步骤 1. 已将一张参考自拍上传到 Higgsfield。
分享链接 · https://openimages.ajiang.me/p/2062850006537953367/

camera_lens · shallow-depth-of-fieldcolor_palette · warm-tonescomposition · medium-shotcomposition · rule-of-thirdshuman_attributes · jewelryhuman_attributes · long-hair
提示词(原文,逐字保留)
Step 1. Uploaded a reference selfie to Higgsfield.
Generated the still loading screen using GPT Image 2.
Prompt (you can adjust the details with your name, bio, etc.):
Generate a hyper-realistic in-game cinematic still from a fictional unreleased AAA video game, rendered in Unreal Engine 5 with MetaHuman-quality character fidelity, Nanite-level environment detail, and full ray-traced lighting. The result should look indistinguishable from a real 4K screenshot pulled directly from a modern AAA title like Death Stranding 2, Hellblade 2: Senua's Saga, The Last of Us Part 2, Cyberpunk 2077, or Black Myth: Wukong.
The character (right two-thirds of the frame)
Render the uploaded person Image 1 as the playable protagonist of this fictional game. Keep the person's exact facial likeness, skin tone, eye colour, and hair colour as the anchor (the digital double must read as them, not a generic model).
Photoreal skin: visible pores, subsurface scattering through the cheeks and ears, micro-detail on the lips, faint natural blemishes preserved. Hair rendered with individual strand detail, soft physics, slight backlit halo. Eyes with full catchlight, wet sheen, subtle iris detail, faint moisture in the lower lid line.
Wardrobe: contemporary cinematic styling that fits the game's world.
- A tailored cropped leather jacket over a fitted silk top, with delicate gold chain jewellery
Pose: three-quarter angle, head turned slightly toward camera, calm confident posture. Subtle stylized stance, not theatrical.
The environment (background)
A photoreal AAA game environment behind the character. Pick ONE based on mood:
- Golden-hour rooftop of a fictional cinematic Tokyo, neon signs in soft bokeh, distant skyline, warm haze
- Misty forest with shafts of god rays cutting through canopy, soft moss detail, distant fog
- Rain-slick neon-lit alley in a Cyberpunk-style city, puddles reflecting magenta and teal, drifting steam
- A coastal cliff at golden hour, wildflowers in the foreground, ocean haze on the horizon
Full Lumen global illumination, ray-traced reflections, photoreal depth of field with character in sharp focus and background in cinematic soft blur. Photoreal volumetric lighting and atmospheric haze.
UI overlay (left third of the screen)
A minimalist modern AAA game UI panel, semi-transparent matte black with thin warm-gold accent lines (inspired by Death Stranding's clean menu aesthetic). The panel feels expensive, technical, and restrained.
Display the following character profile, rendered in a custom game-UI typeface (clean modern serif for headings, fine sans-serif for body):
- CHARACTER: YULI
- TITLE: The Soft-Power Heroine
- CLASS: Wanderer · Creator · Aesthete
- LEVEL: 30
- REGION: Currently exploring · Asia
- AFFINITY: Light & Warmth
- BIO: Main Character Energy
Each field separated by a thin gold dividing line. Subtle text glow.
Game title bar (top of frame)
At the top centre, a fictional AAA game title in refined serif: "AETHER · A Soft Power Adventure"
Below it, in fine all-caps tracked text: "CHAPTER ONE · NOW LOADING..."
Loading bar (bottom of frame)
A horizontal minimalist loading bar at 73% complete. The filled portion glows faint warm gold. Below the bar in small italic text: "TIP: Beauty is data. Travel often. Save your screenshots."
Visual treatment (post-processing)
Cinematic AAA post-processing stack: subtle chromatic aberration at edges, soft film grain, gentle vignette, faint lens dirt on the highlights, warm-cool colour grading. The image should feel like a 4K screenshot taken from a $200 million production game, not a graphic poster.
Output
4K resolution, 16:9 aspect ratio, photoreal AAA quality, screenshot-authentic. Looks like a frame pulled from a real high-end console game running on a PS5 Pro or high-end PC.
中文译文
步骤 1. 已将一张参考自拍上传到 Higgsfield。
使用 GPT Image 2 生成了静态加载画面。
提示词(你可以根据自己的姓名、简介等调整细节):
生成一张来自虚构未发售 AAA 电子游戏的超写实游戏内电影静帧,使用 Unreal Engine 5 渲染,拥有 MetaHuman 级别的角色保真度、Nanite 级别的环境细节,以及完整的光线追踪光照。最终成品必须与直接从现代 AAA 大作中截取的 4K 截图(如《Death Stranding 2》《Hellblade 2: Senua's Saga》《The Last of Us Part 2》《Cyberpunk 2077》或《Black Myth: Wukong》)完全无法区分。
角色(画面右侧三分之二)
将上传的人物图像 1 渲染为该虚构游戏的可操作主角。将人物精确的面部相似度、肤色、眼睛颜色和发色作为锚点(数字替身必须读起来就是本人,而不是一个通用模型)。
照片级真实皮肤:可见的毛孔、穿过脸颊和耳朵的次表面散射、嘴唇上的微观细节、保留淡淡的自然瑕疵。头发以单根发丝细节渲染,带柔和物理效果,呈现轻微的逆光晕。眼睛具有完整的高光、水润光泽、细腻的虹膜细节,下眼睑边缘有淡淡的水润感。
服装:契合游戏世界观的当代电影风穿搭。
- 一件剪裁考究的短款皮夹克,内搭合身的丝绸上衣,搭配精致的金色链饰
姿势:四分之三角度,头部略微转向镜头,沉稳自信的姿态。微妙风格化的站姿,不过分戏剧化。
环境(背景)
角色身后是一张照片级真实的 AAA 游戏环境。根据氛围选择其一:
- 虚构电影感东京的黄金时刻屋顶,霓虹招牌呈柔和散景,远处天际线,温暖雾气
- 雾气弥漫的森林,光柱穿过树冠,柔和的苔藓细节,远处薄雾
- 赛博朋克风格城市的雨后湿滑霓虹小巷,水洼倒映品红和青色,飘散的蒸汽
- 黄金时刻的海边悬崖,前景野花,地平线海雾
完整的 Lumen 全局光照、光线追踪反射、照片级真实的景深——角色清晰对焦,背景呈电影感柔焦。照片级真实的体积光照与大气雾气。
UI 叠加层(屏幕左侧三分之一)
一个极简现代的 AAA 游戏 UI 面板,半透明哑光黑配细暖金色装饰线(灵感来自《Death Stranding》的简洁菜单美学)。面板质感昂贵、技术感且克制。
使用自定义游戏 UI 字体(标题为干净现代的衬线字,正文为精致的无衬线字)显示以下角色档案:
- CHARACTER:YULI
- TITLE:The Soft-Power Heroine
- CLASS:Wanderer · Creator · Aesthete
- LEVEL:30
- REGION:Currently exploring · Asia
- AFFINITY:Light & Warmth
- BIO:Main Character Energy
每个字段之间用一根细金色分隔线分隔。文字具有微妙的光晕。
游戏标题栏(画面顶部)
在顶部中央,用精致的衬线字显示虚构的 AAA 游戏标题:"AETHER · A Soft Power Adventure"
其下方为细体全大写宽间距文字:"CHAPTER ONE · NOW LOADING..."
加载条(画面底部)
一个水平的极简加载条,进度为 73%。已填充部分散发着淡淡的暖金色微光。加载条下方为细小斜体文字:"TIP: Beauty is data. Travel often. Save your screenshots."
视觉处理(后期处理)
电影级 AAA 后期处理栈:边缘有微妙的色差、柔和的胶片颗粒、轻微的暗角、高光上有淡淡的镜头污迹、冷暖色调分级。图像看起来应像是一张从耗资 2 亿美元制作的游戏中截取的 4K 截图,而非一张图形海报。
输出
4K 分辨率,16:9 长宽比,照片级真实 AAA 品质,截图级真实感。看起来像是从运行在 PS5 Pro 或高端 PC 上的真实高端主机游戏中抽出的一帧。
来源与署名
原文由 @yulikay 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。
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