无限纸艺剪贴动画世界。
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![无限纸艺剪贴动画世界。 { "VARIABLE": "[CARTOON_SHOW_NAME]", "concept": "[CARTOON_SHOW_NAME] 世界的超饱和实体…](https://media.openimages.relakkesyang.org/images/2048140302788198678/1.jpg)
![无限纸艺剪贴动画世界。 { "VARIABLE": "[CARTOON_SHOW_NAME]", "concept": "[CARTOON_SHOW_NAME] 世界的超饱和实体…](https://media.openimages.relakkesyang.org/images/2048140302788198678/2.jpg)
camera_lens · orthographiccolor_palette · vibrantcomposition · centeredcomposition · full-bodylighting · hard-lightmood · playful
提示词(原文,逐字保留)
Infinite papercut cartoon worlds.
{
"VARIABLE": "[CARTOON_SHOW_NAME]",
"concept": "Hyper-saturated physical paper cut-out diorama of the world of [CARTOON_SHOW_NAME] — maximalist, eye-level dead-center straight-on view, bleed-to-edge, no outer frame, no border, no tray",
"style": {
"medium": "thick layered cardstock — every depth plane physically stacked, hard knife-cut silhouette edges with exposed cross-sections at every layer break",
"texture": "matte fibrous paper grain visible on all surfaces, no gloss, no sheen",
"approach": "maximalist composition — every depth plane densely packed with characters, props, architecture and world-specific items from [CARTOON_SHOW_NAME]"
},
"palette": {
"rule": "Extract the 3 most iconic colors from [CARTOON_SHOW_NAME] as dominant hues, extract 3 secondary signature colors as accents",
"saturation": "nuclear maximum — every hue pushed to absolute vivid limit",
"finish": "matte throughout — no metallic, no gloss, no reflective surfaces regardless of subject matter"
},
"depth_planes": {
"rule": "Build exactly 8 stacked depth planes from the world of [CARTOON_SHOW_NAME] as follows:",
"foreground_base": "Small iconic props, collectibles, and world-items from [CARTOON_SHOW_NAME] scattered and crowding the base plane edge",
"layer_2": "The single most iconic protagonist character from [CARTOON_SHOW_NAME] as the central figure — frozen mid-signature-action, built entirely from stacked paper geometry",
"layer_3": "The 2–3 closest supporting characters from [CARTOON_SHOW_NAME] each occupying their own isolated depth card, frozen mid-characteristic-pose",
"layer_4": "The primary antagonist or rival from [CARTOON_SHOW_NAME] as a dominant stacked paper silhouette on an isolated depth card",
"layer_5": "The most iconic building or location interior from [CARTOON_SHOW_NAME] — rendered as layered paper architectural strips with punched-void windows and doors",
"layer_6": "Secondary characters and crowd figures from [CARTOON_SHOW_NAME] as flat die-cut paper silhouettes threading between architectural layers",
"layer_7": "Signature special effects, powers, or world-specific phenomena from [CARTOON_SHOW_NAME] as concentric paper ring cutouts or radiating die-cut shapes",
"background_layer_8": "Skyline, landscape, or world-panorama silhouette from [CARTOON_SHOW_NAME] as a monochrome cut-panel — progressively lighter paper tone"
},
"lighting": {
"type": "single-direction hard studio key light only",
"angle": "top-left, 45 degrees",
"shadow": "crisp, deep, hard drop-shadows between every physical paper layer — shadow depth must visually communicate the stacking distance",
"NO": ["glow", "bloom", "soft edges", "gradients", "volumetric light", "atmospheric haze", "bounced color", "lens flare", "any light emanating from characters or effects"]
},
"composition": {
"density": "maximalist — zero empty space across all depth planes",
"focal_anchor": "protagonist centered at exact optical midpoint of the frame",
"framing": "bleed-to-edge on all four sides — no border, no outer frame, no shadow box, no tray, no display case",
"perspective": "perfectly flat orthographic eye-level view — no tilt, no isometric angle, no fisheye"
},
"render": {
"engine": "Octane Render",
"resolution": "8K",
"detail": "ultra-sharp at 100% zoom — paper fiber, cut-edge thickness, and layer shadow all crisp",
"aspect_ratio": "3:4 portrait"
}
}
中文译文
无限纸艺剪贴动画世界。
{
"VARIABLE": "[CARTOON_SHOW_NAME]",
"concept": "[CARTOON_SHOW_NAME] 世界的超饱和实体纸艺剪贴立体场景——极繁主义,平视、正中、正面直拍视角,画面满版出血,无外框、无边框、无托盘",
"style": {
"medium": "厚实多层卡纸——每个深度层均为实体堆叠,刀切硬边剪影轮廓,每处层断处均露出纸张横截面",
"texture": "所有表面均可见哑光纤维纸张纹理,无光泽、无反光",
"approach": "极繁主义构图——每个深度层均密集塞满来自 [CARTOON_SHOW_NAME] 的角色、道具、建筑及世界观专属物件"
},
"palette": {
"rule": "从 [CARTOON_SHOW_NAME] 中提取 3 个最具标志性的颜色作为主色调,再提取 3 个次要代表色作为点缀色",
"saturation": "核爆级饱和度上限——每种色相均推至绝对的鲜艳极限",
"finish": "全程哑光——无论题材如何,均无金属感、无光泽、无反射表面"
},
"depth_planes": {
"rule": "按以下方式构建来自 [CARTOON_SHOW_NAME] 世界的恰好 8 个堆叠深度层:",
"foreground_base": "[CARTOON_SHOW_NAME] 中的小型标志性道具、收藏品与世界物件,散落并簇拥于底层平面前缘",
"layer_2": "[CARTOON_SHOW_NAME] 中最具标志性的主角角色作为中心人物——定格于招牌动作瞬间,由堆叠纸张几何体整体构建而成",
"layer_3": "[CARTOON_SHOW_NAME] 中 2–3 位最近身的配角角色,每人各占一张独立深度卡纸,定格于各自的招牌姿态",
"layer_4": "[CARTOON_SHOW_NAME] 中的主要反派或对手角色,作为主导性堆叠纸艺剪影呈现于独立深度卡纸上",
"layer_5": "[CARTOON_SHOW_NAME] 中最具标志性的建筑或室内场景——以多层纸艺建筑条带呈现,带有冲孔镂空的窗户与门",
"layer_6": "[CARTOON_SHOW_NAME] 中的次要角色与人群形象,以平面模切纸艺剪影形式,穿插于建筑层之间",
"layer_7": "[CARTOON_SHOW_NAME] 中的标志性特效、能力或世界观专属现象,以同心纸环镂空或放射状模切造型呈现",
"background_layer_8": "[CARTOON_SHOW_NAME] 的天际线、地景或世界观全景剪影,作为单色剪纸面板呈现——纸色逐层渐淡"
},
"lighting": {
"type": "仅使用单一方向硬光影棚主光",
"angle": "左上方,45 度",
"shadow": "每层实体纸层之间呈现清晰、深沉、硬朗的投影——投影深度必须能直观传达层间堆叠距离",
"NO": ["glow", "bloom", "soft edges", "gradients", "volumetric light", "atmospheric haze", "bounced color", "lens flare", "any light emanating from characters or effects"]
},
"composition": {
"density": "极繁主义——所有深度层零留白",
"focal_anchor": "主角精确居于画面光学正中心",
"framing": "四边满版出血——无边框、无外框、无阴影盒、无托盘、无展示柜",
"perspective": "完全平直的正交平视视角——无倾斜、无等距轴测、无鱼眼"
},
"render": {
"engine": "Octane Render",
"resolution": "8K",
"detail": "100% 缩放下超清锐利——纸张纤维、切口厚度、层间投影全部清晰",
"aspect_ratio": "3:4 portrait"
}
}
来源与署名
原文由 @SaasJunctionHQ 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。
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