸面本身,不要迁移其草图媒介,也不要继承故事板中的角色面部、身体比例、服装设计、颜色、绘图形状或简化后的代理解剖结构。要重新演绎面板所代表的实拍序列,而非故事板的物理艺术作品。
将 @[char ref] 用作 C1 是一只翅膀短小、绒毛柔软的雏鸟,C2 和 C3 是体型稍大的可飞行鸟类,通勤者是普通的路人背景人物。
VISUAL STYLE(视觉风格):Cinematic animated urban fable with warm daylight, clean city geometry, expressive body language, grounded scale contrast, soft feather motion, and polished character anim
来源与署名
原文由 @aimikoda 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。
同工具的更多提示词
- https://t.co/TDpJgrlgVo (注意:如果出现错误,请在GPT中按︙重新生成按钮) #AI #GPTImage #Prompt #AIart…@hongthich22470
- 中国传统水墨风格诠释嫦娥奔月,表现力十足的黑墨笔触,柔和的渐变,诗意的简约,极简主义的构图,大面积留白,con… 由 @lovimg_com 创建 https…@lovimg_com
- 极简编辑风产品海报 (干净参考风格 • 设计已锁定 • 严格保留产品) 宽高比:4:5 竖版 产品:[……] 品牌:[……] 联系方式 / Instagram…@jzaib4269
- 对中国传统水墨画中"花瓶插梅"的诠释,表现性的黑色墨色笔触,柔和的渐变,诗意的简约,极简的构图,大面积留白,营造出宁静优雅的氛围,自然的墨色晕染,飞溅与滴落…@lovimg_com
- 超写实电影感人像肖像:一位英俊的年轻男子独自坐在夜晚灯光昏暗的豪华酒廊或咖啡馆中,身着一件合身的黑色纽扣衬衫,领口顶部纽扣敞开,佩戴一只黑色皮革表带的手表。他…@auqibhabib
- 中国传统水墨画风格的油纸伞诠释,富有表现力的黑色墨笔笔触,柔和的渐变,诗意般的简约,极简主义的构图,大面积留白,续…… 使用 @lovimg_com 创作 h…@lovimg_com