@Image1 as sequence board as the choreography

Seedance 2.0 · @SYDxStudio · Fri May 08 · 视频提示词

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提示词(原文,逐字保留)

@Image1 as sequence board as the choreography @Image2 as envirronement Style: 2D wuxia brushwork, Chinese ink painting aesthetic, parchment texture, black ink outlines, controlled red impact accents, white minimalist background, hand-painted motion strokes, high frame coherence, realistic martial timing. Characters: Samurai — dark indigo kimono, armored waist wrap, tied topknot, katana. Ninja — matte black hooded shinobi outfit, face mask, dual kunai and short blade. SPATIAL LOCK: Samurai begins frame-left facing right. Ninja begins frame-right facing left. Maintain left/right continuity throughout the sequence. COMBAT CHOREOGRAPHY: [0s–2s] Wide duel stance. Circular footwork. Both fighters test distance cautiously. Camera: slow lateral tracking shot. VFX: drifting ink-brush dust arcs around feet. [2s–4s] Ninja launches smoke-feint dash toward samurai flank. Samurai pivots and intercepts with sheath parry. Camera: rapid push-in following ninja movement. VFX: smoke wisps trailing with black ink dispersion. [4s–6s] Samurai executes diagonal katana cut forcing ninja backward. Ninja narrowly evades while sliding low. Camera: dynamic low-angle tracking. VFX: red brushstroke slash arc following blade path. [6s–8s] Ninja wall-steps and rebounds overhead. Mid-air reposition into descending kunai strike. Kunai clips samurai shoulder. Camera: tilt upward then whip downward on impact. VFX: impact starburst, red ink spray, speed-line distortion. [8s–10s] Samurai drops to one knee briefly, absorbs pain, resets footing. Ninja circles aggressively searching opening. Camera: slow orbit around fighters. VFX: loose calligraphy-style energy streaks around movement. [10s–12s] Close-range blade bind and wrist trap. Metal clashes repeatedly at high speed. Camera: handheld close-quarter framing. VFX: bright white spark bursts and ink splatter collision marks. [12s–14s] Samurai drives elbow break, steps through centerline, transitions into draw-cut. Ninja structure collapses backward. Camera: aggressive forward tracking with slight dutch tilt. VFX: heavy red brush slash across frame, shockwave ripple. [14s–16s] Final disarm at blade-point. Ninja kneels defeated while samurai holds katana at throat. Camera slowly pulls back to symmetrical wide composition. VFX: drifting ink particles settle into stillness. GLOBAL RULES: - Maintain choreography timing from the sequence board exactly. - Preserve consistent costumes and proportions across entire clip. - Motion should feel grounded and technically readable. - Impacts are fast and sharp, not slow motion. - Keep brushstroke VFX physically tied to weapon movement. - End on a frozen duel-resolution tableau for final frame. #AIanime #AIart #Animation #DreaminaCPP

中文译文

@Image1 as sequence board as the choreography @Image2 as envirronement Style: 2D wuxia brushwork, Chinese ink painting aesthetic, parchment texture, black ink outlines, controlled red impact accents, white minimalist background, hand-painted motion strokes, high frame coherence, realistic martial timing. Characters: Samurai — dark indigo kimono, armored waist wrap, tied topknot, katana. Ninja — matte black hooded shinobi outfit, face mask, dual kunai and short blade. SPATIAL LOCK: Samurai begins frame-left facing right. Ninja begins frame-right facing left. Maintain left/right continuity throughout the sequence. COMBAT CHOREOGRAPHY: [0s–2s] Wide duel stance. Circular footwork. Both fighters test distance cautiously. Camera: slow lateral tracking shot. VFX: drifting ink-brush dust arcs around feet. [2s–4s] Ninja launches smoke-feint dash toward samurai flank. Samurai pivots and intercepts with sheath parry. Camera: rapid push-in following ninja movement. VFX: smoke wisps trailing with black ink dispersion. [4s–6s] Samurai executes diagonal katana cut forcing ninja backward. Ninja narrowly evades while sliding low. Camera: dynamic low-angle tracking. VFX: red brushstroke slash arc following blade path. [6s–8s] Ninja wall-steps and rebounds overhead. Mid-air reposition into descending kunai strike. Kunai clips samurai shoulder. Camera: tilt upward then whip downward on impact. VFX: impact starburst, red ink spray, speed-line distortion. [8s–10s] Samurai drops to one knee briefly, absorbs pain, resets footing. Ninja circles aggressively searching opening. Camera: slow orbit around fighters. VFX: loose calligraphy-style energy streaks around movement. [10s–12s] Close-range blade bind and wrist trap. Metal clashes repeatedly at high speed. Camera: handheld close-quarter framing. VFX: bright white spark bursts and ink splatter collision marks. [12s–14s] Samurai drives elbow break, steps through centerline, transitions into draw-cut. Ninja structure collapses backward. Camera: aggressive forward tracking with slight dutch tilt. VFX: heavy red brush slash across frame, shockwave ripple. [14s–16s] Final disarm at blade-point. Ninja kneels defeated while samurai holds katana at throat. Camera slowly pulls back to symmetrical wide composition. VFX: drifting ink particles settle into stillness. GLOBAL RULES: - Maintain choreography timing from the sequence board exactly. - Preserve consistent costumes and proportions across entire clip. - Motion should feel grounded and technically readable. - Impacts are fast and sharp, not slow motion. - Keep brushstroke VFX physically tied to weapon movement. - End on a frozen duel-resolution tableau for final frame. #AIanime #AIart #Animation #DreaminaCPP

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