拳击女孩 --ar 2:3 --profile txgf1m1 --stylize 1000

Seedance 2.0 · @aimikoda · Thu May 28

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拳击女孩 --ar 2:3 --profile txgf1m1 --stylize 1000 Seedance 2.0 Prompt: Use @[storyboard ref]…
拳击女孩 --ar 2:3 --profile txgf1m1 --stylize 1000 Seedance 2.0 Prompt: Use @[storyboard ref]…
camera_lens · shallow-depth-of-fieldcolor_palette · warm-tonescomposition · centeredcomposition · eye-levelcomposition · full-bodyhuman_attributes · long-hair

提示词(原文,逐字保留)

boxer girl --ar 2:3 --profile txgf1m1 --stylize 1000 Seedance 2.0 Prompt: Use @[storyboard ref] as the authoritative 15-second cinematic boxing sequence blueprint. Do not render the storyboard sheet itself: exclude all borders, text, labels, headers and layout elements. Treat each storyboard panel as an individual sequential shot guide, not as a split-screen image. Follow panel order exactly while preserving camera angles, framing, choreography, fighter spacing, screen direction, ring geography and timing rhythm. Final video style is cinematic 3D stylized anime with painterly cel shading, warm ring lights, cool teal shadows, saturated red-vs-cyan contrast, shallow depth of field, crisp rim lighting, elastic glove deformation, subtle film grain and clean sweat spray. Interpolate smooth natural motion between storyboard poses while preserving all action beats and continuity. Boxer A pressures forward aggressively with fast combinations and shoulder feints. Boxer B stays lighter and reactive, slipping, pivoting and countering with precise timing. Keep the ring compact, readable and grounded with vibrating ropes, canvas skid marks and realistic boxing momentum. Camera language escalates with low-angle pushes, overhead orbit shots, rope POVs, crash zooms, burst-cut close-ups and sharp cut-on-action transitions. Preserve clean silhouettes, controlled motion blur and athletic gesture energy throughout. End on the suspended counter-impact: Boxer B slips outside Boxer A’s hook and lands the rising uppercut while Boxer A recoils backward. Preserve unresolved energy at the cut. Do not invent new attacks, characters, environments or camera setups.

中文译文

拳击女孩 --ar 2:3 --profile txgf1m1 --stylize 1000 Seedance 2.0 Prompt: Use @[storyboard ref] as the authoritative 15-second cinematic boxing sequence blueprint. Do not render the storyboard sheet itself: exclude all borders, text, labels, headers and layout elements. Treat each storyboard panel as an individual sequential shot guide, not as a split-screen image. Follow panel order exactly while preserving camera angles, framing, choreography, fighter spacing, screen direction, ring geography and timing rhythm. Final video style is cinematic 3D stylized anime with painterly cel shading, warm ring lights, cool teal shadows, saturated red-vs-cyan contrast, shallow depth of field, crisp rim lighting, elastic glove deformation, subtle film grain and clean sweat spray. Interpolate smooth natural motion between storyboard poses while preserving all action beats and continuity. Boxer A pressures forward aggressively with fast combinations and shoulder feints. Boxer B stays lighter and reactive, slipping, pivoting and countering with precise timing. Keep the ring compact, readable and grounded with vibrating ropes, canvas skid marks and realistic boxing momentum. Camera language escalates with low-angle pushes, overhead orbit shots, rope POVs, crash zooms, burst-cut close-ups and sharp cut-on-action transitions. Preserve clean silhouettes, controlled motion blur and athletic gesture energy throughout. End on the suspended counter-impact: Boxer B slips outside Boxer A’s hook and lands the rising uppercut while Boxer A recoils backward. Preserve unresolved energy at the cut. Do not invent new attacks, characters, environments or camera setups.

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原文由 @aimikoda 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。

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