步骤 2 — 创建你的角色设定表 🎬🔥
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color_palette · dark-moodycolor_palette · neoncomposition · multi-panelhuman_attributes · facial-hairhuman_attributes · short-hairquality_flags · multi-panel-layout
提示词(原文,逐字保留)
Step 2 — Create your character sheet 🎬🔥
Now we’re going to generate a full character sheet using GPT Image 2.
For this one, I used a reference image of myself
This is the key step for keeping the character consistent
throughout the entire workflow.
Here’s the exact prompt I used 👇
Create a professional landscape character sheet of an original GTA VI-style character named “Pierrick Chevallier”.
Image A is the identity reference. Preserve the man’s facial likeness, hairstyle, beard, expression, and overall recognizability. Transform him into a believable GTA VI universe character.
This must look like a high-end 3D video game character sheet, with a clearly visible real-time game-engine rendering aesthetic.
The result should feel like a character presentation made in Unreal Engine for a AAA open-world crime game:
- stylized-realistic 3D rendering
- visible video game character art direction
- slightly simplified materials and forms compared to a real photo
- polished game-ready shading
- clean real-time lighting
- GTA VI vibe
- not a real photo, not cinematic live-action realism
Character concept:
Pierrick Chevallier is a French hacker from Toulouse, now operating in the GTA VI world. He is intelligent, calm, analytical, resourceful, and slightly dangerous. He works as a hacker / tech specialist involved in infiltration, cyber intrusion, surveillance, and digital forgery.
Appearance:
Keep his recognizable face, short dark textured hair, trimmed beard, and calm confident expression.
He wears:
- black jacket
- dark graphic t-shirt
- dark cargo pants or jeans
- black boots or sneakers
- black watch
Overall look: urban, sleek, discreet, modern, tactical-casual.
Board layout:
Create a clean professional character sheet on a dark neutral background with subtle neon cyan and magenta accents inspired by the GTA VI / Vice City aesthetic.
The composition must be landscape format.
Include these sections:
LARGE MAIN PORTRAIT
A large 3D rendered portrait of Pierrick on the left, chest-up, with a confident pose.
The portrait must clearly feel like a 3D game character render, not a real person photo.
TURNAROUND
Full body turnaround views:
- front
- 3/4
- side
- back
Show the exact same outfit and proportions consistently.
EXPRESSIONS
A row of face expressions:
- Neutral
- Confident
- Focused
- Suspicious
- Calm
- Smirk
PROFILE
All text in English:
- Name: Pierrick Chevallier
- Alias: The Hacker
- Origin: Toulouse, France
- Role: Hacker / Tech Specialist
- Specialty: Infiltration, cyber intrusion, surveillance, digital forgery
- Personality: Intelligent, composed, analytical, resourceful
- Quote: “Information is the cleanest weapon.”
BIO
Short bio :
“Pierrick Chevallier is a brilliant hacker from Toulouse operating in Leonida’s criminal underworld. Whether it’s breaking into secured systems, forging identities, or staying three steps ahead of the law, Pierrick is the invisible edge behind every successful operation.”
DETAILS
Close-up detail panels:
- watch
- smartphone
- boots
- jacket material
EQUIPMENT
Show game-style prop panels:
- laptop
- smartphone
- encrypted drive
- keycard clone tool
- compact sidearm
ALTERNATE OUTFITS
Two alternate looks:
- Night Ops
- Street Casual
VEHICLE / TRANSPORT
Show his favorite vehicle as a sleek black performance sedan in the GTA-style world.
AAA video game character sheet, Unreal Engine render, GTA VI-inspired art direction, stylized-realistic 3D, game-ready character presentation, clean hard-surface props, polished materials, neon-accented UI layout, professional concept board, crisp lighting, high-end but clearly game-like, not photorealistic, no watermark.
中文译文
步骤 2 — 创建你的角色设定表 🎬🔥
现在我们要使用 GPT Image 2 生成一张完整的角色设定表。
对于这一步,我使用了一张我自己的参考图
这是整个工作流程中保持角色一致性的关键步骤。
以下是我使用的完整提示词 👇
为名为“Pierrick Chevallier”的原创 GTA VI 风格角色创建一张专业的横向角色设定表。
图 A 是身份参考。请保留该男性的面部相似度、发型、胡须、表情以及整体可识别性。将其转变为一个可信的 GTA VI 宇宙角色。
这必须看起来像一张高端的 3D 电子游戏角色设定表,并具有清晰可见的实时游戏引擎渲染美学。
最终效果应感觉像是使用 Unreal Engine 为一款 AAA 开放世界犯罪游戏制作的角色展示:
- 风格化写实的 3D 渲染
- 明显的电子游戏角色美术方向
- 与真实照片相比,材质和形态略微简化
- 精致的游戏就绪着色
- 干净的实时光照
- GTA VI 的氛围
- 不是真实照片,也不是电影级真人写实风格
角色概念:
Pierrick Chevallier 是一位来自法国图卢兹的黑客,目前在 GTA VI 的世界中活动。他聪明、冷静、善于分析、足智多谋,且略带危险气息。他作为黑客/技术专家,从事渗透、网络入侵、监控以及数字伪造工作。
外观:
保留其可识别的面部、短款深色纹理感发型、修整过的胡须以及冷静自信的表情。
他穿着:
- 黑色夹克
- 深色印花 T 恤
- 深色工装裤或牛仔裤
- 黑色靴子或运动鞋
- 黑色手表
整体造型:都市、简约、隐蔽、现代、战术休闲风。
版面布局:
在深色中性背景上创建一张简洁专业的角色设定表,带有受 GTA VI / Vice City 美学启发的微妙霓虹青色与品红色点缀。
构图必须为横向格式。
包含以下版块:
大型主肖像
左侧放置一张 Pierrick 的大型 3D 渲染肖像,胸部以上,姿势自信。
该肖像必须明显呈现 3D 游戏角色渲染的感觉,而不是真人照片。
转面图
全身转面视图:
- 正面
- 3/4 角度
- 侧面
- 背面
一致展示完全相同的服装和比例。
表情
一排面部表情:
- 中性
- 自信
- 专注
- 怀疑
- 冷静
- 微笑
档案
所有文字使用英文:
- Name: Pierrick Chevallier
- Alias: The Hacker
- Origin: Toulouse, France
- Role: Hacker / Tech Specialist
- Specialty: Infiltration, cyber intrusion, surveillance, digital forgery
- Personality: Intelligent, composed, analytical, resourceful
- Quote: “Information is the cleanest weapon.”
简介
简短简介:
“Pierrick Chevallier 是一位才华横溢的黑客,来自图卢兹,在 Leonida 的地下犯罪世界中活动。无论是入侵安全系统、伪造身份,还是永远领先法律三步,Pierrick 都是每一次成功行动背后那股无形的锋刃。”
细节
特写细节面板:
- 手表
- 智能手机
- 靴子
- 夹克材质
装备
展示游戏风格的道具面板:
- 笔记本电脑
- 智能手机
- 加密驱动器
- 门禁卡克隆工具
- 紧凑型随身武器
替换服装
两套替换造型:
- Night Ops(夜间行动)
- Street Casual(街头休闲)
载具 / 交通
展示他最爱的载具,为一辆 GTA 风格世界中的流线型黑色高性能轿车。
AAA 电子游戏角色设定表,Unreal Engine 渲染,GTA VI 启发的美术方向,风格化写实 3D,游戏就绪角色展示,干净的硬表面道具,精致的材质,霓虹点缀的 UI 布局,专业的概念板,清晰的光照,高端但明显是游戏风格,非照片写实,无水印。
来源与署名
原文由 @CharaspowerAI 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。
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