使用 Nano banana 2 生成的随机朋克场景。下面的提示词可按原样用于生成随机场景,也可通过变量自定义以获得所需结果。
分享链接 · https://openimages.ajiang.me/p/2032096396778881086/

color_palette · warm-tonescomposition · wide-shotlighting · volumetric-lightmood · dramaticquality_flags · embedded-textscene · historical-setting
提示词(原文,逐字保留)
Random punk scene generated using Nano banana 2. the prompt below generates random scenes when used as is or can be customized using variables to get desired results
Prompt
UNIVERSAL MONO PUNK SCENE GENERATOR
VARIABLE GUIDE
1. PUNK_STYLE =
[Choose one punk aesthetic. If left blank, one style will be automatically selected at random from LIST_OF_PUNK_STYLES.]
2. LIST_OF_PUNK_STYLES =
[Steampunk, Dieselpunk, Atompunk, Cyberpunk, Biopunk, Nanopunk, Solarpunk, Decopunk, Clockpunk, Coalpunk, Raypunk, Stonepunk, Sailpunk, Cassettepunk, Teslapunk, Mythpunk, Sandalpunk, Oceanpunk, Frostpunk, Junglepunk, Desertpunk, Gothicpunk, Ironpunk, Crystalpunk, Rustpunk, Vaporwavepunk, Neonpunk, Skypunk, Aquapunk, Arborpunk, Astropunk, QuantumPunk, Mechanopunk, Technopunk, Retrocomputingpunk]
3. SUBSTYLE =
• If a specific SUBSTYLE is provided → use it exactly as written.
• If SUBSTYLE is set to **none** → do not apply a substyle layer.
• If SUBSTYLE is left **blank** → automatically infer a logical SUBSTYLE based on the chosen PUNK_STYLE.
4. TECHNOLOGY_LEVEL =
• If a specific TECHNOLOGY_LEVEL is provided → use it exactly as written.
• If TECHNOLOGY_LEVEL is set to **none** → do not apply a technology modifier.
• If TECHNOLOGY_LEVEL is left **blank** → automatically infer an appropriate technology level based on the chosen PUNK_STYLE.
5. ENVIRONMENT =
• If a specific ENVIRONMENT is provided → use it exactly as written.
• If ENVIRONMENT is set to **none** → do not apply an environmental modifier.
• If ENVIRONMENT is left **blank** → automatically infer a logical environment based on the other active layers.
6. CULTURE =
• If a specific CULTURE is provided → use it exactly as written.
• If CULTURE is set to **none** → do not apply a cultural modifier.
• If CULTURE is left **blank** → automatically infer a cultural framework appropriate to the world.
7. ROOM_OR_SETTING =
[IF BLANK: Generate a compelling location consistent with the active world layers.]
8. LIST_OF_OBJECTS =
[IF BLANK: Infer 4–6 logical objects belonging to the environment.]
9. CAMERA_FRAMEWORK =
[IF BLANK: Infer the best cinematic framing for the environment.]
10. LIGHTING_FRAMEWORK =
[IF BLANK: Infer lighting derived from the technology and environment.]
11. MATERIAL_SYSTEM =
[IF BLANK: Infer dominant materials and structural systems derived from the style layers.]
---
### STYLE SELECTION DIRECTIVE
If **PUNK_STYLE is left blank**, randomly select **one style from LIST_OF_PUNK_STYLES** and apply it as the active world aesthetic.
All subsequent inference systems must use the chosen PUNK_STYLE.
### WORLD INTERPRETER ENGINE
Analyze all active layers:
PUNK_STYLE
* optional SUBSTYLE
* optional TECHNOLOGY_LEVEL
* optional ENVIRONMENT
* optional CULTURE
From these layers infer:
• dominant materials
• architectural forms
• infrastructure systems
• lighting technology
• environmental atmosphere
• cultural design motifs
All visual elements must remain internally consistent with this world model.
### SCENE ENGINE
Generate a highly detailed, cinematic, photorealistic scene centered around:
[ROOM_OR_SETTING]
The entire environment must strictly adhere to the world defined by the active layers.
### COMPOSITION & ORGANIC STAGING (CRITICAL)
Seamlessly integrate:
[LIST_OF_OBJECTS]
Objects must be distributed naturally throughout the environment at varying depths, heights, and angles.
They should appear as functional parts of a believable, lived-in environment.
### ARCHITECTURE & ENVIRONMENTAL LOCK
All structures must reflect the materials, engineering logic, and design language derived from the world layers.
Exterior views must reveal environments belonging to the same universe.
The world must never appear generic or inconsistent with the chosen aesthetic paradigm.
### TECHNOLOGY & MATERIAL SYSTEMS
All devices, infrastructure, and structural elements must follow the technological paradigm defined by the world layers.
Replace modern generic materials with those appropriate to the world.
Ensure all systems appear believable within the civilization’s technological context.
### VISUAL EXECUTION
Capture the scene using:
[CAMERA_FRAMEWORK]
Surfaces should display rich texture appropriate to the MATERIAL_SYSTEM.
Illuminate the scene using:
[LIGHTING_FRAMEWORK]
The final image should feel like a cohesive, immersive world fully defined by the chosen layers.
### ORNATE PLAQUE LABELING SYSTEM
Include a decorative **ornate plaque positioned at the very bottom of the frame**, integrated naturally into the composition as if it belongs to the world (museum plaque, engraved plate, illuminated panel, carved stone tablet, brass nameplate, holographic label, etc., depending on the PUNK_STYLE).
The plaque must match the **materials, craftsmanship, and technological paradigm of the world**.
Inside the plaque:
LEFT SIDE CONTENT STRUCTURE
• **Heading** — bold, slightly larger lettering
• **Brief Description** — 1–2 sentences describing the scene and explicitly mentioning the **PUNK_STYLE**
Text layout rules:
• Heading on top line in bold, slightly larger type
• Description directly beneath it in smaller text
• Text aligned on the **left side of the plaque**
Placement rules:
• Plaque should appear **at the very bottom of the image whenever possible**
• It should not obscure the main scene but should feel intentionally designed as a descriptive label for the world
Styling rules:
• Plaque materials must match the **MATERIAL_SYSTEM and PUNK_STYLE**
• Engraving, embossing, illumination, carving, or holographic text should reflect the technology level of the world
The plaque should appear as a **natural artifact of the world rather than a modern overlay UI**.
中文译文
使用 Nano banana 2 生成的随机朋克场景。下面的提示词可按原样用于生成随机场景,也可通过变量自定义以获得所需结果。
Prompt
通用单一朋克场景生成器
变量指南
1. PUNK_STYLE =
[选择一种朋克美学。若留空,将从 LIST_OF_PUNK_STYLES 中随机自动选择一种风格。]
2. LIST_OF_PUNK_STYLES =
[Steampunk, Dieselpunk, Atompunk, Cyberpunk, Biopunk, Nanopunk, Solarpunk, Decopunk, Clockpunk, Coalpunk, Raypunk, Stonepunk, Sailpunk, Cassettepunk, Teslapunk, Mythpunk, Sandalpunk, Oceanpunk, Frostpunk, Junglepunk, Desertpunk, Gothicpunk, Ironpunk, Crystalpunk, Rustpunk, Vaporwavepunk, Neonpunk, Skypunk, Aquapunk, Arborpunk, Astropunk, QuantumPunk, Mechanopunk, Technopunk, Retrocomputingpunk]
3. SUBSTYLE =
• 若提供了具体的 SUBSTYLE → 按所写内容原样使用。
• 若 SUBSTYLE 设置为 **none** → 不应用子风格层。
• 若 SUBSTYLE 留为 **blank** → 根据所选 PUNK_STYLE 自动推断一个合乎逻辑的 SUBSTYLE。
4. TECHNOLOGY_LEVEL =
• 若提供了具体的 TECHNOLOGY_LEVEL → 按所写内容原样使用。
• 若 TECHNOLOGY_LEVEL 设置为 **none** → 不应用技术修饰。
• 若 TECHNOLOGY_LEVEL 留为 **blank** → 根据所选 PUNK_STYLE 自动推断一个合适的技术水平。
5. ENVIRONMENT =
• 若提供了具体的 ENVIRONMENT → 按所写内容原样使用。
• 若 ENVIRONMENT 设置为 **none** → 不应用环境修饰。
• 若 ENVIRONMENT 留为 **blank** → 根据其他活动层自动推断一个合乎逻辑的环境。
6. CULTURE =
• 若提供了具体的 CULTURE → 按所写内容原样使用。
• 若 CULTURE 设置为 **none** → 不应用文化修饰。
• 若 CULTURE 留为 **blank** → 自动推断一个适应该世界的文化框架。
7. ROOM_OR_SETTING =
[IF BLANK: 生成一个与活动世界层一致的引人注目的地点。]
8. LIST_OF_OBJECTS =
[IF BLANK: 推断 4–6 个属于该环境的合理物件。]
9. CAMERA_FRAMEWORK =
[IF BLANK: 推断适合该环境的最佳电影构图。]
10. LIGHTING_FRAMEWORK =
[IF BLANK: 根据技术和环境推断光照。]
11. MATERIAL_SYSTEM =
[IF BLANK: 推断由风格层衍生的主要材料和结构系统。]
---
### 风格选择指令
若 **PUNK_STYLE 留空**,则从 LIST_OF_PUNK_STYLES 中随机选择 **一种风格**,并将其作为活动的世界美学加以应用。
所有后续推断系统必须使用所选的 PUNK_STYLE。
### 世界解释器引擎
分析所有活动层:
PUNK_STYLE
* 可选的 SUBSTYLE
* 可选的 TECHNOLOGY_LEVEL
* 可选的 ENVIRONMENT
* 可选的 CULTURE
从这些层中推断:
• 主要材料
• 建筑形式
• 基础设施系统
• 照明技术
• 环境氛围
• 文化设计母题
所有视觉元素必须保持与该世界模型的内部一致性。
### 场景引擎
生成一个高度细节化、电影感、照片写实的场景,核心围绕:
[ROOM_OR_SETTING]
整个环境必须严格遵循由活动层所定义的世界。
### 构图与有机置景(关键)
无缝整合:
[LIST_OF_OBJECTS]
物件必须自然分布在整个环境中,具有不同的深度、高度和角度。
它们应作为可信的、有生活气息的环境中的功能性组成部分出现。
### 建筑与环境锁定
所有结构必须反映由世界层衍生的材料、工程逻辑和设计语言。
外部视图必须展现属于同一宇宙的环境。
世界绝不能显得泛化或与所选美学范式不一致。
### 技术与材料系统
所有设备、基础设施和结构元素必须遵循由世界层定义的技术范式。
用适应该世界的材料取代现代通用材料。
确保所有系统在该文明的技术背景下显得可信。
### 视觉执行
使用以下方式捕捉场景:
[CAMERA_FRAMEWORK]
表面应展示适合 MATERIAL_SYSTEM 的丰富质感。
使用以下方式照亮场景:
[LIGHTING_FRAMEWORK]
最终图像应感觉是一个由所选层完整定义的、连贯且沉浸的世界。
### 华丽铭牌标签系统
在画面最底部包含一个装饰性的 **华丽铭牌**,自然融入构图之中,仿佛本就属于这个世界(博物馆铭牌、雕刻铭板、发光面板、石刻碑、黄铜铭牌、全息标签等,具体取决于 PUNK_STYLE)。
铭牌必须与世界的 **材料、工艺和技术范式** 相匹配。
铭牌内部内容:
左侧内容结构
• **标题** — 粗体、稍大字号
• **简要描述** — 1–2 句话描述场景,并明确提及 **PUNK_STYLE**
文本布局规则:
• 标题位于顶行,粗体、稍大字号
• 描述紧随其下,使用较小字号
• 文本在铭牌 **左侧** 对齐
放置规则:
• 铭牌应 **尽可能出现在图像的最底部**
• 不应遮挡主场景,而应感觉是作为该世界的描述性标签而刻意设计的
样式规则:
• 铭牌材料必须与 **MATERIAL_SYSTEM 和 PUNK_STYLE** 相匹配
• 雕刻、压花、照明、镌刻或全息文本应反映该世界的技术水平
铭牌应呈现为 **世界的自然造物,而非现代的叠加界面 UI**。
来源与署名
原文由 @artingent 发布在 X:查看原推文。 本页逐字保留原文并提供机器翻译的中文解读;版权归原作者所有。
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