提示词分享 🚨 #AKCB 横幅已就绪。多元宇宙故障已解锁。提示词 👇 对同一个角色的十二个完全相同实例进行精细的收藏风格3D渲染,所…

Unknown · @edizkan_ · Fri Mar 20

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提示词分享 🚨 #AKCB 横幅已就绪。多元宇宙故障已解锁。提示词 👇 对同一个角色的十二个完全相同实例进行精细的收藏风格3D渲染,所有实例沿对角线对齐,每个实例都代表一个不同的…
camera_lens · wide-anglecolor_palette · dark-moodycolor_palette · warm-tonescomposition · dynamic-diagonalcomposition · low-anglecomposition · wide-shot

提示词(原文,逐字保留)

Prompt Share 🚨 #AKCB Banner ready. Multiverse glitch unlocked. Prompt 👇 A detailed, collectible-style 3D render of twelve identical instances of the same character, aligned diagonally, each representing a different pose AND a different stage of multiverse instability. Composition & Perspective Ultra-low 3/4 angle 20–24mm lens Closest character dominates foreground Diagonal depth progression Frame crops distant figures Foreground includes subtle light-based interference only 🔥 POSE EVOLUTION SYSTEM (MANDATORY) Each figure must have a distinct, clearly readable pose, forming a natural progression: 1. Neutral stance, arms relaxed (anchor) 2. Arms crossed 3. One hand raised (wave/salute) 4. Slight torso twist, weight shifted 5. One step forward (mid-motion) 6. Leaning slightly toward camera 7. One arm extended outward 8. Mid-turn pose (dynamic rotation) 9. Strong asymmetrical stance 10. Action-ready posture (tense energy) 11. Reduced pose readability (partially obscured by glitch) 12. Final pose dissolving into fragments (gesture barely readable) ⚠️ No repeated poses ⚠️ No symmetry ⚠️ Motion must feel like a timeline progression, not randomness Glitch Behavior Doctrine  Glitches must behave like external signal corruption, not internal transformation. Allowed: RGB channel separation scanlines pixel sorting (edges only) duplication echoes displacement offsets light streak slicing occlusion bands Forbidden: surface softening texture change material reinterpretation stylization drift fabric/plush conversion 👉 Think: projection error, not mutation Multiverse Degradation Sequence (REFINED) 1. Fully stable, clean material 2. Subtle RGB edge split 3. Light shimmer (no surface change) 4. Echo duplicate trailing behind 5. Light streaks crossing form 6. Horizontal signal tearing (clean slices) 7. Offset duplicate (same material) 8. Edge-only pixel sorting 9. Color channel drift intensifies 10. Glitch bands occluding form 11. Form breaking into material-consistent fragments 12. Final dissolve into material-derived particles + light shards ⚠️ Even at final stage → fragments inherit original material behavior Likeness Integrity (ABSOLUTE) Preserve exactly: proportions eye shape, spacing, stylization silhouette material behavior No added features No face change (not generic dust, not soft particles) 2D to 3D Translation (ONLY if input is 2D artwork): If the uploaded reference is 2D (illustration, anime, flat graphic, cel-shaded), convert it into a fully realized 3D cinematic form while preserving exact identity fidelity. • Maintain exact head shape, eye design, spacing, and proportions • Preserve original stylization, do NOT add realism that alters design language • Translate linework into subtle surface geometry or shading transitions • Keep original colors, expressed through physically believable materials • Convert flat shading into controlled cinematic light falloff The result must feel physically real, not redesigned. ar 3:1 > QT @edizkan_: > Prompt Share 🚨 > > Not copies. > Multiverse variants. 🌌 > PHOTO: https://pbs.twimg.com/media/HDyaynSWQAAYRmB.jpg > https://x.com/edizkan_/status/2034672885021675997

中文译文

提示词分享 🚨 #AKCB 横幅已就绪。多元宇宙故障已解锁。提示词 👇 对同一个角色的十二个完全相同实例进行精细的收藏风格3D渲染,所有实例沿对角线对齐,每个实例都代表一个不同的姿势,同时也代表多元宇宙不稳定性的一个不同阶段。构图与透视 极低的三四分角度 20-24毫米镜头 最靠近镜头的角色占据前景主导 沿对角线的深度递进 构图裁切远处的角色 前景只包含轻微的基于光线的干扰 🔥 姿势进化系统(强制要求) 每个角色必须拥有独特、清晰可辨识的姿势,形成自然递进: 1. 中立站姿,手臂放松(定位锚) 2. 双臂交叉 3. 一只手抬起(挥手/敬礼) 4. 身体轻微扭转,重心转移 5. 向前迈出一步(动作进行中) 6. 轻轻向镜头方向倾斜 7. 一只手臂向外伸展 8. 转身中途姿势(动态旋转) 9. 强烈不对称站姿 10. 准备行动姿势(充满张力) 11. 姿势可辨识度降低(被故障效果部分遮挡) 12. 最终姿势溶解为碎片(手势几乎无法辨识) ⚠️ 禁止重复姿势 ⚠️ 禁止对称 ⚠️ 动作必须有时间线递进感,不能是随机的 故障行为原则 故障效果必须表现为外部信号损坏,而非内部变形。允许的效果: RGB通道分离 扫描线 像素排序(仅边缘) 重复重影 位移偏移 光带切片 遮挡条带 禁止的效果: 表面柔化 纹理改变 材质重新诠释 风格漂移 转换为织物/毛绒 👉 核心思路:投影错误,而非基因突变 多元宇宙降解序列(优化版) 1. 完全稳定,材质干净 2. 轻微RGB边缘分离 3. 光线闪烁(表面无变化) 4. 重影副本拖在后方 5. 光线条纹穿过形体 6. 水平信号撕裂(干净切片) 7. 偏移副本(材质相同) 8. 仅边缘像素排序 9. 色彩通道偏移加剧 10. 故障条带遮挡形体 11. 形体破碎为材质一致的碎片 12. 最终溶解为源自原材质的粒子 + 光碎片 ⚠️ 即使在最终阶段,碎片也必须继承原材质的特性 样貌完整性(绝对要求) 必须精确保留: 比例 眼型、间距、风格化设计 轮廓 材质特性 禁止添加额外特征 禁止改变面部 (不是普通灰尘,不是软粒子) 2D转3D规则(仅当输入为2D作品时生效) 如果上传参考图是2D(插画、动漫、平面图形、平涂赛璐璐),将其转换为完整写实的3D电影级效果,同时保留角色完全一致的原本特征。 • 保留完全一致的头部形状、眼睛设计、间距和比例 • 保留原本风格,请勿添加会改变设计语言的写实效果 • 将线条转换为细微的表面几何结构或明暗过渡 • 保留原本颜色,用物理可信的材质还原 • 将平涂阴影转换为可控的电影级光线衰减 最终效果必须有物理真实感,不能重新设计。 宽高比 3:1 > 引用@edizkan_: > 提示词分享 🚨 > 不是复制。是多元宇宙变体。🌌 > 图片:https://pbs.twimg.com/media/HDyaynSWQAAYRmB.jpg > https://x.com/edizkan_/status/2034672885021675997

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原文由 @edizkan_ 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。

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