测试了给Seedance 2.0提供故事板+提示词的想法,效果非常好。电影级外星战争片段,由提供的故事板帧构建的多镜头蒙太奇。超真实实…
分享链接 · https://openimages.ajiang.me/p/2048378308908212647/

camera_lens · motion-blurcamera_lens · shallow-depth-of-fieldcomposition · multi-panelcomposition · wide-shothuman_attributes · cybernetic-featurelighting · volumetric-light
提示词(原文,逐字保留)
Tested the idea of giving Seedance 2.0 a storyboard + prompt, and worked like a bliss.
Cinematic alien war sequence, multi-shot montage built from provided storyboard frames. Ultra-realistic live-action film look, no CGI, no illustration. Preserve compositions and characters from reference images, but rebuild with real camera behavior, physical lighting, and grounded motion. @image_1
Global rules:
realistic motion blur (directional, not smeared)
correct physics: debris falls with weight, explosions expand outward with force
consistent lighting direction per shot
no soft AI textures, no waxy skin, no plastic surfaces
strong foreground / midground / background separation
anamorphic lens look, subtle distortion, natural depth of field
no floating objects, no teleportation
🎞️ SHOT STRUCTURE & PACING
SHOT 1 — HIGH STRUCTURE WAR BREAKOUT
Wide elevated platform above canyon city.
Camera slightly tilted, slow forward drift, minor handheld vibration.
Explosions erupt across structures, debris falling downward into canyon.
Ships in distance firing toward city.
One alien firing downward, another thrown mid-air by blast.
SHOT 2 — MARKET UNDER ATTACK
Cut with motion continuity (match direction of movement).
Handheld camera, closer framing.
Market in chaos: stalls breaking, objects flying across frame.
Foreground debris briefly crosses lens.
Two alien fighters collide across table, impact pushes objects outward with force.
SHOT 3 — CITY BOULEVARD WAR
Cut maintaining forward motion.
Camera at eye-level, slight push forward with instability.
Multiple alien species fighting in groups, crossing frame at different depths.
Energy blasts streak horizontally and impact walls.
Strong parallax: near figures move fast, distant slower.
SHOT 4 — FOREST AMBUSH
Cut with directional match from previous motion.
Low-angle camera partially blocked by foliage.
One alien leaps from cover, mid-air collision with opponent.
Leaves, dust, and particles burst outward on impact.
Camera reacts slightly (micro recoil).
SHOT 5 — CLOSE COMBAT BUILD
Cut tighter into action.
Low, close, kinetic camera.
Alien warrior strikes opponent, debris and particles flying toward camera.
Background fighters still active but slightly defocused.
Motion blur increases, energy peaks.
SHOT 6 — HERO MOMENT (SLOWED)
Air-to-ground attack in city canyon.
Camera tilted, tracking fast-moving spacecraft crossing frame overhead.
Weapon fire hits buildings, explosions chain outward.
Ground fighters briefly silhouetted in firelight.
Slow motion effect (0.6–0.7x speed):
sparks trailing
debris suspended mid-air
shockwave expanding visibly
SHOT 7— AFTERMATH CONTINUATION
Same environment, slightly stabilized camera.
Fires burning, smoke rising, debris settling.
Survivors moving, some still fighting in background.
Camera slows, holding moment briefly before end. NO MUSIC, ONLY SFX
@ivanka_humeniuk took the idea from you, what do you think?
@jerrod_lew the odd artifacts from GPTs image 2 model we we're chatting is there, you can spot it in the video and the storyboard. Hope they can fix this soon.
中文译文
测试了给Seedance 2.0提供故事板+提示词的想法,效果非常好。电影级外星战争片段,由提供的故事板帧构建的多镜头蒙太奇。超真实实拍电影质感,无CGI,无插画。保留参考图像中的构图和人物,但使用真实相机行为、物理光照和自然运动重新构建。@image_1 全局规则: 真实运动模糊(有方向,不糊成一团) 正确物理规律:碎片受重力下落,爆炸受力向外扩散 每个镜头保持一致光照方向 无模糊AI纹理、无蜡质皮肤、无塑料质感表面 强前景/中景/背景分离 变形镜头效果,轻微畸变,自然景深 无漂浮物体、无瞬移 🎞️ 镜头结构与节奏 镜头1 —— 高处建筑战争爆发 峡谷城市上方的宽阔升高平台。相机轻微倾斜,缓慢向前漂移,轻微手持抖动。爆炸在建筑群中爆发,碎片向下落入峡谷。远处的战舰向城市开火。一名外星人向下射击,另一名被爆炸抛到空中。 镜头2 —— 遭遇袭击的市场 运动连贯转场(匹配运动方向)。 手持相机,更紧凑的构图。市场一片混乱:摊位倒塌,物体在画面中飞散。前景碎片短暂划过镜头。两名外星战士在桌子旁相撞,冲击力将物体向外大力推开。 镜头3 —— 城市大道战争 保持向前运动转场。相机与人眼齐高,带着不稳定感轻微向前推进。多个外星物种分组战斗,在不同景深位置穿过画面。能量光束水平划过并击中墙体。强视差效果:近处人物移动快,远处人物移动慢。 镜头4 —— 森林伏击 匹配上一个运动方向转场。低角度相机被植被部分遮挡。一名外星人从掩体中跃出,在空中与对手相撞。树叶、灰尘和颗粒在撞击时向外炸开。相机有轻微反应(微后座力)。 镜头5 —— 近身战斗升级 收紧镜头切入动作。低位、近距离、充满动感的相机。外星战士击中对手,碎片和颗粒向相机飞来。背景中的战士仍在活动但轻微失焦。运动模糊增强,能量达到峰值。 镜头6 —— 英雄时刻(慢动作) 城市峡谷中的空地攻击。相机倾斜,追踪从头顶画面穿过的高速航天器。武器击中建筑,爆炸连锁向外扩散。地面战士在火光中短暂露出剪影。 慢动作效果(0.6–0.7倍速): 火花带拖影 碎片悬浮在空中 冲击波可见扩散 镜头7—— 战后延续 相同环境,相机略微稳定。 火焰燃烧,烟雾升起,碎片沉降。幸存者移动,背景中仍有人在战斗。相机放缓,在结束前短暂定格这一刻。 无音乐,仅保留音效 @ivanka_humeniuk 这个想法是从你这里得到的,你怎么看?@jerrod_lew 我们之前聊到的GPT图像2模型的奇怪瑕疵就在这里,你可以在视频和故事板中看到。希望他们能尽快修复这个问题。
来源与署名
原文由 @AndrewFromDO 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。
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