💡故事板的GPT图像2提示词:

GPT-Image-2 · @gptproto · Mon Jun 08

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💡故事板的GPT图像2提示词: 创建一张16:9图像。[项目卡] 创建一个紧凑设计的刊头,不是表格。标题:RAND / 换形前奔跑 元行:公开追逐开场/超现实故障诅咒/恐慌加剧…
color_palette · monochromecomposition · multi-panelhuman_attributes · glasseshuman_attributes · short-hairmood · tensequality_flags · multi-panel-layout

提示词(原文,逐字保留)

💡GPT Image 2 Prompt for the Storyboard: Create a 16:9 image. [PROJECT CARD] Create a compact designed masthead, not a table. TITLE: RAND / RUN BEFORE THE SHIFT META LINE: public chase intro / surreal glitch curse / rising panic PRIORITY: one continuous front-tracking shot, Rand running toward camera, visible face during transformation, whole-head replacement glitch with no side faces MICRO BRIEF: Rand runs through a crowd in one continuous camera move, talks to camera, briefly knocks herself back to her old face twice, then hides through two whole-head roulette beats before the full RAN male artist shift completes. [CONTINUITY HEADER] SEQUENCE ID: rand_public_run_glitch_shift_008 REFERENCE PRIORITY: Rand sheet controls starting identity; RAN male artist sheet controls final identity, wardrobe, proportions, color logic, and pose language; this storyboard controls staging, motion, geography, crowd spacing, and transformation continuity. [SCENE PACKET] PREMISE: Rand asks the viewer for help during one continuous moving shot through public space because her involuntary shape-shift curse is about to trigger. LOCATION: Busy vivid daytime pedestrian street leading into a quieter side passage; colorful storefront glass, bright crosswalk stripes, street posters, bollards, crowd flow, alley mouth, hard sidewalk shadows. START -> END: C1 runs toward a backward-moving front camera in a crowded street -> C1 hides in the side passage as the full RAN male artist identity and changed clothes settle. ACTION CHAIN: continuous diagonal track and direct appeal -> C1 says she cannot control it and her entire head enters a surface glitch -> one random human head replaces Rand's head for an instant -> C1 gives the side of her head a quick open-palm slap like fixing a faulty TV, fingers flat with no pointing gesture, and snaps back to old Rand head -> more whole-head replacements continue, including one clear animal-head flash as a rejected option -> C1 gives a second open-palm TV-fix slap -> C1 ducks into cover -> whole-head roulette continues in two separate beats -> full RAN male artist identity locks as the glitch finally runs down the whole body. PROP / EFFECT STATE: no handheld props; curse appears as thin vertical glitch strips, pixel rain, broken face slices, brief scanline shimmer, and black-gray residue locked to C1's actual head volume only until the final lock; many alternate faces replace the head surface itself, with eyes, mouths, noses, hairlines, skin tones, animal muzzle/ears, and instant readable whole-head flashes like random snapshots; no face tiles beside the head, no floating face panels, no external strips, no sideways spread into the environment; final lock spreads down the entire body and clothing surface. MUST READ: the transformation is random, automatic, unwanted, selected from hundreds of face fragments, briefly reversible by quick open-palm TV-fix slaps to the side of her head, ignored by the crowd, and completed only after Rand hides as RAN. [CHARACTER SANITIZATION] C1: Rand, young adult outcast silhouette, short pale messy bob, black neck choker, black halter strap, off-shoulder wrap jacket shape, loose cargo pants, white boots, running footwork, wary direct-to-camera eye-line, broken body rhythm during shift. C2: background pedestrians only, simplified anonymous crowd silhouettes with varied spacing; no individual identity focus, no repeated Rand clones, no one reacts to the glitch. Remove contradictory traits, invisible psychology, excessive costume detail, and backstory that cannot appear in a panel. [IDENTITY CONSISTENCY] Starting reference controls C1 initial face, body, wardrobe, proportions, faceted style, and face pool. Final RAN reference controls male face, braids, yellow cap, sunglasses, blue jacket, white hoodie, pink cargo pants, chains, colorful sneakers, body scale, and color harmony. Keep C1 readable before final lock; do not add copies. [STORYBOARD PURITY] Panel images are visual-only low-detail monochrome light-gray rough sketches. Put panel numbers, beat names, and lens tags in the header strip outside each panel image. No color, labels, arrows, captions, subtitles, logos, watermarks, timing marks, diagrams, UI, ghost poses, duplicate bodies, or technical overlays inside panels. [MASTER SHOT RULE] P01 shows the full playable geography: C1 running toward a backward-moving front camera, crowd around and behind her, storefronts and crosswalk receding behind, side passage visible ahead on screen right, and a continuous front-facing camera path that never passes behind C1. [EMOTIONAL ARC] urgent appeal -> private alarm in public -> glitch starts on confession -> first false face -> open-palm slap recovery -> animal-head flash -> second open-palm slap -> hidden full lock; show it through breath, lens eye-line, faster footwork, practical palm-to-head contact, cover seeking, and final stare while the crowd stays unaware. [STYLE LOCKS] STYLE LOCK: clean monochrome rough storyboard panels with light-gray linework, simplified faceted shapes, off-white sheet design, restrained black and burnt-orange accent bars outside panels only. EFFECT LOCK: vertical glitch strips stay thin, broken, pixel-like, locked to C1's whole head volume during P03-P07; the head itself must glitch and be replaced by alternate heads/faces, not display face tiles beside it. Show many readable whole-head swaps across P06 and P07 as separate beats, micro-freeze head snapshots, one clear animal-head flash, and two brief snap-backs to original Rand after open-palm TV-fix slaps; no floating face panels, no side faces, no strips beside the face, no sideways spread, no surrounding aura, no environment contamination, no glowing magic cloud, no liquid morph. Only P08-P09 may spread the final glitch down the whole body and clothing. ENVIRONMENT LOCK: public street and side passage stay clean and readable with simple crowd silhouettes, colorful storefront rectangles, bright crosswalk bands, bollards, poster shapes, and hard shadow anchors; crowd movement remains normal and unaware. [SPATIAL CONTINUITY LOCK] P01 through P09 share one street-to-side-passage geography and one uninterrupted camera move. Visible anchors: storefront line on screen left, crowd flow behind C1, crosswalk bands receding behind her, alley mouth on screen right, bollards at the passage entrance, hard sidewalk shadows. C1 runs toward the camera; the camera retreats in front of her, stays front-facing while she speaks, closes in at the glitch, backs into the screen-right passage with her, holds front-side through two cover roulette beats, performs only a shallow front-side orbit at the wall brace, then eases wider. Never pass behind C1 during the transformation; keep the face visible from P03 through P09. Allowed changes: physical camera distance, front-side angle around C1, pose and speed, crowd spacing, head state, hand position, vertical glitch intensity, final RAN identity, and clothing design. P09 is the same side passage reached in P06-P08, not a redesigned location. [DIRECTOR STRIP] Bottom animatic track board aligned to panel columns. Tracks: BEAT LINE, CAMERA PATH, ACTION PATH, RHYTHM TRACK, ESCALATION MAP, STATE TRACK, STYLE TRACK. Use shot chips, thin lines, rhythm blocks, small intensity bars, one-to-three-word labels. No seconds or timestamps. RHYTHM TRACK format: `RHY P##: [hold|slow reveal|build|burst|impact|pause|recover|final hit] / [short block|medium block|long block] / [clean beat|match beat|smash beat|held beat|whip beat]`. ESCALATION MAP format: `ESC P##: [L1 calm|L2 tension|L3 rise|L4 surge|L5 peak] / [flat|rise|spike|drop|release|unresolved]`. PANEL HEADERS: P01 / 35mm / Front-run master -> P02 / 35mm / Moving appeal -> P03 / 35mm / Confession flicker -> P04 / 35mm / First palm-slap snapback -> P05 / 35mm / Animal flash second slap -> P06 / 35mm / Roulette beat A -> P07 / 35mm / Roulette beat B -> P08 / 35mm / RAN lock -> P09 / 35mm / Changed in passage CAMERA + LENS PLAN: P01 same-lens backward front-track wide -> P02 backward front-track medium -> P03 front-track toward passage -> P04 close physical push, face visible -> P05 handheld front-track jolt without cut -> P06 retreat into passage front-side -> P07 hold cover close front-side -> P08 closest point, shallow front-side orbit -> P09 continuous pullback to wider hold ACTION PATH: P01 C1 runs through unaware crowd toward lens -> P02 C1 speaks directly to lens while running -> P03 C1 says cannot control it, whole-head surface flicker starts, eyes stay on lens -> P04 several random heads replace Rand's head in rapid flashes, C1 open-palm slaps side of head, original Rand head returns -> P05 more whole-head swaps continue, clear animal-head flash appears as rejected option, C1 gives a second open-palm slap -> P06 C1 ducks into cover as first dense whole-head roulette shows many readable head snapshots -> P07 second dense whole-head roulette beat shows different readable heads replacing her actual head, no side faces -> P08 RAN face, yellow cap, sunglasses, braids, blue jacket, hoodie, pink cargos lock as glitch runs down body/clothes -> P09 changed RAN lowers hand to camera RHYTHM TRACK: P01 RHY P01: build / medium block / clean beat -> P02 RHY P02: build / short block / held beat -> P03 RHY P03: burst / short block / whip beat -> P04 RHY P04: slow reveal / short block / held beat -> P05 RHY P05: impact / short block / smash beat -> P06 RHY P06: burst / medium block / whip beat -> P07 RHY P07: burst / medium block / held beat -> P08 RHY P08: pause / short block / held beat -> P09 RHY P09: recover / medium block / clean beat ESCALATION MAP: P01 ESC P01: L2 tension / rise -> P02 ESC P02: L3 rise / rise -> P03 ESC P03: L3 rise / spike -> P04 ESC P04: L4 surge / spike -> P05 ESC P05: L5 peak / spike -> P06 ESC P06: L5 peak / unresolved -> P07 ESC P07: L5 peak / unresolved -> P08 ESC P08: L4 surge / drop -> P09 ESC P09: L2 tension / unresolved STATE TRACK: P01 original Rand, unaware crowd, front run -> P02 front appeal, camera retreats -> P03 first whole-head glitch on "I can't control this" -> P04 multiple replacement heads then old Rand snapback after open-palm slap -> P05 animal-head flash then second slap snapback -> P06 dense whole-head roulette A, no side faces -> P07 dense whole-head roulette B, no clones -> P08 RAN face/outfit locks, full-body/clothes spread -> P09 RAN identity, changed clothes, crowd behind STYLE TRACK: P01 vivid street sketch -> P02 breath-run sketch -> P03 bright posters -> P04 thin pixel strips -> P05 jitter impact -> P06 dense face roulette A -> P07 dense face roulette B -> P08 snap residue -> P09 quiet rough hold [SEQUENCE] Grid: 9 panels in a 3x3 compact storyboard sheet, one continuous same-lens front-tracking run moving from crowded street into a side passage, with physical camera distance changes, escalating close-ups, two old-head snapbacks after open-palm TV-fix slaps, one rejected animal-head flash, two separate whole-head roulette panels, and a final same-passage wide hold showing Rand fully changed into the RAN male artist reference.

中文译文

💡故事板的GPT图像2提示词: 创建一张16:9图像。[项目卡] 创建一个紧凑设计的刊头,不是表格。标题:RAND / 换形前奔跑 元行:公开追逐开场/超现实故障诅咒/恐慌加剧 优先级:一个连续的正面跟拍镜头,兰德朝镜头跑来,变形过程中面部可见,全头替换故障,无侧面面部 微简介:兰德在一次连续摄影机移动中穿过人群,对着镜头说话,两次短暂将自己打回原本的脸,随后在完成完整RAN男性艺术家换形前躲起来,经历两轮全头轮盘故障。[连续性标题] 序列ID:rand_public_run_glitch_shift_008 参考优先级:兰德表控制起始身份;RAN男性艺术家表控制最终身份、 wardrobe、比例、色彩逻辑和姿势语言;本故事板控制舞台调度、运动、地理、人群间距和变形连续性。[场景包] 前提:兰德在穿过公共空间的一次连续移动镜头中向观者求助,因为她不受控的变形诅咒即将触发。位置:白天繁忙清晰的步行街,通向一条更安静的侧巷;彩色店门面玻璃、明亮斑马线、街头海报、护栏柱、人流、巷口、人行道硬阴影。开始->结束:C1在拥挤街道上朝向后退的正面摄影机跑去 -> C1躲进侧巷,完整RAN男性艺术家身份和更换的衣物稳定下来。动作链:连续对角线跟拍+直接诉求 -> C1说她无法控制,整个头部开始表面故障 -> 一个随机人类头部瞬间替换了兰德的头部 -> C1张开手掌快速拍了一下自己头部侧面,就像修坏电视一样,手指放平不做指物手势,头部弹回原本兰德的样子 -> 更多全头替换继续发生,包含一次清晰的动物头部闪回作为被拒绝选项 -> C1再次做一次张开手掌修电视式拍击 -> C1躲进掩护 -> 全头轮盘分两拍继续进行 -> 完整RAN男性艺术家身份锁定,故障最终蔓延至全身。道具/效果状态:无手持道具;诅咒表现为细垂直故障条、像素雨、破碎面部切片、短暂扫描线微光和黑灰色残留,仅锁定在C1实际头部体积内直至最终锁定;许多替代面部替换头部表面本身,包含眼睛、嘴巴、鼻子、发际线、肤色、动物口鼻/耳朵,和像随机快照一样清晰可读的瞬间全头闪烁;头部旁无面部瓷砖,无浮动面部面板,无外部条带,不向环境横向扩散;最终锁定向下蔓延至整个身体和衣物表面。必读:变形是随机、自动、非自愿的,从数百个面部碎片中挑选,通过快速张开手掌对头部侧面做修电视式拍击可短暂逆转,人群未察觉,仅在兰德躲起来后才完成变为RAN。[角色净化] C1:兰德,年轻成年人被排斥者轮廓,浅金色凌乱短波波头,黑色颈圈,黑色挂脖带,露肩裹夹克轮廓,宽松工装裤,白色靴子,跑动步法,警惕直视镜头的视线,变形过程中身体节奏破碎。C2:仅背景行人,简化匿名人群轮廓,间距各异;不聚焦单个身份,无重复兰德克隆体,无人对故障做出反应。移除无法出现在分镜中的矛盾特征、不可见心理、过多服装细节和背景故事。[身份一致性] 起始参考控制C1初始面部、身体、 wardrobe、比例、分面风格和面部池。最终RAN参考控制男性面部、辫子、黄色帽子、墨镜、蓝色夹克、白色连帽衫、粉色工装裤、链条、彩色运动鞋、身体比例和色彩和谐。最终锁定前保持C1可识别;不添加复制品。[故事板纯净性] 分镜图像仅为可视化低细节单色浅灰色粗略草图。将分镜编号、节拍名称和镜头标签放在每个分镜图像外的页眉条中。分镜内部不添加色彩、标签、箭头、说明文字、字幕、logo、水印、时间标记、图表、UI、幽灵姿势、重复身体或技术覆盖层。[ master镜头规则] P01展示完整可玩地理:C1朝向后退的正面摄影机跑去,人群在她周围和身后,店面和斑马线在后方渐远,侧巷在画面前方右侧可见,连续正面摄影机路径永不走到C1身后。[情感弧线] 紧急诉求->公开场合的私人惊慌->坦白时故障启动->第一张假脸->开掌拍击恢复->动物头闪烁->第二次开掌拍击->隐蔽完成锁定;通过呼吸、镜头视线、更快步法、实际手掌接触头部、寻找掩护和最终凝视表现,同时人群保持未察觉。[风格锁定] 风格锁定:干净单色粗略故事板分镜,浅灰色线条,简化分面形状,米白色画布设计,仅分镜外有克制的黑色和焦橙色强调条。效果锁定:垂直故障条保持纤细、破碎、像素感,P03-P07期间锁定在C1整个头部体积内;头部本身必须发生故障并被替代头部/面部替换,不在头部旁展示面部瓷砖。在P06和P07中展示许多清晰可读的全头交换作为分开节拍,微冻结头部快照、一次清晰动物头闪烁,以及开掌修电视拍击后两次短暂弹回原始兰德;无浮动面部面板、无侧面面部、面部旁无条带、无横向扩散、无环绕光晕、无污染环境、无发光魔法云、无液体变形。仅P08-P09可将最终故障向下蔓延至整个身体和衣物。环境锁定:公共街道和侧巷保持干净可读,搭配简单人群轮廓、彩色店面矩形、明亮斑马线块、护栏柱、海报形状和硬阴影锚点;人群运动保持正常未察觉。[空间连续性锁定] P01至P09共享同一个街道到侧巷的地理和一次不间断摄影机移动。可见锚点:屏幕左侧店面线、C1身后人流、她身后渐远的斑马线块、屏幕右侧巷口、通道入口护栏柱、人行道硬阴影。C1朝摄影机跑来;摄影机在她前方后退,她说话时保持正面,故障时推近,和她一起退入屏幕右侧通道,在两轮掩护轮盘中保持前侧角度,仅在靠墙支撑时做浅前侧环绕,随后慢慢拉宽。变形期间永不走到C1身后;P03至P09保持面部可见。允许变化:物理摄影机距离、围绕C1的前侧角度、姿势和速度、人群间距、头部状态、手部位置、垂直故障强度、最终RAN身份和服装设计。P09是P06-P08到达的同一个侧巷,不是重新设计的位置。[导演条] 底部分镜轨板对齐分镜列。轨道:节拍线、摄影机路径、动作路径、节奏轨、升级图、状态轨、风格轨。使用镜头块、细线、节奏块、小强度条、1-3词标签。无秒数或时间戳。节奏轨格式:`RHY P##: [保持|慢 reveal| buildup|爆发|冲击|暂停|恢复|最终命中] / [短块|中块|长块] / [干净节拍|匹配节拍|冲击节拍|保持节拍|甩动节拍]`。升级图格式:`ESC P##: [L1平静|L2紧张|L3上升|L4激增|L5峰值] / [平稳|上升|尖刺|下降|释放|未解决]`。分页眉:P01 / 35mm / 正面奔跑master -> P02 / 35mm / 移动诉求 -> P03 / 35mm / 坦白闪烁 -> P04 / 35mm / 第一次开掌拍击回弹 -> P05 / 35mm / 动物闪烁第二次拍击 -> P06 / 35mm / 轮盘节拍A -> P07 / 35mm / 轮盘节拍B -> P08 / 35mm / RAN锁定 -> P09 / 35mm / 通道内换形完成 摄影机+镜头计划:P01同镜头后退正面跟拍宽景 -> P02后退正面跟拍中景 -> P03正面跟拍朝向通道 -> P04近距离推镜,面部可见 -> P05手持正面跟拍震晃不切镜 -> P06退入通道前侧 -> P07近景保持掩护前侧 -> P08最近点,浅前侧环绕 -> P09持续拉回至宽景保持 动作路径:P01 C1穿过未察觉人群朝镜头跑去 -> P02 C1跑动时直接对镜头说话 -> P03 C1说无法控制,全头表面闪烁开始,眼睛保持看向镜头 -> P04数个随机头部快速闪烁替换兰德头部,C1开掌拍击头部侧面,原始兰德头部恢复 -> P05更多全头替换继续,清晰动物头闪烁作为被拒选项出现,C1做第二次开掌拍击 -> P06 C1躲进掩护,第一次密集全头轮盘展示许多可读头部快照 -> P07第二次密集全头轮盘节拍展示不同可读头部替换她实际头部,无侧面面部 -> P08 RAN面部、黄色帽子、墨镜、辫子、蓝色夹克、连帽衫、粉色工装裤锁定,故障向下蔓延至身体/衣物 -> P09换形完成的RAN向镜头放下手 节奏轨:P01 RHY P01: buildup / 中块 / 干净节拍 -> P02 RHY P02: buildup / 短块 / 保持节拍 -> P03 RHY P03: 爆发 / 短块 / 甩动节拍 -> P04 RHY P04: 慢 reveal / 短块 / 保持节拍 -> P05 RHY P05: 冲击 / 短块 / 冲击节拍 -> P06 RHY P06: 爆发 / 中块 / 甩动节拍 -> P07 RHY P07: 爆发 / 中块 / 保持节拍 -> P08 RHY P08: 暂停 / 短块 / 保持节拍 -> P09 RHY P09: 恢复 / 中块 / 干净节拍 升级图:P01 ESC P01: L2紧张 / 上升 -> P02 ESC P02: L3上升 / 上升 -> P03 ESC P03: L3上升 / 尖刺 -> P04 ESC P04: L4激增 / 尖刺 -> P05 ESC P05: L5峰值 / 尖刺 -> P06 ESC P06: L5峰值 / 未解决 -> P07 ESC P07: L5峰值 / 未解决 -> P08 ESC P08: L4激增 / 下降 -> P09 ESC P09: L2紧张 / 未解决 状态轨:P01原始兰德,未察觉人群,正面奔跑 -> P02正面诉求,摄影机后退 -> P03在

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