创建一张 16:9 的图像。

GPT-Image-2 · @aimikoda · Fri May 29

在画廊中打开

分享链接 · https://openimages.ajiang.me/p/2060320365100912826/

创建一张 16:9 的图像。 [项目卡片] 在画板顶部创建一个经过设计的字体报头(masthead),而非表格。 标题组合(TITLE LOCKUP):HAZE: VORTEX…
camera_lens · wide-anglecolor_palette · black-and-whitecomposition · multi-panelcomposition · wide-shotlighting · natural-daylightmood · dramatic

提示词(原文,逐字保留)

Create a 16:9 image. [PROJECT CARD] Create a designed typographic masthead at the top of the sheet, not a table. TITLE LOCKUP: HAZE: VORTEX FIELD META LINE: urgent / cinematic fantasy action / fast-cut wind combat PRIORITY LINE: witch and charging threat readable in every beat MICRO BRIEF: show a young wind witch turning a near collision into a decisive wind-blast victory [CONTINUITY HEADER] SEQUENCE ID: HAZE_FIELD_VORTEX_015 PART: SINGLE STYLE PACKET: final video style is high-end animated fantasy film, stylized cinematic realism, premium animation quality, clear action staging, wide grassy field under bright wind-swept daylight, natural blue sky and warm sun contrast, cyan-white wind magic with subtle turquoise highlights, soft painterly skin and fabric, clean cinematic depth, crisp silhouettes, controlled cel-soft shadow language, luminous runes and wind ribbons with translucent edges, dust and grass particles pulled by physical wind pressure, no excessive spell circles, only a few key magical glyphs when needed REFERENCE PRIORITY: use the provided HAZE character sheet for the wind witch identity, face, hat, white hair, blue dress, pink-blue cape, boots, and calm determined personality; this storyboard controls shot flow, staging, motion, geography, combat rhythm, threat visibility, and continuity [SCENE PACKET] SCENE PREMISE: Haze, a young wind witch, is alone in a wide grassy field when a dangerous horned shadow-beast charges her and forces an instant magical counterattack. SCENE SUMMARY: the beast closes distance fast, Haze dodges, tests it with wind ribbons, traps it in a tightening vortex, then blasts it away across the field. LOCATION: open grassy field at daylight, low rolling grass, distant tree line, clear sky, strong usable wind direction left-to-right, dust patches, loose leaves, flattened grass tracks, no buildings, no clutter, enough open distance to always show both Haze and the threat. CHARACTER ROLES: Haze wants to survive and stay composed, moving with sharp dancer-like footwork and controlled arm sweeps; the creature wants to reach and crush her, charging low and heavy with relentless momentum; Haze identity comes from the provided character reference, the creature is a dark bulky horned fantasy beast with readable silhouette and heavy forward drive. START STATE: Haze stands mid-field facing screen right; the creature enters from far screen right charging toward screen left; grass is calm for one breath, then wind begins to pull around Haze’s boots. END STATE: the creature is launched far back across the field and collapses out at distant screen right; Haze remains centered in swaying grass as the airflow dissolves. ACTION CHAIN: Haze notices the threat, braces, dodges the first rush, releases spiral wind ribbons, realizes the creature pushes through, escalates into a larger vortex, redirects the storm with sharp hand movements, compresses multiple wind currents around the target, then thrusts forward to fire one concentrated blast. PROP / EFFECT STATE: wind magic appears as flowing air currents, luminous runes, wind ribbons, vortex trails, pressure ripples, bent grass, dust, leaves, and occasional small glyphs near Haze’s hands; avoid large repeated spell circles; wind effects must always show physical force on grass, cloth, hair, dust, and the creature. MUST READ: the threat remains visible throughout the sequence while Haze controls the field through escalating wind pressure. [STYLE KEYFRAMES] Add 2-3 tiny top swatches showing the intended final video rendering only: cyan-white wind glow over warm green grass, painterly high-end animated fantasy texture, soft directional daylight shadows, luminous translucent ribbon edges, dust and leaf particles caught in vortex pressure. These are not character references and not storyboard-sketch style. [STYLE LOCKS] STYLE LOCK: final video remains high-end animated fantasy film, stylized cinematic realism, premium readable action, warm daylight grassy field, cyan-white wind magic, soft painterly fabric and hair, crisp character silhouettes, controlled cel-soft shadows, cinematic depth, aggressive but clear camera language. EFFECT LOCK: wind ribbons are translucent, ribbon-like, medium thickness, cyan-white glow, soft feathered edges, low saturation, physically bending grass and cloth; glyphs are rare, small, luminous, and used only near key hand gestures or vortex compression. ENVIRONMENT LOCK: wide grassy field stays open, readable, and wind-reactive; grass bends in visible directional waves, dust lifts from dry ground, distant tree line stays simple; no realistic texture drift, no flat cartoon drift, no extra props or buildings. [SHEET POLISH] Use a premium off-white storyboard sheet with expressive scene-inspired typography, clean hierarchy, consistent margins, even gutters, restrained cyan and muted grass-green accent color outside panel artwork only, designed panel headers, and slightly forward-leaning graphite borders that suggest wind speed. Avoid table-like headers, glossy UI, gradients, stickers, clutter, and random decoration. [DRAWING ENERGY] Use sharp diagonal staging, low ground horizons, strong negative space between Haze and the creature, compressed distance from panel to panel, flowing hair and cape shapes, bent grass bands, tight impact poses, and clear vortex geometry. The board should feel fast, legible, and aggressive, with each panel capturing one decisive combat beat. [PANEL RULES] Use clean low-detail monochrome light-gray rough sketch panels on white/off-white panel ground. No color inside panel artwork: no colored characters, props, environments, fills, lighting, glow, paint, particles, or backgrounds. Each panel is one extractable shot. Keep one clear pose per character per panel. Do not draw ghost poses, duplicate silhouettes, onion-skin bodies, arrows, labels, captions, subtitles, logos, watermarks, timing marks, diagrams, or technical overlays inside panel images. Show effects through grayscale environment interaction, outline glow shape, residue, particles, surface marks, value change, or one clear monochrome effect shape around the single pose. [DIRECTOR STRIP] Place a bottom animatic track board aligned to panel columns. Use seven horizontal tracks: BEAT LINE, CAMERA PATH, ACTION PATH, RHYTHM TRACK, ESCALATION MAP, STATE TRACK, STYLE TRACK. Use short shot chips, thin timeline lines, rhythm blocks, small intensity bars, and one-to-three-word labels. Use rhythm labels only, never seconds or timestamp durations. [SEQUENCE] Grid: 12 panels, 4 columns x 3 rows, wide cinematic storyboard sheet 01 Threat Spotted Shot intent: establish Haze alone in the field and the creature already charging toward her in the distance. Camera: extreme wide 24mm, low horizon, slight push-in, Haze foreground left, beast far right but clearly visible. Action: Haze turns her head sharply as the grass line ahead buckles from the creature’s charge. Continuity: screen direction stays beast moving right-to-left toward Haze; wind is just beginning around her skirt and cape. Strip cell: P01 spotted / low wide / beast charges / hold-burst / tension / R-to-L / warm field 02 Eyes Lock Shot intent: show Haze’s instant recognition and determination while keeping the threat visible behind her. Camera: 85mm close-up, shallow depth, over-shoulder angle, beast visible as blurred charging shape in background. Action: Haze’s eyes narrow; a few small glyph sparks flicker near her raised fingers. Continuity: Haze faces screen right; beast remains behind her line of sight, closing fast. Strip cell: P02 resolve / tight CU / eyes harden / snap / rise / threat visible / soft glow 03 Ground Rush Shot intent: communicate speed, danger, and shrinking distance. Camera: ground-level tracking 20mm beside the grass, fast dolly with parallax, creature large midground, Haze still ahead. Action: the creature pounds forward, grass tears flat under its path, Haze shifts her stance in the distance. Continuity: beast remains screen right moving left; Haze stays screen left, preparing to dodge. Strip cell: P03 rush / ground track / grass flattens / fast / surge / distance closes / dust lift 04 Hero Brace Shot intent: make Haze feel powerful without losing the incoming threat. Camera: worm’s-eye low angle 24mm, Haze dominant foreground, beast visible between grass blades behind her. Action: wind bursts around Haze’s boots; her cape snaps upward and grass bends outward in a circular pressure ripple. Continuity: no large spell circle; only boot-level air pressure and a few tiny rune fragments. Strip cell: P04 brace / worm angle / wind feet / burst / rise / boots charged / cyan air 05 Cut-On-Dodge Shot intent: show the creature nearly reaching her and Haze escaping at the last instant. Camera: wide action shot 28mm, cut on action, slight handheld energy. Action: beast lunges through Haze’s previous position as she pivots aside, skirt and hair dragged by the pressure wake. Continuity: Haze dodges toward screen left foreground; beast overshoots but remains visible in same frame. Strip cell: P05 dodge / wide whip / lunge missed / impact pause / spike / near miss / bent grass 06 First Wind Strike Shot intent: show Haze’s first counterattack as clean readable ribbon magic. Camera: dynamic side track 35mm, Haze left foreground, beast right midground turning back toward her. Action: Haze sweeps her arm; glowing wind ribbons spiral forward and strike the creature’s chest and horns. Continuity: ribbons flow left-to-right from Haze to beast; glyph use limited to one small symbol near her hand. Strip cell: P06 ribbon hit / side track / arm sweep / burst / surge / ribbons out / ribbon glow 07 Push Through Shot intent: prove the threat is dangerous because the first attack fails. Camera: compressed 85mm telephoto wide-medium, beast pushing toward lens, Haze visible beyond it. Action: the creature lowers its head and drives through the spiraling wind, grass and dust streaming backward. Continuity: wind ribbons fray around the beast but do not stop it; Haze resets her stance in background. Strip cell: P07 resists / tele push / beast breaks / fast / peak rise / ribbons fray / dust stream 08 Orbit Escalation Shot intent: show Haze committing to a stronger spell with aggressive cinematic movement. Camera: 24mm orbit shot around Haze, low-angle hero framing, beast still visible in the orbit background. Action: Haze turns with both arms cutting the air; multiple wind currents begin curving around the beast. Continuity: cape and hair spiral with the orbit; beast stays locked in field space screen right. Strip cell: P08 escalate / orbit low / storm forms / acceleration / climb / currents gather / sharp glow 09 Vortex Trap Shot intent: reveal the massive vortex forming around the enemy. Camera: wide IMAX-like 20mm composition, crane rise, both Haze and beast visible with clear distance. Action: dust, leaves, and grass spiral upward around the creature as the vortex walls close in. Continuity: Haze remains outside vortex controlling it; beast is centered in storm, not hidden. Strip cell: P09 vortex / crane wide / trap closes / surge / peak / beast inside / vortex trail 10 Redirect Pressure Shot intent: show Haze redirecting the storm with precise hand movement. Camera: medium close-up 50mm with rack focus from Haze’s hand to the beast trapped behind her. Action: Haze snaps her wrist; the vortex tilts and tightens, dragging the creature sideways against its charge. Continuity: one small glyph flashes at her palm; threat remains visible over her shoulder inside vortex. Strip cell: P10 redirect / rack focus / wrist snap / fast-pause / control / glyph palm / tight wind 11 Converging Currents Shot intent: make the storm feel stronger and more focused before the final blast. Camera: overhead tracking shot, strategic top view, Haze at one edge of vortex and beast at the center. Action: several wind streams converge into a narrow funnel around the creature; grass radiates in bent rings. Continuity: no duplicate bodies; single Haze pose, single beast pose; vortex geometry is clean and readable. Strip cell: P11 converge / overhead / currents meet / hold-rise / final spike / funnel locked / clean swirl 12 Final Wind Blast Shot intent: deliver the decisive payoff and ending calm in one strong final composition. Camera: wide low-angle 24mm, hard cut into final thrust, slight pullback as impact opens the field. Action: Haze thrusts her hand forward; a concentrated blast erupts from the vortex and launches the creature far across the field, then the airflow dissolves around Haze standing alone. Continuity: beast exits toward distant screen right defeated; Haze remains centered, cape settling, grass swaying back to calm. Strip cell: P12 blast / low wide / final thrust / impact-drop / release / beast defeated / air fades

中文译文

创建一张 16:9 的图像。 [项目卡片] 在画板顶部创建一个经过设计的字体报头(masthead),而非表格。 标题组合(TITLE LOCKUP):HAZE: VORTEX FIELD(薄雾:涡流之境) 元信息行(META LINE):紧急 / 电影级奇幻动作 / 疾风战斗快切 优先行(PRIORITY LINE):女巫与冲锋威胁在每一拍都清晰可读 微简报(MICRO BRIEF):展示一位年轻的御风女巫,如何把一次几乎撞上的险境转化为决定性的一击风爆胜利 [连续性表头] SEQUENCE ID:HAZE_FIELD_VORTEX_015 PART:SINGLE STYLE PACKET:最终视频风格为高端奇幻动画电影,风格化的电影级写实,顶级动画质量,清晰的动作场面调度,明亮且有风吹拂的日光下广阔草地,自然的蓝天与暖阳对比,青白—白的御风魔法带微妙青绿色高光,柔和绘画感的皮肤与布料,干净的影像景深,锐利剪影,克制的描线—柔和阴影语言,带半透明边缘的发光符文与风之缎带,被物理风压带起的尘土与草叶颗粒,不出现过多法阵,仅在必要时使用少量关键魔法符文 REFERENCE PRIORITY:使用已提供的 HAZE 角色设定图来锁定御风女巫的身份、面部、帽子、白发、蓝裙、粉蓝披风、靴子,以及冷静坚定的性格;本分镜脚本控制镜头流程、场面调度、运动、地理、战斗节奏、威胁可见度与连续性 [场景包] SCENE PREMISE:御风女巫 Haze 独自站在广阔草地中,一只危险的带角暗影兽向她冲来,迫使她立刻发动魔法反击。 SCENE SUMMARY:暗影兽迅速逼近,Haze 闪避,用风之缎带试探,将其困入不断收紧的涡流中,然后将其击飞至草地另一端。 LOCATION:白天的开阔草地,低矮起伏的草,远处树林线,晴朗天空,强劲且可用的风向为从左向右,尘土斑块、散落的落叶、被压平的草痕,没有建筑,没有杂物,空旷距离足够,始终可同时看到 Haze 与威胁。 CHARACTER ROLES:Haze 想要存活并保持镇定,以锐利如舞蹈般的步法与克制的挥臂移动;暗影兽想要接近并碾压她,以低伏沉重的姿态冲锋,势不可挡;Haze 的身份来自已提供的角色参考,暗影兽是一只深色粗壮的带角奇幻巨兽,剪影可读且有强烈前冲动力。 START STATE:Haze 面朝屏幕右侧站在场地中央;暗影兽从画面极右侧冲入,向左冲锋;草地在一次呼吸间保持平静,然后风开始在 Haze 的靴子周围聚集。 END STATE:暗影兽被击飞回场地另一端,在远处屏幕右侧崩塌出场;Haze 居中留在随风摇曳的草地中,气流逐渐消散。 ACTION CHAIN:Haze 察觉到威胁,做好架势,躲过第一次冲锋,释放螺旋状风之缎带,意识到暗影兽突破阻挡,升级为更大的涡流,以锐利手势重新引导风暴,将多股风之流在目标周围压缩,然后前推释放一发集中的风爆。 PROP / EFFECT STATE:风之魔法表现为流动气流、发光的符文、风之缎带、涡流尾迹、压力波纹、被吹弯的草、尘土、落叶,以及 Haze 手部附近偶尔的小型符文;避免重复出现的大型法阵;风之效果必须始终在草、布料、头发、尘土与暗影兽身上展现物理力量。 MUST READ:在整个序列中威胁始终可见,而 Haze 通过不断升级的风压控制场地。 [风格关键帧] 在顶部添加 2–3 个非常小的色板,仅用于展示预期的最终视频渲染效果:暖绿色草地上的青白—白风之辉光,高端奇幻动画的绘画质感,柔和的方向性日光阴影,发光的半透明缎带边缘,被涡压卷入的尘土与叶片颗粒。这些不是角色参考,也不是分镜草图风格。 [风格锁定] STYLE LOCK:最终视频保持高端奇幻动画电影,风格化的电影级写实,清晰可读的顶级动作,暖色日光的草地,青白—白的御风魔法,柔和绘画感的布料与头发,锐利的角色剪影,克制的描线—柔和阴影,影像景深,激进但清晰的镜头语言。 EFFECT LOCK:风之缎带为半透明、丝带状、中等厚度、青白—白辉光、柔软羽化边缘、低饱和度,物理地吹弯草地与布料;符文稀少、细小、发亮,仅在关键手势或涡流压缩处使用。 ENVIRONMENT LOCK:广阔草地保持开阔、可读且对风有反应;草以可见的方向性波浪弯曲,尘土从干燥地面扬起,远处树林线保持简洁;不出现现实纹理漂移,不出平面卡通漂移,不添加额外道具或建筑。 [画板润色] 使用高端的米白色分镜纸,排版字体具有表现力并契合场景,层次清晰,边距一致,间距均匀,在面板画面之外的区域仅使用克制的青色与低饱和的草绿色点缀,设计感的面板标题,以及略微前倾的石墨边框以暗示风速。避免表格式标题、光泽 UI、渐变、贴纸、杂乱与随机装饰。 [绘画能量] 使用锐利的对角线场面调度,低地平线,Haze 与暗影兽之间留出大量负空间,面板之间压缩距离,飘逸的发型与披风形状,被吹弯的草丛,紧凑的冲击姿态,清晰的涡流几何形。整体画板应感觉快速、可读且富有侵略性,每一格画面捕捉一个决定性的战斗节拍。 [面板规则] 在白/米白面板底色上使用干净、低细节的单色浅灰粗略草图面板。面板画面内不使用颜色:不着色角色、道具、环境、填充、光照、辉光、颜料、粒子或背景。每个面板为一张可抽取的镜头。每格画面每个角色只保留一个清晰的姿态。不绘制幽灵姿态、重复剪影、洋葱皮叠加层、箭头、标注、字幕、字幕条、标志、水印、时间标记、图示或技术叠加层。通过灰阶的环境交互、外发光形状、残迹、粒子、表面痕迹、明度变化,或围绕单一姿态的一个清晰单色效果形状来表现效果。 [导演条] 在画板下方放置与面板列对齐的动画预览轨板。使用七条水平轨道:BEAT LINE、CAMERA PATH、ACTION PATH、RHYTHM TRACK、ESCALATION MAP、STATE TRACK、STYLE TRACK。使用短小的镜头块、细时间线、节奏块、小强度条,以及一到三词的标签。仅使用节奏标签,绝不写秒数或时间戳时长。 [SEQUENCE] 网格:12 个面板,4 列 × 3 行,宽幅电影感分镜画板 01 威胁被发现(Threat Spotted) 镜头意图:建立 Haze 独自在场地中,暗影兽已在远处向她冲锋。 摄影机:超广角 24mm,低地平线,轻微推入,Haze 在前景左侧,兽在远处右侧但清晰可见。 动作:Haze 猛然转头,前方的草地因暗影兽的冲锋而起伏弯曲。 连续性:屏幕方向保持兽由右向左冲向 Haze;风刚刚开始拂动她的裙摆与披风。 条带单元:P01 spotted / low wide / beast charges / hold-burst / tension / R-to-L / warm field 02 目光锁定(Eyes Lock) 镜头意图:在保持威胁于身后可见的同时,展现 Haze 即刻的识别与决心。 摄影机:85mm 特写,浅景深,过肩角度,兽作为模糊的冲锋身形出现在背景。 动作:Haze 眯起眼睛;她抬起的指尖附近闪烁几粒小符文火星。 连续性:Haze 面朝屏幕右侧;兽仍在她视线后方,迅速逼近。 条带单元:P02 resolve / tight CU / eyes harden / snap / rise / threat visible / soft glow 03 地面冲袭(Ground Rush) 镜头意图:传达速度、危险以及正在缩短的距离。 摄影机:贴近草地的地面跟踪 20mm,带视差的快速推车,暗影兽在中景占大, Haze 仍在前方。 动作:暗影兽猛冲向前,草地被其路径撕裂压平,远处的 Haze 调整站姿。 连续性:兽仍在屏幕右侧向左移动;Haze 留在屏幕左侧,准备闪避。 条带单元:P03 rush / ground track / grass flattens / fast / surge / distance closes / dust lift 04 英雄蓄势(Hero Brace) 镜头意图:让 Haze 显得强大,同时不丢失逼近的威胁。 摄影机:极低角度虫眼视角 24mm,Haze 在前景占主导,兽从她身后的草叶间可见。 动作:风在 Haze 靴边爆发;披风猛然向上扬起,草丛以圆形压力波纹向外弯曲。 连续性:不出现大型法阵;仅靴部气压与少量微小符文碎屑。 条带单元:P04 brace / worm angle / wind feet / burst / rise / boots charged / cyan air 05 闪避于毫厘(Cut-On-Dodge) 镜头意图:展现暗影兽几乎触及她,而 Haze 在最后一瞬脱身。 摄影机:宽幅动作镜头 28mm,动作切换点剪接,略带手持感。 动作:暗影兽扑穿 Haze 先前所在的位置,而 Haze 侧身旋转闪开,裙摆与头发被压力尾流拖拽。 连续性:Haze 向屏幕左前方闪避;兽虽扑空但在同框内仍然可见。 条带单元:P05 dodge / wide whip / lunge missed / impact pause / spike / near miss / bent grass 06 首次风击(First Wind Strike) 镜头意图:展现 Haze 首次反击,呈现干净可读的丝带魔法。 摄影机:动感侧向跟拍 35mm,Haze 在左侧前景,兽在右侧中景并转身回冲向她。 动作:Haze 挥臂;发光的风之缎带螺旋飞出,击中暗影兽的胸口与双角。 连续性:缎带由 Haze 向兽从左向右流动;符文使用仅限于其手边的一个小符号。 条带单元:P06 ribbon hit / side track / arm sweep / burst / surge / ribbons out / ribbon glow 07 强行突破(Push Through) 镜头意图:通过首次攻击失败证明威胁的危险。 摄影机:压缩 85mm 长焦宽中景,暗影兽向镜头推进,Haze 在其后方可见。 动作:暗影兽低头俯冲,硬生生穿过螺旋的风,草与尘土向后飞溅。 连续性:风之缎带在兽周围散乱但未能阻止它;Haze 在背景中重置站姿。 条带单元:P07 resists / tele push / beast breaks / fast / peak rise / ribbons fray / dust stream 08 环绕升级(Orbit Escalation) 镜头意图:展现 Haze 以激进电影化运动投入更强的法术。 摄影机:围绕 Haze 的 24mm 环绕镜头,低角度英雄构图,兽在环绕的背景中依然可见。 动作:Haze 转身,双臂切割空气;多股风之流开始在兽周围弯曲盘旋。 连续性:披风与头发随环绕运动螺旋;兽仍锁定在屏幕右侧的场地空间中。 条带单元:P08 escalate / orbit low / storm forms / acceleration / climb / currents gather / sharp glow 09 涡流陷阱(Vortex Trap) 镜头意图:揭示在敌人周围形成的巨大涡流。 摄影机:类 IMAX 的 20mm 宽幅构图,摇臂升起,Haze 与兽均以清晰距离可见。 动作:尘土、落叶与草围绕暗影兽向上螺旋,涡壁不断收拢。 连续性:Haze 留在涡流之外进行控制;兽居于风暴中心,不被遮挡。 条带单元:P09 vortex / crane wide / trap closes / surge / peak / beast inside / vortex trail 10 引导压力(Redirect Pressure) 镜头意图:展现 Haze 以精准的手部动作重新引导风暴。 摄影机:50mm 中近景,焦点从 Haze 的手转移到她身后被困住的暗影兽。 动作:Haze 猛然翻腕;涡流倾斜并收紧,横向拖拽暗影兽抵抗其冲锋。 连续性:一只小符文在她掌心闪烁;威胁通过她肩后仍可见,困于涡内。 条带单元:P10 redirect / rack focus / wrist snap / fast-pause / control / glyph palm / tight wind 11 汇合之风(Converging Currents) 镜头意图:让风暴在最终一击前感觉更强烈且更聚焦。 摄影机:俯拍跟拍,战略性的顶视图,Haze 位于涡流边缘,兽居中心。 动作:数股风之流在暗影兽周围汇聚为狭窄的漏斗状;

来源与署名

原文由 @aimikoda 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。

在画廊中浏览

同工具的更多提示词