GPT Image 2 分镜提示词(制作中):

GPT-Image-2 · @aimikoda · Fri May 29

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GPT Image 2 分镜提示词(制作中): 创建一张16:9比例的图像。 [项目卡] 在分镜表顶部创建一个设计过的排版刊头,不是表格。 标题组合:HAZE: WIND STE…
color_palette · monochromecomposition · multi-panelhuman_attributes · headwearhuman_attributes · long-hairmood · dreamymood · joyful

提示词(原文,逐字保留)

GPT Image 2 Prompt for storyboard (WIP): Create a 16:9 image. [PROJECT CARD] Create a designed typographic masthead at the top of the sheet, not a table. TITLE LOCKUP: HAZE: WIND STEP ASCENT META LINE: joyful awe / animated fantasy flight / rapid lift into freedom PRIORITY LINE: readable boot magic, clear aerial stepping, elegant wind motion MICRO BRIEF: a young wind witch activates enchanted shoes and breaks above the clouds [CONTINUITY HEADER] SEQUENCE ID: HAZE_WIND_STEP_ASCENT_015 PART: SINGLE STYLE PACKET: high-end animated fantasy film, stylized cinematic realism, premium animation quality, vibrant cyan and turquoise wind magic in the final video, dramatic daylight shifting into radiant above-cloud sunlight, soft cloud diffusion, clean painterly depth, readable character silhouettes, soft cinematic shadow shapes, luminous airflow ribbons, thin shoe runes, spiral gusts, elegant vortex streaks, no sci-fi hardware, no mechanical thrusters, no generic particle spray REFERENCE PRIORITY: @[character_sheet] is the authoritative identity reference for the young wind witch's face, proportions, white wind-swept hair, blue pointed hat, white blouse, teal-blue skirt, pink-cyan cloak, brown boots, expression range, and costume details; this storyboard controls shot flow, staging, camera, motion, geography, and effect continuity only [SCENE PACKET] SCENE PREMISE: A young wind witch discovers the full lift of her enchanted wind-powered shoes and turns a grounded field ritual into a joyful flight above the clouds. SCENE SUMMARY: Boots activate, wind bursts upward, she climbs through clouds by stepping on compressed air, then breaks into open sunlight. LOCATION: grassy field under dramatic daylight with low grass, rolling wind, open horizon, tall cloud layers above, then dense cloud corridors and a vast sunlit cloud sea; usable surfaces are grass at launch and invisible compressed wind steps in the sky. CHARACTER ROLES: one young wind witch, calm and joyful, physically agile and light; she wants to ride the wind rather than control it by ritual, moving with rhythmic leaps, glides, spins, and air-surfing steps; all identity details come from @[character_sheet] without redesign. START STATE: she stands in the grassy field facing screen right, boots planted close together, cloak and skirt hanging downward, hair lightly moving, wind magic dormant around the shoes. END STATE: she flies freely above a vast sea of clouds in open sunlight, body extended forward, both hands reaching into the current, long luminous wind trails curving behind her, motion continuing beyond the frame. ACTION CHAIN: close detail on boots as cyan-turquoise wind gathers at the heels, heels touch and trigger small glowing runes under both shoes, toes slide together to lock the airflow, the shoes pulse, a vertical wind burst lifts her from the grass, she rises fast through cloud layers, then steps across invisible compressed gusts where each aerial step creates a brief air-and-light burst, building into glides, spins, and a final cloud-break reveal. PROP / EFFECT STATE: enchanted boots generate wind, not jets; use flowing wind trails, glowing runes close to the shoes, cyan airflow ribbons, spiral gusts, elegant vortex streaks, cloud displacement, and soft luminous trail residue; avoid many spell circles, sci-fi jet boots, mechanical thrusters, static floating, and video game effects. MUST READ: the shoes let her bounce, climb, and surf on invisible wind steps with joyful control and graceful momentum. [STYLE KEYFRAMES] Add 2-3 tiny top swatches showing the intended final video rendering only: dramatic daylight cutting through field wind, misty cyan-turquoise glow diffused inside cloud vapor, warm open sunlight over a vast cloud sea with soft painterly depth and luminous ribbon trails. These are not character references and not storyboard-sketch style. [STYLE LOCKS] STYLE LOCK: high-end animated fantasy film, stylized cinematic realism, premium render depth, vibrant cyan and turquoise wind magic, beautiful cloud lighting, soft painterly atmosphere, clear readable character motion, dreamlike aerial fantasy tone, clean shadow shapes, no finished rendering inside storyboard panels. EFFECT LOCK: wind magic is ribbon-like and aerodynamic, medium-thin luminous trails with soft edges, bright shoe-adjacent runes, brief compressed-air bursts under each step, spiral gusts that twist then dissolve; keep spell-circle use minimal and only as small shoe glyphs, never large ritual diagrams. ENVIRONMENT LOCK: field and sky remain cinematic and readable, with simple grassy launch ground, layered cloud corridors, parting mist, sun shafts, and final open cloud sea; environment should feel airy, deep, and premium, not flat cartoon scenery and not photorealistic texture drift. [SHEET POLISH] Use a premium off-white storyboard sheet with expressive scene-inspired typography, clean hierarchy, consistent margins, even gutters, restrained cyan and muted teal accents only outside the panel image areas, designed panel headers, and soft wind-shaped border trims. Avoid table-like headers, glossy UI, gradients, stickers, clutter, and random decoration. [DRAWING ENERGY] Use light, fast, buoyant sketch lines with sweeping negative space and strong upward diagonals. Boot panels are tight and precise; launch panels stretch vertically; cloud panels use broad airy framing and parallax spacing. Poses should feel elastic, weightless, rhythmic, and physically readable, with cloak, hair, skirt, and hat reacting clearly to pressure and direction. [PANEL RULES] Use clean low-detail monochrome light-gray rough sketch panels on white/off-white panel ground. No color inside panel artwork: no colored characters, props, environments, fills, lighting, glow, paint, particles, or backgrounds. Each panel is one extractable shot. Keep one clear pose per character per panel. Do not draw ghost poses, duplicate silhouettes, onion-skin bodies, arrows, labels, captions, subtitles, logos, watermarks, timing marks, diagrams, or technical overlays inside panel images. Show effects through grayscale environment interaction, outline glow shape, residue, particles, surface marks, value change, or one clear monochrome effect shape around the single pose. [DIRECTOR STRIP] Place a bottom animatic track board aligned to panel columns. Use seven horizontal tracks: BEAT LINE, CAMERA PATH, ACTION PATH, RHYTHM TRACK, ESCALATION MAP, STATE TRACK, STYLE TRACK. Use short shot chips, thin timeline lines, rhythm blocks, small intensity bars, and one-to-three-word labels. Use rhythm labels only, never seconds or timestamp durations. [SEQUENCE] Grid: 12 panels, 4 columns x 3 rows 01 HEEL WIND Shot intent: Establish the magic as shoe-driven and tactile, starting with a strong visual hook. Camera: extreme close-up, 85mm macro feel, low side angle on both boot heels in grass, shallow depth, tiny push-in. Action: bright wind gathers around the heels, grass bends inward toward the boots, the shoes remain grounded. Continuity: boots close but not locked, magic dormant-to-gathering, field start, screen right orientation. Strip cell: [P01 heel] / [macro push] / [wind gathers] / [hold] / [spark] / [heels charged] / [cyan runes] 02 HEELS TOUCH Shot intent: Show the first activation step clearly and mechanically. Camera: extreme close-up insert, 50mm tight framing, direct low front angle, cut on action from the heel motion. Action: she brings her heels together first; small glowing wind glyphs appear beneath both shoes as grass flattens in a circular pressure pattern. Continuity: heels touch before toes, glyphs stay small and shoe-bound, no large spell circles. Strip cell: [P02 touch] / [insert cut] / [heels lock] / [click] / [rise] / [heel glyphs] / [shoe glow] 03 TOES LOCK Shot intent: Complete the activation rule with the toe slide and visible airflow lock. Camera: extreme close-up, 35mm close and low, slight rack focus from heel glyphs to toes. Action: toes slide together, airflow ribbons wrap under both soles, the shoes pulse with compressed wind. Continuity: heels already locked, toes meet second, magic becomes stable and ready. Strip cell: [P03 lock] / [rack focus] / [toes slide] / [pulse] / [surge] / [locked soles] / [air ribbons] 04 WIND BURST Shot intent: Turn the quiet boot ritual into an explosive lift. Camera: worm's-eye low-angle takeoff shot, 24mm wide, fast tilt-up from boots to full body. Action: a burst of wind lifts her from the ground; skirt, cloak, hat brim, and hair snap upward with pressure. Continuity: grass compresses below, boots point down, magic remains wind-based, no thruster flames. Strip cell: [P04 burst] / [tilt up] / [launch] / [impact] / [surge] / [ground break] / [vortex lift] 05 FIELD DROPS Shot intent: Make the climb feel fast and vertical with the ground falling away. Camera: fast upward tracking shot, 24mm wide lens, camera rises beneath and beside her with strong parallax. Action: she shoots upward from the field, body pulled tall, cloak trailing downward, hair streaming around her face. Continuity: she travels screen right and upward, field shrinking below, wind trail begins behind boots. Strip cell: [P05 climb] / [up track] / [rises fast] / [accel] / [peak up] / [trail starts] / [cyan streak] 06 SKY REVEAL Shot intent: Expand the scale from field ascent to open sky fantasy. Camera: wide sky reveal, 35mm, crane-like pullback as she becomes a small figure between field and cloud ceiling. Action: she arcs toward the cloud layer, long wind ribbons curve behind her and dissolve into the air. Continuity: character remains readable as @[character_sheet] silhouette, hat and cloak visible, wind trail follows her path. Strip cell: [P06 reveal] / [wide pull] / [sky arc] / [breath] / [awe] / [field below] / [cloud glow] 07 FIRST WIND STEP Shot intent: Introduce invisible wind steps as the flight rule. Camera: side tracking shot through lower clouds, 35mm, smooth steadicam track matching her speed. Action: she plants one boot on compressed air; a brief burst forms under the sole and she rebounds forward like a light aerial step. Continuity: one pose only, no ghosting, air step shown by grayscale pressure ring and cloud displacement. Strip cell: [P07 step] / [side track] / [air bounce] / [burst] / [rise] / [step burst] / [soft gust] 08 CLOUD CORRIDOR Shot intent: Show agility, rhythm, and cloud interaction. Camera: side tracking continues with parallax cloud foreground, 24mm wide, motion-vector cut from prior step. Action: she leaps across another invisible wind step, clouds part around her body and wind trails twist behind her. Continuity: screen right motion, each step creates one brief burst, trails remain ribbon-like and elegant. Strip cell: [P08 leap] / [match move] / [cloud split] / [fast] / [climb] / [ribbon trail] / [mist light] 09 ORBIT SPIN Shot intent: Make the flight feel spectacular without losing character readability. Camera: dynamic orbit around her body, 28mm wide, camera circles as she turns through a controlled spin. Action: she spins and surfs along an invisible wind stream, boots carving a curved vortex path while cloak flares open. Continuity: single clear body pose, wind stream curves around but does not become a spell circle, face remains calm. Strip cell: [P09 orbit] / [arc shot] / [spin surf] / [whirl] / [peak] / [cloak flare] / [vortex line] 10 HANDS IN WIND Shot intent: Shift from spectacle to emotion and show her joyful connection to the current. Camera: close-up of her hands and upper body, 50mm, soft emotional push-in through cloud mist. Action: she reaches both hands into the wind currents inside the clouds, fingers relaxed, expression calm and joyful. Continuity: boots still active below frame edge or implied by airflow, clouds glow softly, movement continues forward. Strip cell: [P10 hands] / [push in] / [feels wind] / [pause] / [warmth] / [hands open] / [soft glow] 11 SUNSHAFT ACCELERATION Shot intent: Build into the final breakthrough with speed and light. Camera: fast upward tracking shot from behind and below, 24mm wide, speed ramp feeling, sunshafts ahead. Action: she accelerates through thinning cloud layers, takes one final wind step, and the cloud ceiling tears open around her. Continuity: long trails extend behind, boot burst under final step, sunlight becomes dominant. Strip cell: [P11 break] / [up chase] / [final step] / [accel] / [final spike] / [cloud tear] / [sun cyan] 12 ABOVE CLOUDS Shot intent: Deliver the emotional payoff: free flight in open sunlight above a vast cloud sea. Camera: epic extreme wide shot, 65mm IMAX feel, high wide pullback with her flying across the upper third of frame. Action: she glides freely above the clouds, arms open, luminous wind trails curve behind her like ribbons. Continuity: open sunlight, vast cloud sea, motion exits screen right and upward, unresolved freedom beyond frame. Strip cell: [P12 freedom] / [epic wide] / [free glide] / [release] / [payoff] / [above clouds] / [ribbon trails]

中文译文

GPT Image 2 分镜提示词(制作中): 创建一张16:9比例的图像。 [项目卡] 在分镜表顶部创建一个设计过的排版刊头,不是表格。 标题组合:HAZE: WIND STEP ASCENT(雾霾:风阶攀登) 元信息行:喜悦敬畏 / 动画奇幻飞行 / 快速升入自由 优先级行:清晰可辨的靴子魔法、清晰的空中踏步、优雅的风动 简介:一位年轻风女巫激活魔法鞋,冲破云层 [连续性表头] 序列ID:HAZE_WIND_STEP_ASCENT_015 部分:单张 风格包:高端动画奇幻电影、风格化电影写实主义、顶级动画质量、最终影片中为充满活力的青色和绿松石色风魔法、戏剧性日光转变为云层上方明亮的阳光、柔和的云层漫射、干净的油画层次感、清晰可辨的人物剪影、柔和的电影阴影形状、发光气流丝带、细鞋子符文、螺旋阵风、优雅涡流云纹、无科幻硬件、无机械推进器、无通用粒子喷雾 参考优先级:@[character_sheet]是年轻风女巫面部、比例、被风吹动的白发、蓝色尖顶帽、白色上衣、青蓝色裙子、粉青色斗篷、棕色靴子、表情范围和服装细节的权威身份参考;本分镜仅控制镜头流程、分镜编排、机位、运动、地理和效果连续性 [场景包] 场景前提:一位年轻风女巫发现了她附魔风动力鞋的完整升力,将接地的野外仪式变成了云层之上的欢乐飞行。 场景摘要:靴子激活,风向上爆发,她踩着压缩空气穿过云层爬升,随后冲破进入开阔阳光中。 位置:戏剧性日光下的草地,矮草、起伏的风、开阔的地平线、上方高耸的云层,随后是浓密云廊和广阔的日照云海;可用表面为发射时的草地和天空中隐形的压缩风阶。 角色:一位年轻风女巫,平静喜悦,身体轻盈灵活;她想要乘风而非通过仪式控制风,带着有节奏的跳跃、滑翔、旋转和空中滑步移动;所有身份细节均来自@[character_sheet],无需重新设计。 开始状态:她站在草地上面向画面右侧,靴子并拢着地,斗篷和裙子向下垂,头发轻轻飘动,鞋子周围风魔法处于休眠状态。 结束状态:她在开阔阳光下自由飞翔在广阔云海上,身体向前伸展,双手探入气流,长长的发光风尾在她身后弯曲,运动延伸出画框之外。 动作链:靴子特写,青色绿松石色风在脚后跟聚集,脚后跟触碰触发两只鞋子下方小发光符文,脚趾滑动并拢锁死气流,鞋子脉动,垂直爆风将她从草地托起,她快速穿过云层上升,随后跨过隐形压缩阵风,每一步空中踏步都会产生短暂的空气发光爆发,逐步形成滑翔、旋转,最终冲破云层揭晓画面。 道具/效果状态:附魔靴子产生风而非喷气;使用流动风尾、鞋子附近发光符文、青色气流丝带、螺旋阵风、优雅涡流云纹、云位移和柔和发光尾迹残留;避免大量法术圈、科幻喷气靴、机械推进器、静态漂浮和电子游戏效果。 必读:鞋子让她能在隐形风阶上弹跳、爬升和滑行,带着愉悦控制和优雅动量。 [风格关键帧] 在顶部添加2-3个小色卡,仅展示最终视频预期渲染效果:戏剧性日光穿透野风、雾状青色绿松石色光晕在云蒸气中扩散、开阔暖阳光照广阔云海,带有柔和油画层次和发光丝带尾迹。这些不是角色参考,也不是分镜草图风格。 [风格锁定] 风格锁定:高端动画奇幻电影、风格化电影写实主义、顶级渲染深度、充满活力的青色和绿松石色风魔法、漂亮的云层光照、柔和油画氛围、清晰可辨的人物动作、梦幻空中奇幻基调、干净阴影形状、分镜格内不做成品渲染。 效果锁定:风魔法为丝带状符合空气动力学,中细发光尾迹带柔和边缘、鞋子附近明亮符文、每一步脚下短暂压缩空气爆发、螺旋阵风扭转后消散;尽量少用法术圈,仅作为鞋子小 glyph,绝不用大型仪式图。 环境锁定:田野和天空保持电影感和清晰可辨,简单草地质发射场、分层云廊、散开雾气、阳光柱,最终开阔云海;环境应感觉通透、深邃和高级,不是平面卡通风景也不是照片级纹理飘移。 [分镜表美化] 使用高级米白色分镜表,带富有表现力的场景灵感排版、清晰层级、一致边距、均匀间距、仅在面板图像区域外使用克制青色和 muted 蓝绿色点缀、设计过的面板表头、柔和风形状边框装饰。避免表格状表头、光泽UI、渐变、贴纸、杂乱和随机装饰。 [绘画张力] 使用轻盈、快速、轻快的草图线条,带有舒展留白和强烈向上对角线。靴子格紧凑精准;发射格垂直拉伸;云格使用开阔通透构图和视差间距。姿势应感觉有弹性、失重、有节奏、肢体清晰,斗篷、头发、裙子和帽子对压力和方向有清晰反应。 [面板规则] 在白色/米白色面板背景上使用干净低细节单色浅灰色粗略草格。面板画作内禁用颜色:无彩色角色、道具、环境、填充、光照、发光、颜料、粒子或背景。每个面板是一个可提取镜头。每个面板每个角色保持一个清晰姿势。面板图像内不要画幽灵姿势、重复剪影、洋葱皮身体、箭头、标签、标题、字幕、logo、水印、时间标记、图表或技术覆盖。通过灰度环境互动、轮廓发光形状、残留、粒子、表面标记、明暗变化或单姿势周围一个清晰单色效果形状来展示效果。 [导演条] 在底部放置一个与面板列对齐的动态分镜轨道板。使用七条水平轨道:节拍线、相机路径、动作路径、节奏轨、升级图、状态轨、风格轨。使用短镜头块、细时间线、节奏块、小强度条和1-3个词标签。仅使用节奏标签,绝不使用秒或时间戳时长。 [序列] 网格:12个面板,4列×3行 01 脚后跟风 镜头意图:确定魔法是鞋子驱动且可触摸的,从强烈视觉钩子开始。 机位:极端特写,85mm微距感觉,草地上两只脚后跟低侧角度,浅景深,微小推镜。 动作:明亮的风在脚后跟周围聚集,草向靴子向内弯曲,鞋子保持接地。 连续性:靴子靠近但未锁死,魔法从休眠到聚集,田野开始,面向画面右侧。 条单元:[P01 heel] / [macro push] / [wind gathers] / [hold] / [spark] / [heels charged] / [cyan runes] 02 脚后跟触碰 镜头意图:清晰机械地展示第一步激活。 机位:极端特写插入,50mm紧凑构图,直接低前角,跟着脚后跟动作切镜。 动作:她先将脚后跟并拢;两只鞋子下方出现小发光风 glyph,草被压成圆形压力图案变平。 连续性:脚后跟先于脚趾触碰, glyph 保持小且绑定鞋子,无大型法术圈。 条单元:[P02 touch] / [insert cut] / [heels lock] / [click] / [rise] / [heel glyphs] / [shoe glow] 03 脚趾锁死 镜头意图:用脚趾滑动和可见气流锁完成激活规则。 机位:极端特写,35mm近距离低位,从脚后跟符文到脚趾轻微跟焦变化。 动作:脚趾滑动并拢,气流丝带缠绕在两只鞋底,鞋子因压缩风脉动。 连续性:脚后跟已锁,脚趾第二步并拢,魔法变得稳定就绪。 条单元:[P03 lock] / [rack focus] / [toes slide] / [pulse] / [surge] / [locked soles] / [air ribbons] 04 爆风 镜头意图:将安静的靴子仪式变成爆炸性升空。 机位:仰视低角度起飞镜头,24mm广角,从靴子到全身快速摇上。 动作:一阵风将她从地面托起;裙子、斗篷、帽檐和头发因压力向上弹起。 连续性:下方草被压缩,靴子朝下,魔法保持风属性,无推进器火焰。 条单元:[P04 burst] / [tilt up] / [launch] / [impact] / [surge] / [ground break] / [vortex lift] 05 田野下落 镜头意图:随着地面远去让爬升感觉快速垂直。 机位:快速向上跟拍,24mm广角镜头,相机在她下方和身旁上升,带有强烈视差。 动作:她从田野向上射出,身体拉直,斗篷向后拖,头发在脸周围飘动。 连续性:她向画面右侧上方移动,下方田野缩小,靴子后开始出现风尾。 条单元:[P05 climb] / [up track] / [rises fast] / [accel] / [peak up] / [trail starts] / [cyan streak] 06 天空揭晓 镜头意图:从田野升扩大到开阔天空奇幻规模。 机位:开阔天空揭晓,35mm,类似吊臂拉远,她变成田野和云层顶之间的小身影。 动作:她向云层弧线飞去,长风丝带在她身后弯曲并消散在空气中。 连续性:人物保持@[character_sheet]剪影清晰可辨,帽子斗篷可见,风尾跟随她的路径。 条单元:[P06 reveal] / [wide pull] / [sky arc] / [breath] / [awe] / [field below] / [cloud glow] 07 第一步风阶 镜头意图:介绍隐形风阶作为飞行规则。 机位:穿过下层云的侧面跟拍,35mm,平稳斯坦尼康跟拍匹配她的速度。 动作:她将一只靴子踩在压缩空气上;鞋底下方形成短暂爆发,她像轻盈空中踏步一样向前反弹。 连续性:仅一个姿势,无重影,空气步通过灰度压力环和云位移展示。 条单元:[P07 step] / [side track] / [air bounce] / [burst] / [rise] / [step burst] / [soft gust] 08 云廊 镜头意图:展示敏捷性、节奏和云互动。 机位:侧面跟拍持续,带视差云层前景,24mm广角,从上一步运动向量切镜。 动作:她跃过另一个隐形风阶,云在她身体周围分开,风尾在她身后扭曲。 连续性:向画面右侧运动,每一步产生一个短暂爆发,尾迹保持丝带状优雅。 条单元:[P08 leap] / [match move] / [cloud split] / [fast] / [climb] / [ribbon trail] / [mist light] 09 轨道旋转 镜头意图:让飞行感觉壮观同时不丢失人物清晰度。 机位:围绕她身体动态轨道,28mm广角,相机在她可控旋转时环绕。 动作:她旋转并沿着隐形风溪滑行,靴子雕刻出弯曲涡旋路径,同时斗篷张开。 连续性:单个清晰身体姿势,风溪弯曲环绕但不变成法术圈,脸部保持平静。 条单元:[P09 orbit] / [arc shot] / [spin surf] / [whirl] / [peak] / [cloak flare] / [vortex line] 10 手探风中 镜头意图:从壮观转向情感,展示她与气流的愉悦连接。 机位:她的手和上半身特写,50mm,穿过云雾柔和情感推镜。 动作:她将双手探入云中的气流,手指放松,表情平静喜悦。 连续性:靴子仍在画框边缘下方激活或由气流暗示,云柔和发光,运动继续向前。 条单元:[P10 hands] / [push in] / [feels wind] / [pause] / [warmth] / [hands open] / [soft glow] 11 光柱加速 镜头意图:向最

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