2. 将你的视频参考上传到 Seedance,并在提示词中引用该动作
分享链接 · https://openimages.ajiang.me/p/2041853413684629512/


camera_lens · motion-blurcomposition · dynamic-diagonalmood · dramaticmood · energeticquality_flags · embedded-textsubject_type · character
提示词(原文,逐字保留)
2. Upload your Video reference to Seedance and reference the action in the prompt
Specific animation references work best with short clips, such as movements lasting 2–3 seconds.
In your prompt, try to specify clearly when the reference should be executed.
You can use timestamps like "in the second 00:03" or "in the second 5 of the shot," or describe when the action happens using logical connectors: while, then, after that, before.
Prompt Video 1:
"Video1"= teleport appear VFX.
"Video2"= teleport dissapear VFX
Do a japanese fast paced cut high stylized figh scene.
(0-2s)
"Image1" first frame. Characters look at each other, prepare for fight and dissapear doing a "teleport dissapear VFX" with smear lines in the style of "Video2"
(2s-5s): Camera starts with a wide shot of the environment, empty, and then character 1 suddenly appears doing a "teleport appear VFX" movement in the style of "Video1". He then he flights righ to the camera with his punch charged, typical sakuga figh shot where the camera shows his face extremely close to camera, and then focus in the punch
(5s-6s) Wide shot of character one approaching charater 2 with his punch . He throws the punch but character 2 dodges it dissapearing with a "teleport dissapear VFX" movemente, in the style of "Video1"
(6s-8s): shot in low angle showing character 1 first missing the punch and then character 2 appearing behind character one with a "teleport appear VFX" in the style of "Video1" and executing a kick with full force that imapcts in the head of character 2.
(8s-10s) wide shot of character one thrown to the air at high speed, with lot of smear frames, movment directly aproaching the camera
(10s-12s) wide shot, ccharacter 2 dissapears doing a "teleport dissapear VFX" movement in the style of "Video2" to go near the character thrown in the air
(12s-15s) character 2 appears next to character one with a "teleport appear VFX" movement in the style of "Video1" while character one is in the air at high speed and then performa an extremly violent punch, while the camera does an extreme push in to the punch
Prompt Video 2:
"Image1" as first-frame composition and character placement reference.
"Video1" as special high-speed movement reference.
Create an 11-second anime action shot with two characters in the same environment. Keep character identity consistent throughout. Use the first reference for the opening composition. Use the second reference only for the high-speed movement behavior, afterimage trails, motion rhythm, and transformation logic.
0s-2s: Two characters stand facing each other and talk briefly.Match the framing and starting pose from "Image1". Stable shot, clear readability, calm before the attack.
2s-6s: Character 1 launches a special high-speed move. Use "Video1" as the movement reference. Character 1 moves at lightning speed, rapidly dashing back and forth across the screen. Create elongated afterimage streaks, intense motion blur, smear frames, and fast directional trails. The real body is almost impossible to track.T he movement should feel explosive, aggressive, and extremely fast.
6s-8s: Character 2 turns his head left and right, trying to follow the attack. He is tense and alert, scanning both sides of the screen. The afterimage streaks keep flashing around him at high speed.
8s-11s: Character 2 executes a decisive sword slash that intercepts one of the high-speed afterimage streaks. The strike cuts through the elongated moving mass effect and breaks the technique. At that moment, Character 1 is forced out of the special high-speed form from"Video1" .The afterimage collapses and reveals the real body of Character 1. Character 1 falls to the ground after being stopped mid-technique.
Visual priorities: anime action, extreme speed readability, strong silhouette separation, clean character consistency, dramatic timing, crisp sword impact, controlled chaos, cinematic motion clarity.
中文译文
2. 将你的视频参考上传到 Seedance,并在提示词中引用该动作
特定动作参考最适合使用短片段,例如持续 2–3 秒的动作。
在你的提示词中,尽量明确指定应在何时执行参考动作。
你可以使用时间戳,例如"在第 00:03 秒"或"在该镜头的第 5 秒",或使用逻辑连接词描述动作发生的时间:while(在……时)、then(然后)、after that(在那之后)、before(在……之前)。
提示词 视频 1:
"Video1"= 传送出现特效。
"Video2"= 传送消失特效
制作一个日式快节奏剪辑、高度风格化的战斗场景。
(0-2s)
"Image1" 作为首帧。两个角色相互对视,准备战斗,然后以"Video2"风格施展带有残影线条的"传送消失特效"消失。
(2s-5s): 镜头以环境的远景开始,空无一人,然后角色 1 突然出现,以"Video1"风格施展"传送出现特效"动作。他随后以蓄力好的拳头向镜头高速飞来,这是典型的作画风格战斗镜头,镜头让他的脸极度贴近镜头,然后聚焦在拳头上。
(5s-6s) 角色 1 挥着拳头接近角色 2 的远景镜头。他挥出拳头,但角色 2 以"Video1"风格的"传送消失特效"动作躲开了这次攻击。
(6s-8s): 低角度镜头,展示角色 1 首先挥拳落空,然后角色 2 以"Video1"风格的"传送出现特效"出现在角色 1 身后,并全力踢出一脚,命中角色 2 的头部。
(8s-10s) 角色 1 被以高速抛向空中的远景镜头,带有大量残影帧,动作直接朝向镜头飞来。
(10s-12s) 远景镜头,角色 2 以"Video2"风格施展"传送消失特效"动作消失,以接近被抛向空中的角色。
(12s-15s) 角色 2 以"Video1"风格的"传送出现特效"动作出现在角色 1 旁边,此时角色 1 正以高速在空中飞行,然后角色 2 施展一拳极其暴力的重拳,同时镜头以极度推近的方式推向这记重拳。
提示词 视频 2:
"Image1" 作为首帧构图和角色位置参考。
"Video1" 作为特殊高速动作参考。
创建一个 11 秒的动漫动作镜头,场景中有两个角色在同一环境中。保持角色身份贯穿始终的一致性。使用第一个参考用于开场构图。使用第二个参考仅用于高速动作行为、残影轨迹、运动节奏和变形逻辑。
0s-2s: 两个角色面对面站立并简短交谈。匹配"Image1"的取景和起始姿势。镜头稳定,可读性清晰,攻击前保持平静。
2s-6s: 角色 1 发动特殊高速移动。使用"Video1"作为动作参考。角色 1 以闪电般的速度移动,在屏幕上来回快速冲刺。制造拉长的残影条纹、强烈的运动模糊、涂抹帧以及快速的方向性轨迹。真实的身体几乎无法被追踪。动作应感觉是爆发性的、攻击性的、极其快速的。
6s-8s: 角色 2 头部左右转动,试图跟上攻击。他紧张而警觉,扫描屏幕的两侧。残影条纹继续以高速在他周围闪烁。
8s-11s: 角色 2 执行决定性的一击斩击,拦截其中一条高速残影条纹。这一击切开了拉长的运动质量效果,并打破了该招式。在那一刻,角色 1 被迫脱离"Video1"中的特殊高速形态。残影坍塌,露出角色 1 的真实身体。角色 1 在招式中途被打断后跌落在地。
视觉优先级:动漫动作、极致的速度可读性、强烈的剪影分离、干净的角色一致性、戏剧性的节奏、清晰的剑击冲击、受控的混乱、电影化的运动清晰度。
来源与署名
原文由 @voxelplot 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。
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