使用 Nano banana 2 生成的随机蒸汽朋克场景
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camera_lens · deep-focuscolor_palette · dark-moodycolor_palette · warm-tonescomposition · centeredcomposition · wide-shotlighting · golden-hour
提示词(原文,逐字保留)
A random steampunk scene generated using Nano banana 2
Prompt
UNIVERSAL MONO PUNK SCENE GENERATOR
VARIABLE GUIDE
1. PUNK_STYLE =
[Choose one punk aesthetic. If left blank, one style will be automatically selected at random from LIST_OF_PUNK_STYLES.]
2. LIST_OF_PUNK_STYLES =
[Steampunk, Dieselpunk, Atompunk, Cyberpunk, Biopunk, Nanopunk, Solarpunk, Decopunk, Clockpunk, Coalpunk, Raypunk, Stonepunk, Sailpunk, Cassettepunk, Teslapunk, Mythpunk, Sandalpunk, Oceanpunk, Frostpunk, Junglepunk, Desertpunk, Gothicpunk, Ironpunk, Crystalpunk, Rustpunk, Vaporwavepunk, Neonpunk, Skypunk, Aquapunk, Arborpunk, Astropunk, QuantumPunk, Mechanopunk, Technopunk, Retrocomputingpunk, Hopepunk, Cattlepunk, Grimpunk]
3. SUBSTYLE =
• If a specific SUBSTYLE is provided → use it exactly as written.
• If SUBSTYLE is set to **none** → do not apply a substyle layer.
• If SUBSTYLE is left **blank** → automatically infer a logical SUBSTYLE based on the chosen PUNK_STYLE.
4. TECHNOLOGY_LEVEL =
• If a specific TECHNOLOGY_LEVEL is provided → use it exactly as written.
• If TECHNOLOGY_LEVEL is set to **none** → do not apply a technology modifier.
• If TECHNOLOGY_LEVEL is left **blank** → automatically infer an appropriate technology level based on the chosen PUNK_STYLE.
5. ENVIRONMENT =
• If a specific ENVIRONMENT is provided → use it exactly as written.
• If ENVIRONMENT is set to **none** → do not apply an environmental modifier.
• If ENVIRONMENT is left **blank** → automatically infer a logical environment based on the other active layers.
6. CULTURE =
• If a specific CULTURE is provided → use it exactly as written.
• If CULTURE is set to **none** → do not apply a cultural modifier.
• If CULTURE is left **blank** → automatically infer a cultural framework appropriate to the world.
7. ROOM_OR_SETTING =
[IF BLANK: Generate a compelling location consistent with the active world layers.]
8. LIST_OF_OBJECTS =
[IF BLANK: Infer 4–6 logical objects belonging to the environment.]
9. CAMERA_FRAMEWORK =
[IF BLANK: Infer the best cinematic framing for the environment.]
10. LIGHTING_FRAMEWORK =
[IF BLANK: Infer lighting derived from the technology and environment.]
11. MATERIAL_SYSTEM =
[IF BLANK: Infer dominant materials and structural systems derived from the style layers.]
---
### STYLE SELECTION DIRECTIVE
If **PUNK_STYLE is left blank**, randomly select **one style from LIST_OF_PUNK_STYLES** and apply it as the active world aesthetic.
All subsequent inference systems must use the chosen PUNK_STYLE.
### WORLD INTERPRETER ENGINE
Analyze all active layers:
PUNK_STYLE
* optional SUBSTYLE
* optional TECHNOLOGY_LEVEL
* optional ENVIRONMENT
* optional CULTURE
From these layers infer:
• dominant materials
• architectural forms
• infrastructure systems
• lighting technology
• environmental atmosphere
• cultural design motifs
All visual elements must remain internally consistent with this world model.
### SCENE ENGINE
Generate a highly detailed, cinematic, photorealistic scene centered around:
[ROOM_OR_SETTING]
The entire environment must strictly adhere to the world defined by the active layers.
### COMPOSITION & ORGANIC STAGING (CRITICAL)
Seamlessly integrate:
[LIST_OF_OBJECTS]
Objects must be distributed naturally throughout the environment at varying depths, heights, and angles.
They should appear as functional parts of a believable, lived-in environment.
### ARCHITECTURE & ENVIRONMENTAL LOCK
All structures must reflect the materials, engineering logic, and design language derived from the world layers.
Exterior views must reveal environments belonging to the same universe.
The world must never appear generic or inconsistent with the chosen aesthetic paradigm.
### TECHNOLOGY & MATERIAL SYSTEMS
All devices, infrastructure, and structural elements must follow the technological paradigm defined by the world layers.
Replace modern generic materials with those appropriate to the world.
Ensure all systems appear believable within the civilization’s technological context.
### VISUAL EXECUTION
Capture the scene using:
[CAMERA_FRAMEWORK]
Surfaces should display rich texture appropriate to the MATERIAL_SYSTEM.
Illuminate the scene using:
[LIGHTING_FRAMEWORK]
The final image should feel like a cohesive, immersive world fully defined by the chosen layers.
### ORNATE PLAQUE LABELING SYSTEM
Include a decorative **ornate plaque positioned at the very bottom of the frame**, integrated naturally into the composition as if it belongs to the world (museum plaque, engraved plate, illuminated panel, carved stone tablet, brass nameplate, holographic label, etc., depending on the PUNK_STYLE).
The plaque must match the **materials, craftsmanship, and technological paradigm of the world**.
Inside the plaque:
LEFT SIDE CONTENT STRUCTURE
• **Heading** — bold, slightly larger lettering
• **Brief Description** — 1–2 sentences describing the scene and explicitly mentioning the **PUNK_STYLE**
Text layout rules:
• Heading on top line in bold, slightly larger type
• Description directly beneath it in smaller text
• Text aligned on the **left side of the plaque**
Placement rules:
• Plaque should appear **at the very bottom of the image whenever possible**
• It should not obscure the main scene but should feel intentionally designed as a descriptive label for the world
Styling rules:
• Plaque materials must match the **MATERIAL_SYSTEM and PUNK_STYLE**
• Engraving, embossing, illumination, carving, or holographic text should reflect the technology level of the world
The plaque should appear as a **natural artifact of the world rather than a modern overlay UI**.
中文译文
使用 Nano banana 2 生成的随机蒸汽朋克场景
提示词
通用 MONO 朋克场景生成器
变量指南
1. PUNK_STYLE =
[选择一种朋克美学。若留空,则从 LIST_OF_PUNK_STYLES 中随机自动选择一种风格。]
2. LIST_OF_PUNK_STYLES =
[Steampunk, Dieselpunk, Atompunk, Cyberpunk, Biopunk, Nanopunk, Solarpunk, Decopunk, Clockpunk, Coalpunk, Raypunk, Stonepunk, Sailpunk, Cassettepunk, Teslapunk, Mythpunk, Sandalpunk, Oceanpunk, Frostpunk, Junglepunk, Desertpunk, Gothicpunk, Ironpunk, Crystalpunk, Rustpunk, Vaporwavepunk, Neonpunk, Skypunk, Aquapunk, Arborpunk, Astropunk, QuantumPunk, Mechanopunk, Technopunk, Retrocomputingpunk, Hopepunk, Cattlepunk, Grimpunk]
3. SUBSTYLE =
• 若提供了特定的 SUBSTYLE → 完全按所写内容使用。
• 若 SUBSTYLE 设置为 **none** → 不应用子风格层。
• 若 SUBSTYLE 留为 **blank** → 根据所选 PUNK_STYLE 自动推断一个合乎逻辑的 SUBSTYLE。
4. TECHNOLOGY_LEVEL =
• 若提供了特定的 TECHNOLOGY_LEVEL → 完全按所写内容使用。
• 若 TECHNOLOGY_LEVEL 设置为 **none** → 不应用技术修饰符。
• 若 TECHNOLOGY_LEVEL 留为 **blank** → 根据所选 PUNK_STYLE 自动推断一个合适的技术水平。
5. ENVIRONMENT =
• 若提供了特定的 ENVIRONMENT → 完全按所写内容使用。
• 若 ENVIRONMENT 设置为 **none** → 不应用环境修饰符。
• 若 ENVIRONMENT 留为 **blank** → 根据其他激活的层级自动推断一个合乎逻辑的环境。
6. CULTURE =
• 若提供了特定的 CULTURE → 完全按所写内容使用。
• 若 CULTURE 设置为 **none** → 不应用文化修饰符。
• 若 CULTURE 留为 **blank** → 自动推断一个适合该世界的文化框架。
7. ROOM_OR_SETTING =
[若留空:生成一个与激活的世界层级一致的引人入胜的地点。]
8. LIST_OF_OBJECTS =
[若留空:推断 4–6 个属于该环境的合乎逻辑的物件。]
9. CAMERA_FRAMEWORK =
[若留空:推断最适合该环境的电影化构图方式。]
10. LIGHTING_FRAMEWORK =
[若留空:根据技术和环境推断照明方式。]
11. MATERIAL_SYSTEM =
[若留空:根据风格层级推断主要材料和结构系统。]
---
### 风格选择指令
若 **PUNK_STYLE 留空**,则从 LIST_OF_PUNK_STYLES 中随机选择 **一种风格** 并将其应用为该世界的主要美学。
所有后续推断系统必须使用所选的 PUNK_STYLE。
### 世界解读引擎
分析所有激活的层级:
PUNK_STYLE
* 可选的 SUBSTYLE
* 可选的 TECHNOLOGY_LEVEL
* 可选的 ENVIRONMENT
* 可选的 CULTURE
根据这些层级推断:
• 主要材料
• 建筑形式
• 基础设施系统
• 照明技术
• 环境氛围
• 文化设计主题
所有视觉元素必须与该世界模型在内部保持一致。
### 场景引擎
围绕以下内容生成一个高度细节、电影化、照片般真实的场景:
[ROOM_OR_SETTING]
整个环境必须严格遵循由激活层级所定义的世界。
### 构图与有机布景(关键)
无缝整合:
[LIST_OF_OBJECTS]
物件必须自然地分布在整个环境中,呈现不同的深度、高度和角度。
它们应作为一个可信的、有人居住的环境的功能性组成部分出现。
### 建筑与环境锁定
所有结构必须反映由世界层级推导出的材料、工程逻辑和设计语言。
外部视图必须展示属于同一宇宙的环境。
该世界绝不能显得普通或与所选美学范式不一致。
### 技术与材料系统
所有设备、基础设施和结构元素必须遵循由世界层级定义的技术范式。
用适应该世界的材料替代现代通用材料。
确保所有系统在该文明的技术背景下显得真实可信。
### 视觉执行
使用以下方式捕捉场景:
[CAMERA_FRAMEWORK]
表面应呈现与 MATERIAL_SYSTEM 相适应的丰富质感。
使用以下方式照亮场景:
[LIGHTING_FRAMEWORK]
最终图像应感觉像一个由所选层级完全定义的具有凝聚力的、身临其境的世界。
### 华丽铭牌标识系统
在画面最底部包含一块装饰性的 **华丽铭牌**,自然地融入构图之中,仿佛属于这个世界(博物馆铭牌、雕刻铭板、发光面板、石刻碑、青铜铭牌、全息标签等,取决于 PUNK_STYLE)。
铭牌必须与该世界的 **材料、工艺和技术范式** 相匹配。
铭牌内部:
左侧内容结构
• **标题** — 粗体、稍大字号
• **简要描述** — 1–2 句话描述场景,并明确提及 **PUNK_STYLE**
文本布局规则:
• 标题位于顶部一行,使用粗体、稍大字号
• 描述直接位于其下方,使用较小字号
• 文本在铭牌的 **左侧** 对齐
放置规则:
• 铭牌应 **尽可能出现在图像的最底部**
• 它不应遮挡主体场景,但应感觉是被刻意设计的、作为该世界的描述性标签
样式规则:
• 铭牌材料必须与 **MATERIAL_SYSTEM 和 PUNK_STYLE** 相匹配
• 雕刻、压印、照明、镌刻或全息文字应反映该世界的技术水平
铭牌应作为该世界的 **自然产物出现,而非现代叠加式 UI**。
来源与署名
原文由 @artingent 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。
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