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分享链接 · https://openimages.ajiang.me/p/2033783098773569785/

camera_lens · macrocamera_lens · shallow-depth-of-fieldcomposition · high-anglecomposition · medium-shotcomposition · rule-of-thirdshuman_attributes · headwear
提示词(原文,逐字保留)
Prompt Share 🚨
The moment your character stops being designed…
and starts existing. #AKCB
Recommended generator: Nano Banana 2 (Gemini – Thinking Mode)
Try it and show your results 👇
A cinematic macro toy-photography scene.
A bean-sized version of the uploaded reference character is sprinting explosively captured at the peak stride moment of a high-speed sprint with visual effect.
Character Pose
A dynamic, mid-sprint action pose with amazing visual effects captured from a three-quarter side profile.
Torso: Leaning forward at a sharp angle to convey momentum.
Arms: One arm is bent sharply at the elbow with the fist tucked near the chest; the other arm is extended backward, trailing behind the torso.
Legs: In a full stride. The lead leg is bent forward with the knee high, while the trailing leg is fully extended back with the foot pointed.
Head: Facing forward, aligned with the direction of the run.
The character runs across the surface of several giant black-and-white character design pages fully covering the ground, featuring the same character.
Likeness Preservation (CRITICAL)
The identity of the character must remain exactly identical to the reference in both:
• the miniature physical character
• the character shown in the design sketches
The sketch pages must show the same character, including:
• dynamic poses small sketches
• head studies and shape explorations
• proportion notes
• accessory sketches
• construction diagrams
• small handwritten annotations
Maintain the exact:
• head shape
• eye shape and spacing
• stylization
• silhouette
• materials and clothing design
If the character wears a balaclava, mask, helmet, or covered face, the sketches must not invent facial anatomy.
No added nose.
No added mouth.
No visible skin where the reference does not show it.
Do not humanize the character.
Do not reinterpret anatomy.
Subject & Action
The miniature character sprints explosively across the design pages, tearing through the sketch sheet as it runs.
The character is captured at the peak stride moment of a full-speed sprint.
Running pose details:
• the body leans sharply forward as if accelerating
• one leg is fully extended forward while the other drives powerfully backward
• arms pump in opposite running motion
• the torso twists slightly creating a dynamic curved spine line
• the pose feels like a high-speed comic-book sprint
The character’s momentum rips through the paper, creating a jagged torn path behind it.
A trail of torn paper curls and fragments with vfx follows behind the running character as if it burst out of its own design.
Oversized design sheets surround the character, each page showing different stages of development of the same character.
One small grey 3d print of the character is in the background as an exact copy of the uploaded image.
Camera & Perspective
Captured from a medium camera distance above the desk, allowing a wider portion of the surrounding design pages to be visible.
Shot with an 85mm macro lens, creating natural compression while keeping the environment readable.
The camera sits slightly elevated and angled downward toward the running character.
The character remains the focal point but occupies roughly one third of the frame, revealing more of the design sheets and workspace around it.
The character remains slightly off-center within the spotlight.
Depth of Field
Extremely shallow depth of field.
The sprinting miniature character and the immediate section of the torn sketch page are razor sharp.
Surrounding pages and distant elements fall into soft blur.
Lighting (VERY DRAMATIC)
A single narrow spotlight / flashlight beam hits the character.
The beam comes from a side-front direction, creating a bright circular pool of light on the design page.
Lighting characteristics:
• extremely hard light
• very high contrast
• no ambient fill light
• the surrounding elements fades into near-total darkness
• sharp dramatic shadows stretch across the paper
• edges of the light beam fall rapidly into black
The environment outside the spotlight should feel almost completely swallowed by darkness, as if the character has been suddenly caught under a stage light.
Dust particles float through the beam.
Environment & Surface Detail
Macro-level detail of the design pages:
• ink texture
• pencil strokes
• paper fibers
• subtle reflections on graphite lines
The torn paper edge reveals fibrous paper layers and curled fragments along the ripped path.
Subtle Heat Burn Detail
Along parts of the torn path, the paper shows light scorching caused by extreme speed friction:
• edges of some tears are slightly darkened and singed
• faint burnt browning transitions into the white paper fibers
• tiny ember-like glowing specks appear briefly along the freshest tear points
• very subtle wisps of heat distortion or smoke rise from a few edges
The burn effect must remain minimal, believable, and physically grounded, enhancing realism without turning into flames or overpowering the scene.
Color Grade
Desaturated sketch pages and environment.
The character receives cool cinematic highlights from the spotlight.
Moody macro photography atmosphere.
Rendering Style
Photorealistic macro toy photography, emphasizing scale illusion between the tiny character and the giant design pages.
Speed Energy VFX
A stylized high-speed energy trail follows behind the running character, emphasizing the explosive sprint.
The trail consists of thin luminous motion streaks and glowing particles streaming backward from the character’s movement direction.
Characteristics:
• energy streaks originate from behind the character’s shoulders, arms, and legs
• streaks extend diagonally backward, following the direction of motion
• the lines are semi-transparent glowing blue light trails
• small sparkling particles scatter along the trail
• the effect should feel like comic-book speed energy, not smoke or fire
• the VFX enhances motion but does not cover or obscure the character
The light streaks interact subtly with the environment:
• faint glow reflecting on the torn paper edges
• slight blue rim light on the character’s silhouette
• a few glowing particles floating through the spotlight beam
The energy trail should feel fast, sharp, and directional, reinforcing the sense that the character is sprinting at extreme speed.
ar 3:2
中文译文
Prompt Share 🚨
当你的角色不再是被设计…
而开始存在的那一刻。#AKCB
推荐生成器:Nano Banana 2 (Gemini – Thinking Mode)
试试看并展示你的结果 👇
一个电影感宏观玩具摄影场景。
一个豆大小的已上传参考角色版本正在爆发式冲刺,捕捉在高速冲刺的峰值跨步瞬间,带有视觉效果。
角色姿势
一个动态的中途冲刺动作姿势,带有惊人的视觉效果,从三分之一侧面角捕捉。
躯干:以尖锐角度前倾以传达动量。
双臂:一只手臂在肘部尖锐弯曲,拳头收在胸前;另一只手臂向后伸展,拖在躯干后方。
双腿:处于完整跨步。前腿向前弯曲、膝盖高抬,后腿完全向后伸展、脚尖。
头部:面向前方,与奔跑方向一致。
角色跑过几张巨大黑白角色设计页的表面,这些页面完全覆盖地面,上面有相同的角色。
相似度保留(关键)
角色的身份必须与参考在以下两者中完全相同:
• 迷你物理角色
• 设计草图中展示的角色
草图页必须展示相同的角色,包括:
• 动态姿势小草图
• 头部研究与形状探索
• 比例注记
• 配饰草图
• 构造图
• 小字手写注释
保持精确的:
• 头型
• 眼型与间距
• 风格化
• 轮廓
• 材质与服装设计
如果角色戴着头套、面罩、头盔或遮面,草图不得虚构面部解剖。
不得添加鼻子。
不得添加嘴巴。
参考未展示的地方不得出现可见皮肤。
不要将角色人性化。
不要重新解读解剖。
主体与动作
迷你角色爆发式冲刺穿越设计页,奔跑时撕裂草图纸张。
角色被捕捉在全速冲刺的峰值跨步瞬间。
奔跑姿势细节:
• 躯体尖锐前倾,似在加速
• 一条腿完全向前伸展,另一条有力向后踢
• 双臂以相反奔跑动作摆动
• 躯干轻微扭转,形成动态弧形脊线
• 姿势感觉像高速漫画式冲刺
角色的动量撕裂纸张,在其后形成锯齿状撕裂路径。
一串撕裂纸张卷曲与碎片带有vfx跟随在奔跑角色后方,似从自己的设计中冲出。
超大设计纸张环绕角色,每页展示同一角色的不同发展阶段。
背景中有一个小灰色该角色的3d打印件,作为已上传图像的精确副本。
相机与透视
从桌面上方中等相机距离捕捉,使周围设计页的更宽部分可见。
使用85mm宏观镜头拍摄,产生自然压缩同时保持环境可读。
相机稍微升高并向下倾斜对准奔跑角色。
角色仍是焦点,但占据画面约三分之一,展现更多周围设计纸张与工作区。
角色在聚光灯中稍微偏离中心。
景深
极浅景深。
冲刺中的迷你角色与撕裂草图页的立即区域锁利清晰。
周围页面与远处元素落入柔和模糊。
光线(非常戏剧性)
一束窄聚光灯/手电筒光束打在角色上。
光束来自侧前方向,在设计页上形成明亮的圆形光池。
光线特性:
• 极硬光
• 非常高对比
• 无环境补光
• 周围元素渐入几乎完全黑暗
• 锁利戏剧阴影拉伸跨纸面
• 光束边缘迅速落入黑色
聚光灯外的环境应感觉几乎完全被黑暗吞噬,似角色突然被舞台灯照亮。
尘埃粒子在光束中飘浮。
环境与表面细节
设计页的宏观级细节:
• 墨水质感
• 铅笔笔触
• 纸纤
• 石墨线上的微妙反射
撕裂纸边显示纤维纸层与沿撕裂路径的卷曲碎片。
微妙热烧痕迹
沿撕裂路径部分,纸张因极速摩擦而出现轻微烧焦:
• 部分撕裂边缘稍微变暗并烧焦
• 淡淡烧焦棕色过渡到白色纸纤
• 最新撕裂点出现缅小烧热似的发光微粒
• 几处边缘升起非常微弱的热失真或烟绽
烧热效果必须保持最小、可信且符合物理,增强真实感而不变成火焰或压倒场景。
色彩分级
去饱和的草图页与环境。
角色从聚光灯获得冷色电影高光。
悦郁宏观摄影氛围。
渲染风格
写实宏观玩具摄影,强调小角色与巨大设计页之间的尺度错觉。
速度能量VFX
一条风格化高速能量轨迹跟随在奔跑角色后方,强调爆发式冲刺。
轨迹由细长发光运动条纹与发光粒子组成,从角色运动方向向后流溜。
特性:
• 能量条纹源自角色肩、臂与腿后方
• 条纹对角向后延伸,遵循运动方向
• 线条为半透明发光蓝色光轨
• 小闪烁粒子沿轨迹散布
• 效果应感觉像漫画式速度能量,而非烟或火
• VFX增强运动感但不遮盖或遮挡角色
光轨与环境微妙互动:
• 撕裂纸边上的淡微反光
• 角色轮廓上的轻微蓝色轮廓光
• 几颗发光粒子飘浮在聚光灯束中
能量轨迹应感觉快速、锁利且有方向性,强化角色正以极速冲刺的感觉。
ar 3:2
来源与署名
原文由 @edizkan_ 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。
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