@Image1 as sequence board as the choreography
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camera_lens · wide-anglecolor_palette · high-contrastcolor_palette · white-minimalcomposition · multi-panelmood · dramaticscene · fantasy-world
提示词(原文,逐字保留)
@Image1 as sequence board as the choreography
@Image2 as envirronement
Style:
2D wuxia brushwork, Chinese ink painting aesthetic, parchment texture, black ink outlines, controlled red impact accents, white minimalist background, hand-painted motion strokes, high frame coherence, realistic martial timing.
Characters:
Samurai — dark indigo kimono, armored waist wrap, tied topknot, katana.
Ninja — matte black hooded shinobi outfit, face mask, dual kunai and short blade.
SPATIAL LOCK:
Samurai begins frame-left facing right.
Ninja begins frame-right facing left.
Maintain left/right continuity throughout the sequence.
COMBAT CHOREOGRAPHY:
[0s–2s]
Wide duel stance. Circular footwork. Both fighters test distance cautiously.
Camera: slow lateral tracking shot.
VFX: drifting ink-brush dust arcs around feet.
[2s–4s]
Ninja launches smoke-feint dash toward samurai flank.
Samurai pivots and intercepts with sheath parry.
Camera: rapid push-in following ninja movement.
VFX: smoke wisps trailing with black ink dispersion.
[4s–6s]
Samurai executes diagonal katana cut forcing ninja backward.
Ninja narrowly evades while sliding low.
Camera: dynamic low-angle tracking.
VFX: red brushstroke slash arc following blade path.
[6s–8s]
Ninja wall-steps and rebounds overhead.
Mid-air reposition into descending kunai strike.
Kunai clips samurai shoulder.
Camera: tilt upward then whip downward on impact.
VFX: impact starburst, red ink spray, speed-line distortion.
[8s–10s]
Samurai drops to one knee briefly, absorbs pain, resets footing.
Ninja circles aggressively searching opening.
Camera: slow orbit around fighters.
VFX: loose calligraphy-style energy streaks around movement.
[10s–12s]
Close-range blade bind and wrist trap.
Metal clashes repeatedly at high speed.
Camera: handheld close-quarter framing.
VFX: bright white spark bursts and ink splatter collision marks.
[12s–14s]
Samurai drives elbow break, steps through centerline, transitions into draw-cut.
Ninja structure collapses backward.
Camera: aggressive forward tracking with slight dutch tilt.
VFX: heavy red brush slash across frame, shockwave ripple.
[14s–16s]
Final disarm at blade-point.
Ninja kneels defeated while samurai holds katana at throat.
Camera slowly pulls back to symmetrical wide composition.
VFX: drifting ink particles settle into stillness.
GLOBAL RULES:
- Maintain choreography timing from the sequence board exactly.
- Preserve consistent costumes and proportions across entire clip.
- Motion should feel grounded and technically readable.
- Impacts are fast and sharp, not slow motion.
- Keep brushstroke VFX physically tied to weapon movement.
- End on a frozen duel-resolution tableau for final frame.
#AIanime #AIart #Animation #DreaminaCPP
中文译文
@Image1 as sequence board as the choreography
@Image2 as envirronement
Style:
2D wuxia brushwork, Chinese ink painting aesthetic, parchment texture, black ink outlines, controlled red impact accents, white minimalist background, hand-painted motion strokes, high frame coherence, realistic martial timing.
Characters:
Samurai — dark indigo kimono, armored waist wrap, tied topknot, katana.
Ninja — matte black hooded shinobi outfit, face mask, dual kunai and short blade.
SPATIAL LOCK:
Samurai begins frame-left facing right.
Ninja begins frame-right facing left.
Maintain left/right continuity throughout the sequence.
COMBAT CHOREOGRAPHY:
[0s–2s]
Wide duel stance. Circular footwork. Both fighters test distance cautiously.
Camera: slow lateral tracking shot.
VFX: drifting ink-brush dust arcs around feet.
[2s–4s]
Ninja launches smoke-feint dash toward samurai flank.
Samurai pivots and intercepts with sheath parry.
Camera: rapid push-in following ninja movement.
VFX: smoke wisps trailing with black ink dispersion.
[4s–6s]
Samurai executes diagonal katana cut forcing ninja backward.
Ninja narrowly evades while sliding low.
Camera: dynamic low-angle tracking.
VFX: red brushstroke slash arc following blade path.
[6s–8s]
Ninja wall-steps and rebounds overhead.
Mid-air reposition into descending kunai strike.
Kunai clips samurai shoulder.
Camera: tilt upward then whip downward on impact.
VFX: impact starburst, red ink spray, speed-line distortion.
[8s–10s]
Samurai drops to one knee briefly, absorbs pain, resets footing.
Ninja circles aggressively searching opening.
Camera: slow orbit around fighters.
VFX: loose calligraphy-style energy streaks around movement.
[10s–12s]
Close-range blade bind and wrist trap.
Metal clashes repeatedly at high speed.
Camera: handheld close-quarter framing.
VFX: bright white spark bursts and ink splatter collision marks.
[12s–14s]
Samurai drives elbow break, steps through centerline, transitions into draw-cut.
Ninja structure collapses backward.
Camera: aggressive forward tracking with slight dutch tilt.
VFX: heavy red brush slash across frame, shockwave ripple.
[14s–16s]
Final disarm at blade-point.
Ninja kneels defeated while samurai holds katana at throat.
Camera slowly pulls back to symmetrical wide composition.
VFX: drifting ink particles settle into stillness.
GLOBAL RULES:
- Maintain choreography timing from the sequence board exactly.
- Preserve consistent costumes and proportions across entire clip.
- Motion should feel grounded and technically readable.
- Impacts are fast and sharp, not slow motion.
- Keep brushstroke VFX physically tied to weapon movement.
- End on a frozen duel-resolution tableau for final frame.
#AIanime #AIart #Animation #DreaminaCPP
来源与署名
原文由 @SYDxStudio 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。
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